1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | /** \file |
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22 | \ingroup world |
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23 | */ |
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24 | |
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25 | #include "Common.h" |
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26 | //#include "WorldSocket.h" |
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27 | #include "Database/DatabaseEnv.h" |
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28 | #include "Config/ConfigEnv.h" |
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29 | #include "SystemConfig.h" |
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30 | #include "Log.h" |
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31 | #include "Opcodes.h" |
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32 | #include "WorldSession.h" |
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33 | #include "WorldPacket.h" |
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34 | #include "Weather.h" |
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35 | #include "Player.h" |
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36 | #include "SkillExtraItems.h" |
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37 | #include "SkillDiscovery.h" |
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38 | #include "World.h" |
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39 | #include "AccountMgr.h" |
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40 | #include "ObjectMgr.h" |
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41 | #include "SpellMgr.h" |
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42 | #include "Chat.h" |
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43 | #include "Database/DBCStores.h" |
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44 | #include "LootMgr.h" |
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45 | #include "ItemEnchantmentMgr.h" |
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46 | #include "MapManager.h" |
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47 | #include "ScriptCalls.h" |
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48 | #include "CreatureAIRegistry.h" |
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49 | #include "Policies/SingletonImp.h" |
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50 | #include "BattleGroundMgr.h" |
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51 | #include "OutdoorPvPMgr.h" |
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52 | #include "TemporarySummon.h" |
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53 | #include "WaypointMovementGenerator.h" |
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54 | #include "VMapFactory.h" |
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55 | #include "GlobalEvents.h" |
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56 | #include "GameEvent.h" |
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57 | #include "Database/DatabaseImpl.h" |
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58 | #include "GridNotifiersImpl.h" |
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59 | #include "CellImpl.h" |
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60 | #include "InstanceSaveMgr.h" |
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61 | #include "WaypointManager.h" |
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62 | #include "Util.h" |
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63 | #include "Language.h" |
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64 | |
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65 | INSTANTIATE_SINGLETON_1( World ); |
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66 | |
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67 | volatile bool World::m_stopEvent = false; |
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68 | volatile uint32 World::m_worldLoopCounter = 0; |
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69 | |
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70 | float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE; |
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71 | float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE; |
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72 | float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; |
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73 | float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; |
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74 | float World::m_VisibleUnitGreyDistance = 0; |
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75 | float World::m_VisibleObjectGreyDistance = 0; |
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76 | |
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77 | // ServerMessages.dbc |
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78 | enum ServerMessageType |
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79 | { |
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80 | SERVER_MSG_SHUTDOWN_TIME = 1, |
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81 | SERVER_MSG_RESTART_TIME = 2, |
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82 | SERVER_MSG_STRING = 3, |
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83 | SERVER_MSG_SHUTDOWN_CANCELLED = 4, |
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84 | SERVER_MSG_RESTART_CANCELLED = 5 |
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85 | }; |
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86 | |
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87 | struct ScriptAction |
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88 | { |
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89 | uint64 sourceGUID; |
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90 | uint64 targetGUID; |
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91 | uint64 ownerGUID; // owner of source if source is item |
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92 | ScriptInfo const* script; // pointer to static script data |
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93 | }; |
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94 | |
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95 | /// World constructor |
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96 | World::World() |
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97 | { |
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98 | m_playerLimit = 0; |
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99 | m_allowMovement = true; |
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100 | m_ShutdownMask = 0; |
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101 | m_ShutdownTimer = 0; |
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102 | m_gameTime=time(NULL); |
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103 | m_startTime=m_gameTime; |
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104 | m_maxActiveSessionCount = 0; |
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105 | m_maxQueuedSessionCount = 0; |
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106 | m_resultQueue = NULL; |
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107 | m_NextDailyQuestReset = 0; |
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108 | |
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109 | m_defaultDbcLocale = LOCALE_enUS; |
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110 | m_availableDbcLocaleMask = 0; |
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111 | } |
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112 | |
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113 | /// World destructor |
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114 | World::~World() |
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115 | { |
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116 | ///- Empty the kicked session set |
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117 | for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) |
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118 | delete *itr; |
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119 | |
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120 | m_kicked_sessions.clear(); |
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121 | |
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122 | ///- Empty the WeatherMap |
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123 | for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) |
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124 | delete itr->second; |
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125 | |
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126 | m_weathers.clear(); |
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127 | |
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128 | VMAP::VMapFactory::clear(); |
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129 | |
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130 | if(m_resultQueue) delete m_resultQueue; |
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131 | |
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132 | //TODO free addSessQueue |
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133 | } |
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134 | |
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135 | /// Find a player in a specified zone |
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136 | Player* World::FindPlayerInZone(uint32 zone) |
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137 | { |
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138 | ///- circle through active sessions and return the first player found in the zone |
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139 | SessionMap::iterator itr; |
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140 | for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
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141 | { |
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142 | if(!itr->second) |
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143 | continue; |
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144 | Player *player = itr->second->GetPlayer(); |
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145 | if(!player) |
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146 | continue; |
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147 | if( player->IsInWorld() && player->GetZoneId() == zone ) |
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148 | { |
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149 | // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. |
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150 | return player; |
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151 | } |
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152 | } |
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153 | return NULL; |
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154 | } |
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155 | |
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156 | /// Find a session by its id |
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157 | WorldSession* World::FindSession(uint32 id) const |
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158 | { |
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159 | SessionMap::const_iterator itr = m_sessions.find(id); |
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160 | |
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161 | if(itr != m_sessions.end()) |
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162 | return itr->second; // also can return NULL for kicked session |
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163 | else |
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164 | return NULL; |
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165 | } |
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166 | |
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167 | /// Remove a given session |
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168 | bool World::RemoveSession(uint32 id) |
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169 | { |
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170 | ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation |
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171 | SessionMap::iterator itr = m_sessions.find(id); |
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172 | |
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173 | if(itr != m_sessions.end() && itr->second) |
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174 | { |
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175 | if (itr->second->PlayerLoading()) |
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176 | return false; |
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177 | itr->second->KickPlayer(); |
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178 | } |
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179 | |
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180 | return true; |
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181 | } |
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182 | |
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183 | void World::AddSession(WorldSession* s) |
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184 | { |
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185 | addSessQueue.add(s); |
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186 | } |
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187 | |
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188 | void |
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189 | World::AddSession_ (WorldSession* s) |
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190 | { |
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191 | ASSERT (s); |
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192 | |
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193 | //NOTE - Still there is race condition in WorldSession* being used in the Sockets |
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194 | |
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195 | ///- kick already loaded player with same account (if any) and remove session |
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196 | ///- if player is in loading and want to load again, return |
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197 | if (!RemoveSession (s->GetAccountId ())) |
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198 | { |
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199 | s->KickPlayer (); |
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200 | m_kicked_sessions.insert (s); |
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201 | return; |
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202 | } |
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203 | |
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204 | WorldSession* old = m_sessions[s->GetAccountId ()]; |
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205 | m_sessions[s->GetAccountId ()] = s; |
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206 | |
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207 | // if session already exist, prepare to it deleting at next world update |
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208 | // NOTE - KickPlayer() should be called on "old" in RemoveSession() |
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209 | if (old) |
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210 | m_kicked_sessions.insert (old); |
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211 | |
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212 | uint32 Sessions = GetActiveAndQueuedSessionCount (); |
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213 | uint32 pLimit = GetPlayerAmountLimit (); |
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214 | uint32 QueueSize = GetQueueSize (); //number of players in the queue |
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215 | bool inQueue = false; |
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216 | //so we don't count the user trying to |
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217 | //login as a session and queue the socket that we are using |
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218 | --Sessions; |
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219 | |
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220 | if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) |
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221 | { |
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222 | AddQueuedPlayer (s); |
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223 | UpdateMaxSessionCounters (); |
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224 | sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); |
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225 | return; |
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226 | } |
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227 | |
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228 | WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); |
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229 | packet << uint8 (AUTH_OK); |
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230 | packet << uint32 (0); // unknown random value... |
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231 | packet << uint8 (0); |
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232 | packet << uint32 (0); |
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233 | packet << uint8 (s->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account |
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234 | s->SendPacket (&packet); |
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235 | |
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236 | UpdateMaxSessionCounters (); |
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237 | |
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238 | // Updates the population |
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239 | if (pLimit > 0) |
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240 | { |
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241 | float popu = GetActiveSessionCount (); //updated number of users on the server |
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242 | popu /= pLimit; |
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243 | popu *= 2; |
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244 | loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); |
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245 | sLog.outDetail ("Server Population (%f).", popu); |
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246 | } |
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247 | } |
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248 | |
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249 | int32 World::GetQueuePos(WorldSession* sess) |
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250 | { |
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251 | uint32 position = 1; |
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252 | |
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253 | for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) |
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254 | if((*iter) == sess) |
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255 | return position; |
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256 | |
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257 | return 0; |
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258 | } |
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259 | |
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260 | void World::AddQueuedPlayer(WorldSession* sess) |
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261 | { |
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262 | m_QueuedPlayer.push_back (sess); |
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263 | |
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264 | // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. |
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265 | WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); |
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266 | packet << uint8 (AUTH_WAIT_QUEUE); |
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267 | packet << uint32 (0); // unknown random value... |
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268 | packet << uint8 (0); |
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269 | packet << uint32 (0); |
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270 | packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account |
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271 | packet << uint32(GetQueuePos (sess)); |
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272 | sess->SendPacket (&packet); |
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273 | |
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274 | //sess->SendAuthWaitQue (GetQueuePos (sess)); |
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275 | } |
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276 | |
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277 | void World::RemoveQueuedPlayer(WorldSession* sess) |
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278 | { |
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279 | // sessions count including queued to remove (if removed_session set) |
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280 | uint32 sessions = GetActiveSessionCount(); |
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281 | |
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282 | uint32 position = 1; |
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283 | Queue::iterator iter = m_QueuedPlayer.begin(); |
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284 | |
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285 | // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list) |
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286 | bool decrease_session = true; |
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287 | |
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288 | // search to remove and count skipped positions |
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289 | for(;iter != m_QueuedPlayer.end(); ++iter, ++position) |
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290 | { |
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291 | if(*iter==sess) |
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292 | { |
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293 | Queue::iterator iter2 = iter; |
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294 | ++iter; |
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295 | m_QueuedPlayer.erase(iter2); |
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296 | decrease_session = false; // removing queued session |
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297 | break; |
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298 | } |
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299 | } |
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300 | |
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301 | // iter point to next socked after removed or end() |
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302 | // position store position of removed socket and then new position next socket after removed |
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303 | |
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304 | // decrease for case session queued for removing |
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305 | if(decrease_session && sessions) |
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306 | --sessions; |
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307 | |
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308 | // accept first in queue |
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309 | if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() ) |
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310 | { |
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311 | WorldSession * socket = m_QueuedPlayer.front(); |
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312 | socket->SendAuthWaitQue(0); |
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313 | m_QueuedPlayer.pop_front(); |
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314 | |
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315 | // update iter to point first queued socket or end() if queue is empty now |
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316 | iter = m_QueuedPlayer.begin(); |
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317 | position = 1; |
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318 | } |
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319 | |
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320 | // update position from iter to end() |
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321 | // iter point to first not updated socket, position store new position |
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322 | for(; iter != m_QueuedPlayer.end(); ++iter, ++position) |
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323 | (*iter)->SendAuthWaitQue(position); |
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324 | } |
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325 | |
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326 | /// Find a Weather object by the given zoneid |
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327 | Weather* World::FindWeather(uint32 id) const |
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328 | { |
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329 | WeatherMap::const_iterator itr = m_weathers.find(id); |
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330 | |
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331 | if(itr != m_weathers.end()) |
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332 | return itr->second; |
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333 | else |
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334 | return 0; |
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335 | } |
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336 | |
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337 | /// Remove a Weather object for the given zoneid |
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338 | void World::RemoveWeather(uint32 id) |
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339 | { |
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340 | // not called at the moment. Kept for completeness |
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341 | WeatherMap::iterator itr = m_weathers.find(id); |
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342 | |
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343 | if(itr != m_weathers.end()) |
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344 | { |
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345 | delete itr->second; |
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346 | m_weathers.erase(itr); |
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347 | } |
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348 | } |
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349 | |
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350 | /// Add a Weather object to the list |
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351 | Weather* World::AddWeather(uint32 zone_id) |
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352 | { |
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353 | WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); |
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354 | |
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355 | // zone not have weather, ignore |
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356 | if(!weatherChances) |
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357 | return NULL; |
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358 | |
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359 | Weather* w = new Weather(zone_id,weatherChances); |
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360 | m_weathers[w->GetZone()] = w; |
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361 | w->ReGenerate(); |
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362 | w->UpdateWeather(); |
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363 | return w; |
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364 | } |
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365 | |
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366 | /// Initialize config values |
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367 | void World::LoadConfigSettings(bool reload) |
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368 | { |
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369 | if(reload) |
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370 | { |
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371 | if(!sConfig.Reload()) |
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372 | { |
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373 | sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); |
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374 | return; |
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375 | } |
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376 | //TODO Check if config is outdated |
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377 | } |
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378 | |
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379 | ///- Read the player limit and the Message of the day from the config file |
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380 | SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true ); |
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381 | SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) ); |
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382 | |
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383 | ///- Read all rates from the config file |
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384 | rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); |
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385 | if(rate_values[RATE_HEALTH] < 0) |
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386 | { |
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387 | sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]); |
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388 | rate_values[RATE_HEALTH] = 1; |
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389 | } |
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390 | rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); |
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391 | if(rate_values[RATE_POWER_MANA] < 0) |
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392 | { |
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393 | sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); |
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394 | rate_values[RATE_POWER_MANA] = 1; |
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395 | } |
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396 | rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); |
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397 | rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); |
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398 | if(rate_values[RATE_POWER_RAGE_LOSS] < 0) |
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399 | { |
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400 | sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); |
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401 | rate_values[RATE_POWER_RAGE_LOSS] = 1; |
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402 | } |
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403 | rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); |
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404 | rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f); |
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405 | rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); |
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406 | rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); |
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407 | rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); |
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408 | rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); |
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409 | rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); |
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410 | rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); |
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411 | rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); |
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412 | rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); |
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413 | rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); |
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414 | rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); |
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415 | rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); |
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416 | rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); |
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417 | rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); |
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418 | rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f); |
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419 | rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); |
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420 | rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); |
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421 | rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); |
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422 | rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); |
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423 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); |
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424 | rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); |
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425 | rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); |
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426 | rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); |
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427 | rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); |
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428 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); |
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429 | rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); |
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430 | rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); |
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431 | rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); |
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432 | rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); |
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433 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); |
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434 | rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); |
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435 | rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); |
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436 | rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); |
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437 | rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); |
---|
438 | rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); |
---|
439 | rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); |
---|
440 | rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); |
---|
441 | rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); |
---|
442 | rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); |
---|
443 | rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); |
---|
444 | rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); |
---|
445 | rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); |
---|
446 | rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); |
---|
447 | rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); |
---|
448 | if(rate_values[RATE_TALENT] < 0.0f) |
---|
449 | { |
---|
450 | sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]); |
---|
451 | rate_values[RATE_TALENT] = 1.0f; |
---|
452 | } |
---|
453 | rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f); |
---|
454 | |
---|
455 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); |
---|
456 | if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) |
---|
457 | { |
---|
458 | sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); |
---|
459 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; |
---|
460 | } |
---|
461 | else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE) |
---|
462 | { |
---|
463 | sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE); |
---|
464 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE; |
---|
465 | } |
---|
466 | |
---|
467 | rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); |
---|
468 | if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) |
---|
469 | { |
---|
470 | sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); |
---|
471 | rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; |
---|
472 | } |
---|
473 | rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); |
---|
474 | if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) |
---|
475 | { |
---|
476 | sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); |
---|
477 | rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; |
---|
478 | } |
---|
479 | rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); |
---|
480 | if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) |
---|
481 | { |
---|
482 | sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); |
---|
483 | rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; |
---|
484 | } |
---|
485 | rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); |
---|
486 | if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) |
---|
487 | { |
---|
488 | sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); |
---|
489 | rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; |
---|
490 | } |
---|
491 | |
---|
492 | ///- Read other configuration items from the config file |
---|
493 | |
---|
494 | m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); |
---|
495 | if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) |
---|
496 | { |
---|
497 | sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); |
---|
498 | m_configs[CONFIG_COMPRESSION] = 1; |
---|
499 | } |
---|
500 | m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); |
---|
501 | m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); |
---|
502 | m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); |
---|
503 | |
---|
504 | m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); |
---|
505 | if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) |
---|
506 | { |
---|
507 | sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); |
---|
508 | m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; |
---|
509 | } |
---|
510 | if(reload) |
---|
511 | MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); |
---|
512 | |
---|
513 | m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); |
---|
514 | if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) |
---|
515 | { |
---|
516 | sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); |
---|
517 | m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; |
---|
518 | } |
---|
519 | if(reload) |
---|
520 | MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); |
---|
521 | |
---|
522 | m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); |
---|
523 | |
---|
524 | if(reload) |
---|
525 | { |
---|
526 | uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); |
---|
527 | if(val!=m_configs[CONFIG_PORT_WORLD]) |
---|
528 | sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); |
---|
529 | } |
---|
530 | else |
---|
531 | m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); |
---|
532 | |
---|
533 | if(reload) |
---|
534 | { |
---|
535 | uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); |
---|
536 | if(val!=m_configs[CONFIG_SOCKET_SELECTTIME]) |
---|
537 | sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]); |
---|
538 | } |
---|
539 | else |
---|
540 | m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); |
---|
541 | |
---|
542 | |
---|
543 | m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); |
---|
544 | /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define |
---|
545 | m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); |
---|
546 | m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); |
---|
547 | |
---|
548 | if(reload) |
---|
549 | { |
---|
550 | uint32 val = sConfig.GetIntDefault("GameType", 0); |
---|
551 | if(val!=m_configs[CONFIG_GAME_TYPE]) |
---|
552 | sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); |
---|
553 | } |
---|
554 | else |
---|
555 | m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); |
---|
556 | |
---|
557 | if(reload) |
---|
558 | { |
---|
559 | uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); |
---|
560 | if(val!=m_configs[CONFIG_REALM_ZONE]) |
---|
561 | sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); |
---|
562 | } |
---|
563 | else |
---|
564 | m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); |
---|
565 | |
---|
566 | m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); |
---|
567 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); |
---|
568 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); |
---|
569 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); |
---|
570 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); |
---|
571 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); |
---|
572 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); |
---|
573 | m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); |
---|
574 | m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); |
---|
575 | m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0); |
---|
576 | m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0); |
---|
577 | m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0); |
---|
578 | |
---|
579 | m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0); |
---|
580 | |
---|
581 | m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); |
---|
582 | |
---|
583 | m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); |
---|
584 | if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) |
---|
585 | { |
---|
586 | sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); |
---|
587 | m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; |
---|
588 | } |
---|
589 | |
---|
590 | // must be after CONFIG_CHARACTERS_PER_REALM |
---|
591 | m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); |
---|
592 | if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) |
---|
593 | { |
---|
594 | sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); |
---|
595 | m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; |
---|
596 | } |
---|
597 | |
---|
598 | m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); |
---|
599 | if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) |
---|
600 | { |
---|
601 | sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); |
---|
602 | m_configs[CONFIG_SKIP_CINEMATICS] = 0; |
---|
603 | } |
---|
604 | |
---|
605 | |
---|
606 | if(reload) |
---|
607 | { |
---|
608 | uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); |
---|
609 | if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) |
---|
610 | sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
---|
611 | } |
---|
612 | else |
---|
613 | m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60); |
---|
614 | if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255) |
---|
615 | { |
---|
616 | sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
---|
617 | m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255; |
---|
618 | } |
---|
619 | |
---|
620 | m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); |
---|
621 | if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1) |
---|
622 | { |
---|
623 | sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
---|
624 | m_configs[CONFIG_START_PLAYER_LEVEL] = 1; |
---|
625 | } |
---|
626 | else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) |
---|
627 | { |
---|
628 | sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
---|
629 | m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; |
---|
630 | } |
---|
631 | m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); |
---|
632 | m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); |
---|
633 | |
---|
634 | m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); |
---|
635 | m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); |
---|
636 | |
---|
637 | m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); |
---|
638 | |
---|
639 | m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); |
---|
640 | m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); |
---|
641 | m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); |
---|
642 | |
---|
643 | m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); |
---|
644 | m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); |
---|
645 | if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) |
---|
646 | { |
---|
647 | sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]); |
---|
648 | m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; |
---|
649 | } |
---|
650 | |
---|
651 | m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2); |
---|
652 | m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2); |
---|
653 | m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2); |
---|
654 | m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2); |
---|
655 | |
---|
656 | m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false); |
---|
657 | m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false); |
---|
658 | m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); |
---|
659 | |
---|
660 | m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); |
---|
661 | |
---|
662 | m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); |
---|
663 | |
---|
664 | m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); |
---|
665 | if(m_configs[CONFIG_UPTIME_UPDATE]<=0) |
---|
666 | { |
---|
667 | sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); |
---|
668 | m_configs[CONFIG_UPTIME_UPDATE] = 10; |
---|
669 | } |
---|
670 | if(reload) |
---|
671 | { |
---|
672 | m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); |
---|
673 | m_timers[WUPDATE_UPTIME].Reset(); |
---|
674 | } |
---|
675 | |
---|
676 | m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); |
---|
677 | m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); |
---|
678 | m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); |
---|
679 | m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); |
---|
680 | |
---|
681 | m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); |
---|
682 | m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); |
---|
683 | |
---|
684 | m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); |
---|
685 | |
---|
686 | m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); |
---|
687 | if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) |
---|
688 | { |
---|
689 | sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); |
---|
690 | m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; |
---|
691 | } |
---|
692 | |
---|
693 | m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); |
---|
694 | if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) |
---|
695 | { |
---|
696 | sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); |
---|
697 | m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; |
---|
698 | } |
---|
699 | |
---|
700 | m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); |
---|
701 | if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) |
---|
702 | { |
---|
703 | sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); |
---|
704 | m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; |
---|
705 | } |
---|
706 | |
---|
707 | m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); |
---|
708 | if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) |
---|
709 | { |
---|
710 | sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); |
---|
711 | m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; |
---|
712 | } |
---|
713 | |
---|
714 | m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); |
---|
715 | if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) |
---|
716 | { |
---|
717 | sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); |
---|
718 | m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; |
---|
719 | } |
---|
720 | |
---|
721 | m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); |
---|
722 | m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); |
---|
723 | |
---|
724 | if(reload) |
---|
725 | { |
---|
726 | uint32 val = sConfig.GetIntDefault("Expansion",1); |
---|
727 | if(val!=m_configs[CONFIG_EXPANSION]) |
---|
728 | sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); |
---|
729 | } |
---|
730 | else |
---|
731 | m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); |
---|
732 | |
---|
733 | m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); |
---|
734 | m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); |
---|
735 | m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); |
---|
736 | |
---|
737 | m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); |
---|
738 | |
---|
739 | m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10); |
---|
740 | |
---|
741 | m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); |
---|
742 | |
---|
743 | // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255) |
---|
744 | m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4); |
---|
745 | if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255) |
---|
746 | m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255; |
---|
747 | m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7); |
---|
748 | if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255) |
---|
749 | m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255; |
---|
750 | |
---|
751 | m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); |
---|
752 | m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); |
---|
753 | |
---|
754 | m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); |
---|
755 | m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); |
---|
756 | |
---|
757 | m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); |
---|
758 | m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); |
---|
759 | m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); |
---|
760 | m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); |
---|
761 | m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); |
---|
762 | |
---|
763 | m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); |
---|
764 | m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); |
---|
765 | m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); |
---|
766 | |
---|
767 | m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100); |
---|
768 | |
---|
769 | // always use declined names in the Russian client |
---|
770 | m_configs[CONFIG_DECLINED_NAMES_USED] = |
---|
771 | (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); |
---|
772 | |
---|
773 | m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); |
---|
774 | m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); |
---|
775 | m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); |
---|
776 | |
---|
777 | m_configs[CONFIG_PLAYER_START_GOLD] = (uint32)(sConfig.GetFloatDefault("PlayerStart.Gold", 0.0f) * 10000.0f); |
---|
778 | |
---|
779 | if(m_configs[CONFIG_PLAYER_START_GOLD] > MAX_MONEY_AMOUNT) |
---|
780 | m_configs[CONFIG_PLAYER_START_GOLD] = MAX_MONEY_AMOUNT; |
---|
781 | |
---|
782 | m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0); |
---|
783 | if(m_configs[CONFIG_PLAYER_START_HONOR] < 0) |
---|
784 | m_configs[CONFIG_PLAYER_START_HONOR] = 0; |
---|
785 | |
---|
786 | m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0); |
---|
787 | if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0) |
---|
788 | m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0; |
---|
789 | |
---|
790 | m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 1); |
---|
791 | if(m_configs[CONFIG_GM_START_LEVEL] < 1) |
---|
792 | m_configs[CONFIG_GM_START_LEVEL] = 1; |
---|
793 | |
---|
794 | m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false); |
---|
795 | m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); |
---|
796 | m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); |
---|
797 | m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); |
---|
798 | if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) |
---|
799 | m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; |
---|
800 | m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); |
---|
801 | m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false); |
---|
802 | m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); |
---|
803 | m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); |
---|
804 | m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false); |
---|
805 | m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); |
---|
806 | m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); |
---|
807 | m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); |
---|
808 | m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); |
---|
809 | if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) |
---|
810 | m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; |
---|
811 | m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); |
---|
812 | |
---|
813 | m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0); |
---|
814 | m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000); |
---|
815 | m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); |
---|
816 | m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7); |
---|
817 | |
---|
818 | m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0); |
---|
819 | |
---|
820 | m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); |
---|
821 | if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
822 | { |
---|
823 | sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); |
---|
824 | m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; |
---|
825 | } |
---|
826 | m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); |
---|
827 | if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
828 | { |
---|
829 | sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); |
---|
830 | m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; |
---|
831 | } |
---|
832 | |
---|
833 | m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE); |
---|
834 | if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) |
---|
835 | { |
---|
836 | sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); |
---|
837 | m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO); |
---|
838 | } |
---|
839 | else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
840 | { |
---|
841 | sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); |
---|
842 | m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; |
---|
843 | } |
---|
844 | m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE); |
---|
845 | if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) |
---|
846 | { |
---|
847 | sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); |
---|
848 | m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO); |
---|
849 | } |
---|
850 | else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
851 | { |
---|
852 | sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); |
---|
853 | m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; |
---|
854 | } |
---|
855 | m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE); |
---|
856 | if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) |
---|
857 | { |
---|
858 | sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); |
---|
859 | m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; |
---|
860 | } |
---|
861 | else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
862 | { |
---|
863 | sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); |
---|
864 | m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; |
---|
865 | } |
---|
866 | m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); |
---|
867 | if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
---|
868 | { |
---|
869 | sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); |
---|
870 | m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; |
---|
871 | } |
---|
872 | |
---|
873 | ///- Read the "Data" directory from the config file |
---|
874 | std::string dataPath = sConfig.GetStringDefault("DataDir","./"); |
---|
875 | if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' ) |
---|
876 | dataPath.append("/"); |
---|
877 | |
---|
878 | if(reload) |
---|
879 | { |
---|
880 | if(dataPath!=m_dataPath) |
---|
881 | sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str()); |
---|
882 | } |
---|
883 | else |
---|
884 | { |
---|
885 | m_dataPath = dataPath; |
---|
886 | sLog.outString("Using DataDir %s",m_dataPath.c_str()); |
---|
887 | } |
---|
888 | |
---|
889 | std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); |
---|
890 | char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; |
---|
891 | forbiddenMaps[forbiddenmaps.length()] = 0; |
---|
892 | strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length()); |
---|
893 | const char * delim = ","; |
---|
894 | char * token = strtok(forbiddenMaps, delim); |
---|
895 | while(token != NULL) |
---|
896 | { |
---|
897 | int32 mapid = strtol(token, NULL, 10); |
---|
898 | m_forbiddenMapIds.insert(mapid); |
---|
899 | token = strtok(NULL,delim); |
---|
900 | } |
---|
901 | delete[] forbiddenMaps; |
---|
902 | |
---|
903 | bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); |
---|
904 | bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); |
---|
905 | std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); |
---|
906 | std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); |
---|
907 | VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); |
---|
908 | VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); |
---|
909 | VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); |
---|
910 | VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); |
---|
911 | sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); |
---|
912 | sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); |
---|
913 | sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); |
---|
914 | } |
---|
915 | |
---|
916 | /// Initialize the World |
---|
917 | void World::SetInitialWorldSettings() |
---|
918 | { |
---|
919 | ///- Initialize the random number generator |
---|
920 | srand((unsigned int)time(NULL)); |
---|
921 | |
---|
922 | ///- Initialize config settings |
---|
923 | LoadConfigSettings(); |
---|
924 | |
---|
925 | ///- Init highest guids before any table loading to prevent using not initialized guids in some code. |
---|
926 | objmgr.SetHighestGuids(); |
---|
927 | |
---|
928 | ///- Check the existence of the map files for all races' startup areas. |
---|
929 | if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) |
---|
930 | ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) |
---|
931 | ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) |
---|
932 | ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) |
---|
933 | ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) |
---|
934 | ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) |
---|
935 | ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) |
---|
936 | ||m_configs[CONFIG_EXPANSION] && ( |
---|
937 | !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) ) |
---|
938 | { |
---|
939 | sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); |
---|
940 | exit(1); |
---|
941 | } |
---|
942 | |
---|
943 | ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. |
---|
944 | sLog.outString( "" ); |
---|
945 | sLog.outString( "Loading Trinity strings..." ); |
---|
946 | if (!objmgr.LoadTrinityStrings()) |
---|
947 | exit(1); // Error message displayed in function already |
---|
948 | |
---|
949 | ///- Update the realm entry in the database with the realm type from the config file |
---|
950 | //No SQL injection as values are treated as integers |
---|
951 | |
---|
952 | // not send custom type REALM_FFA_PVP to realm list |
---|
953 | uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); |
---|
954 | uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); |
---|
955 | loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); |
---|
956 | |
---|
957 | ///- Remove the bones after a restart |
---|
958 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'"); |
---|
959 | |
---|
960 | ///- Load the DBC files |
---|
961 | sLog.outString("Initialize data stores..."); |
---|
962 | LoadDBCStores(m_dataPath); |
---|
963 | DetectDBCLang(); |
---|
964 | |
---|
965 | sLog.outString( "Loading InstanceTemplate" ); |
---|
966 | objmgr.LoadInstanceTemplate(); |
---|
967 | |
---|
968 | sLog.outString( "Loading SkillLineAbilityMultiMap Data..." ); |
---|
969 | spellmgr.LoadSkillLineAbilityMap(); |
---|
970 | |
---|
971 | ///- Clean up and pack instances |
---|
972 | sLog.outString( "Cleaning up instances..." ); |
---|
973 | sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables |
---|
974 | |
---|
975 | sLog.outString( "Packing instances..." ); |
---|
976 | sInstanceSaveManager.PackInstances(); |
---|
977 | |
---|
978 | sLog.outString( "Loading Localization strings..." ); |
---|
979 | objmgr.LoadCreatureLocales(); |
---|
980 | objmgr.LoadGameObjectLocales(); |
---|
981 | objmgr.LoadItemLocales(); |
---|
982 | objmgr.LoadQuestLocales(); |
---|
983 | objmgr.LoadNpcTextLocales(); |
---|
984 | objmgr.LoadPageTextLocales(); |
---|
985 | objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) |
---|
986 | |
---|
987 | sLog.outString( "Loading Page Texts..." ); |
---|
988 | objmgr.LoadPageTexts(); |
---|
989 | |
---|
990 | sLog.outString( "Loading Player info in cache..." ); |
---|
991 | objmgr.LoadPlayerInfoInCache(); |
---|
992 | |
---|
993 | sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts |
---|
994 | objmgr.LoadGameobjectInfo(); |
---|
995 | |
---|
996 | sLog.outString( "Loading Spell Chain Data..." ); |
---|
997 | spellmgr.LoadSpellChains(); |
---|
998 | |
---|
999 | sLog.outString( "Loading Spell Elixir types..." ); |
---|
1000 | spellmgr.LoadSpellElixirs(); |
---|
1001 | |
---|
1002 | sLog.outString( "Loading Spell Learn Skills..." ); |
---|
1003 | spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains |
---|
1004 | |
---|
1005 | sLog.outString( "Loading Spell Learn Spells..." ); |
---|
1006 | spellmgr.LoadSpellLearnSpells(); |
---|
1007 | |
---|
1008 | sLog.outString( "Loading Spell Proc Event conditions..." ); |
---|
1009 | spellmgr.LoadSpellProcEvents(); |
---|
1010 | |
---|
1011 | sLog.outString( "Loading Aggro Spells Definitions..."); |
---|
1012 | spellmgr.LoadSpellThreats(); |
---|
1013 | |
---|
1014 | sLog.outString( "Loading NPC Texts..." ); |
---|
1015 | objmgr.LoadGossipText(); |
---|
1016 | |
---|
1017 | sLog.outString( "Loading Item Random Enchantments Table..." ); |
---|
1018 | LoadRandomEnchantmentsTable(); |
---|
1019 | |
---|
1020 | sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts |
---|
1021 | objmgr.LoadItemPrototypes(); |
---|
1022 | |
---|
1023 | sLog.outString( "Loading Item Texts..." ); |
---|
1024 | objmgr.LoadItemTexts(); |
---|
1025 | |
---|
1026 | sLog.outString( "Loading Creature Model Based Info Data..." ); |
---|
1027 | objmgr.LoadCreatureModelInfo(); |
---|
1028 | |
---|
1029 | sLog.outString( "Loading Equipment templates..."); |
---|
1030 | objmgr.LoadEquipmentTemplates(); |
---|
1031 | |
---|
1032 | sLog.outString( "Loading Creature templates..." ); |
---|
1033 | objmgr.LoadCreatureTemplates(); |
---|
1034 | |
---|
1035 | sLog.outString( "Loading SpellsScriptTarget..."); |
---|
1036 | spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo |
---|
1037 | |
---|
1038 | sLog.outString( "Loading Creature Reputation OnKill Data..." ); |
---|
1039 | objmgr.LoadReputationOnKill(); |
---|
1040 | |
---|
1041 | sLog.outString( "Loading Pet Create Spells..." ); |
---|
1042 | objmgr.LoadPetCreateSpells(); |
---|
1043 | |
---|
1044 | sLog.outString( "Loading Creature Data..." ); |
---|
1045 | objmgr.LoadCreatures(); |
---|
1046 | |
---|
1047 | sLog.outString( "Loading Creature Addon Data..." ); |
---|
1048 | objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() |
---|
1049 | |
---|
1050 | sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances() |
---|
1051 | objmgr.LoadCreatureRespawnTimes(); |
---|
1052 | |
---|
1053 | sLog.outString( "Loading Gameobject Data..." ); |
---|
1054 | objmgr.LoadGameobjects(); |
---|
1055 | |
---|
1056 | sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() |
---|
1057 | objmgr.LoadGameobjectRespawnTimes(); |
---|
1058 | |
---|
1059 | sLog.outString( "Loading Game Event Data..."); |
---|
1060 | gameeventmgr.LoadFromDB(); |
---|
1061 | |
---|
1062 | sLog.outString( "Loading Weather Data..." ); |
---|
1063 | objmgr.LoadWeatherZoneChances(); |
---|
1064 | |
---|
1065 | sLog.outString( "Loading Quests..." ); |
---|
1066 | objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables |
---|
1067 | |
---|
1068 | sLog.outString( "Loading Quests Relations..." ); |
---|
1069 | objmgr.LoadQuestRelations(); // must be after quest load |
---|
1070 | |
---|
1071 | sLog.outString( "Loading AreaTrigger definitions..." ); |
---|
1072 | objmgr.LoadAreaTriggerTeleports(); // must be after item template load |
---|
1073 | |
---|
1074 | sLog.outString( "Loading Quest Area Triggers..." ); |
---|
1075 | objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests |
---|
1076 | |
---|
1077 | sLog.outString( "Loading Tavern Area Triggers..." ); |
---|
1078 | objmgr.LoadTavernAreaTriggers(); |
---|
1079 | |
---|
1080 | sLog.outString( "Loading AreaTrigger script names..." ); |
---|
1081 | objmgr.LoadAreaTriggerScripts(); |
---|
1082 | |
---|
1083 | |
---|
1084 | sLog.outString( "Loading Graveyard-zone links..."); |
---|
1085 | objmgr.LoadGraveyardZones(); |
---|
1086 | |
---|
1087 | sLog.outString( "Loading Spell target coordinates..." ); |
---|
1088 | spellmgr.LoadSpellTargetPositions(); |
---|
1089 | |
---|
1090 | sLog.outString( "Loading SpellAffect definitions..." ); |
---|
1091 | spellmgr.LoadSpellAffects(); |
---|
1092 | |
---|
1093 | sLog.outString( "Loading spell pet auras..." ); |
---|
1094 | spellmgr.LoadSpellPetAuras(); |
---|
1095 | |
---|
1096 | sLog.outString( "Loading spell extra attributes...(TODO)" ); |
---|
1097 | spellmgr.LoadSpellExtraAttr(); |
---|
1098 | |
---|
1099 | sLog.outString( "Loading linked spells..." ); |
---|
1100 | spellmgr.LoadSpellLinked(); |
---|
1101 | |
---|
1102 | sLog.outString( "Loading player Create Info & Level Stats..." ); |
---|
1103 | objmgr.LoadPlayerInfo(); |
---|
1104 | |
---|
1105 | sLog.outString( "Loading Exploration BaseXP Data..." ); |
---|
1106 | objmgr.LoadExplorationBaseXP(); |
---|
1107 | |
---|
1108 | sLog.outString( "Loading Pet Name Parts..." ); |
---|
1109 | objmgr.LoadPetNames(); |
---|
1110 | |
---|
1111 | sLog.outString( "Loading the max pet number..." ); |
---|
1112 | objmgr.LoadPetNumber(); |
---|
1113 | |
---|
1114 | sLog.outString( "Loading pet level stats..." ); |
---|
1115 | objmgr.LoadPetLevelInfo(); |
---|
1116 | |
---|
1117 | sLog.outString( "Loading Player Corpses..." ); |
---|
1118 | objmgr.LoadCorpses(); |
---|
1119 | |
---|
1120 | sLog.outString( "Loading Disabled Spells..." ); |
---|
1121 | objmgr.LoadSpellDisabledEntrys(); |
---|
1122 | |
---|
1123 | sLog.outString( "Loading Loot Tables..." ); |
---|
1124 | LoadLootTables(); |
---|
1125 | |
---|
1126 | sLog.outString( "Loading Skill Discovery Table..." ); |
---|
1127 | LoadSkillDiscoveryTable(); |
---|
1128 | |
---|
1129 | sLog.outString( "Loading Skill Extra Item Table..." ); |
---|
1130 | LoadSkillExtraItemTable(); |
---|
1131 | |
---|
1132 | sLog.outString( "Loading Skill Fishing base level requirements..." ); |
---|
1133 | objmgr.LoadFishingBaseSkillLevel(); |
---|
1134 | |
---|
1135 | ///- Load dynamic data tables from the database |
---|
1136 | sLog.outString( "Loading Auctions..." ); |
---|
1137 | objmgr.LoadAuctionItems(); |
---|
1138 | objmgr.LoadAuctions(); |
---|
1139 | |
---|
1140 | sLog.outString( "Loading Guilds..." ); |
---|
1141 | objmgr.LoadGuilds(); |
---|
1142 | |
---|
1143 | sLog.outString( "Loading ArenaTeams..." ); |
---|
1144 | objmgr.LoadArenaTeams(); |
---|
1145 | |
---|
1146 | sLog.outString( "Loading Groups..." ); |
---|
1147 | objmgr.LoadGroups(); |
---|
1148 | |
---|
1149 | sLog.outString( "Loading ReservedNames..." ); |
---|
1150 | objmgr.LoadReservedPlayersNames(); |
---|
1151 | |
---|
1152 | sLog.outString( "Loading GameObject for quests..." ); |
---|
1153 | objmgr.LoadGameObjectForQuests(); |
---|
1154 | |
---|
1155 | sLog.outString( "Loading BattleMasters..." ); |
---|
1156 | objmgr.LoadBattleMastersEntry(); |
---|
1157 | |
---|
1158 | sLog.outString( "Loading GameTeleports..." ); |
---|
1159 | objmgr.LoadGameTele(); |
---|
1160 | |
---|
1161 | sLog.outString( "Loading Npc Text Id..." ); |
---|
1162 | objmgr.LoadNpcTextId(); // must be after load Creature and NpcText |
---|
1163 | |
---|
1164 | sLog.outString( "Loading vendors..." ); |
---|
1165 | objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate |
---|
1166 | |
---|
1167 | sLog.outString( "Loading trainers..." ); |
---|
1168 | objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate |
---|
1169 | |
---|
1170 | sLog.outString( "Loading Waypoints..." ); |
---|
1171 | WaypointMgr.Load(); |
---|
1172 | |
---|
1173 | ///- Handle outdated emails (delete/return) |
---|
1174 | sLog.outString( "Returning old mails..." ); |
---|
1175 | objmgr.ReturnOrDeleteOldMails(false); |
---|
1176 | |
---|
1177 | ///- Load and initialize scripts |
---|
1178 | sLog.outString( "Loading Scripts..." ); |
---|
1179 | objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate |
---|
1180 | objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate |
---|
1181 | objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) |
---|
1182 | objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) |
---|
1183 | objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) |
---|
1184 | |
---|
1185 | sLog.outString( "Initializing Scripts..." ); |
---|
1186 | if(!LoadScriptingModule()) |
---|
1187 | exit(1); |
---|
1188 | |
---|
1189 | ///- Initialize game time and timers |
---|
1190 | sLog.outString( "DEBUG:: Initialize game time and timers" ); |
---|
1191 | m_gameTime = time(NULL); |
---|
1192 | m_startTime=m_gameTime; |
---|
1193 | |
---|
1194 | tm local; |
---|
1195 | time_t curr; |
---|
1196 | time(&curr); |
---|
1197 | local=*(localtime(&curr)); // dereference and assign |
---|
1198 | char isoDate[128]; |
---|
1199 | sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d", |
---|
1200 | local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); |
---|
1201 | |
---|
1202 | WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime ); |
---|
1203 | |
---|
1204 | m_timers[WUPDATE_OBJECTS].SetInterval(0); |
---|
1205 | m_timers[WUPDATE_SESSIONS].SetInterval(0); |
---|
1206 | m_timers[WUPDATE_WEATHERS].SetInterval(1000); |
---|
1207 | m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute |
---|
1208 | m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); |
---|
1209 | //Update "uptime" table based on configuration entry in minutes. |
---|
1210 | m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes |
---|
1211 | |
---|
1212 | //to set mailtimer to return mails every day between 4 and 5 am |
---|
1213 | //mailtimer is increased when updating auctions |
---|
1214 | //one second is 1000 -(tested on win system) |
---|
1215 | mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); |
---|
1216 | //1440 |
---|
1217 | mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); |
---|
1218 | sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); |
---|
1219 | |
---|
1220 | ///- Initilize static helper structures |
---|
1221 | AIRegistry::Initialize(); |
---|
1222 | WaypointMovementGenerator<Creature>::Initialize(); |
---|
1223 | Player::InitVisibleBits(); |
---|
1224 | |
---|
1225 | ///- Initialize MapManager |
---|
1226 | sLog.outString( "Starting Map System" ); |
---|
1227 | MapManager::Instance().Initialize(); |
---|
1228 | |
---|
1229 | ///- Initialize Battlegrounds |
---|
1230 | sLog.outString( "Starting BattleGround System" ); |
---|
1231 | sBattleGroundMgr.CreateInitialBattleGrounds(); |
---|
1232 | sBattleGroundMgr.InitAutomaticArenaPointDistribution(); |
---|
1233 | |
---|
1234 | ///- Initialize outdoor pvp |
---|
1235 | sLog.outString( "Starting Outdoor PvP System" ); |
---|
1236 | sOutdoorPvPMgr.InitOutdoorPvP(); |
---|
1237 | |
---|
1238 | //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager |
---|
1239 | sLog.outString( "Loading Transports..." ); |
---|
1240 | MapManager::Instance().LoadTransports(); |
---|
1241 | |
---|
1242 | sLog.outString("Deleting expired bans..." ); |
---|
1243 | loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); |
---|
1244 | |
---|
1245 | sLog.outString("Calculate next daily quest reset time..." ); |
---|
1246 | InitDailyQuestResetTime(); |
---|
1247 | |
---|
1248 | sLog.outString("Starting Game Event system..." ); |
---|
1249 | uint32 nextGameEvent = gameeventmgr.Initialize(); |
---|
1250 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event |
---|
1251 | |
---|
1252 | sLog.outString( "WORLD: World initialized" ); |
---|
1253 | } |
---|
1254 | void World::DetectDBCLang() |
---|
1255 | { |
---|
1256 | uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); |
---|
1257 | |
---|
1258 | if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) |
---|
1259 | { |
---|
1260 | sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); |
---|
1261 | m_lang_confid = LOCALE_enUS; |
---|
1262 | } |
---|
1263 | |
---|
1264 | ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); |
---|
1265 | |
---|
1266 | std::string availableLocalsStr; |
---|
1267 | |
---|
1268 | int default_locale = MAX_LOCALE; |
---|
1269 | for (int i = MAX_LOCALE-1; i >= 0; --i) |
---|
1270 | { |
---|
1271 | if ( strlen(race->name[i]) > 0) // check by race names |
---|
1272 | { |
---|
1273 | default_locale = i; |
---|
1274 | m_availableDbcLocaleMask |= (1 << i); |
---|
1275 | availableLocalsStr += localeNames[i]; |
---|
1276 | availableLocalsStr += " "; |
---|
1277 | } |
---|
1278 | } |
---|
1279 | |
---|
1280 | if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && |
---|
1281 | (m_availableDbcLocaleMask & (1 << m_lang_confid)) ) |
---|
1282 | { |
---|
1283 | default_locale = m_lang_confid; |
---|
1284 | } |
---|
1285 | |
---|
1286 | if(default_locale >= MAX_LOCALE) |
---|
1287 | { |
---|
1288 | sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); |
---|
1289 | exit(1); |
---|
1290 | } |
---|
1291 | |
---|
1292 | m_defaultDbcLocale = LocaleConstant(default_locale); |
---|
1293 | |
---|
1294 | sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); |
---|
1295 | } |
---|
1296 | |
---|
1297 | /// Update the World ! |
---|
1298 | void World::Update(time_t diff) |
---|
1299 | { |
---|
1300 | ///- Update the different timers |
---|
1301 | for(int i = 0; i < WUPDATE_COUNT; i++) |
---|
1302 | if(m_timers[i].GetCurrent()>=0) |
---|
1303 | m_timers[i].Update(diff); |
---|
1304 | else m_timers[i].SetCurrent(0); |
---|
1305 | |
---|
1306 | ///- Update the game time and check for shutdown time |
---|
1307 | _UpdateGameTime(); |
---|
1308 | |
---|
1309 | /// Handle daily quests reset time |
---|
1310 | if(m_gameTime > m_NextDailyQuestReset) |
---|
1311 | { |
---|
1312 | ResetDailyQuests(); |
---|
1313 | m_NextDailyQuestReset += DAY; |
---|
1314 | } |
---|
1315 | |
---|
1316 | /// <ul><li> Handle auctions when the timer has passed |
---|
1317 | if (m_timers[WUPDATE_AUCTIONS].Passed()) |
---|
1318 | { |
---|
1319 | m_timers[WUPDATE_AUCTIONS].Reset(); |
---|
1320 | |
---|
1321 | ///- Update mails (return old mails with item, or delete them) |
---|
1322 | //(tested... works on win) |
---|
1323 | if (++mail_timer > mail_timer_expires) |
---|
1324 | { |
---|
1325 | mail_timer = 0; |
---|
1326 | objmgr.ReturnOrDeleteOldMails(true); |
---|
1327 | } |
---|
1328 | |
---|
1329 | AuctionHouseObject* AuctionMap; |
---|
1330 | for (int i = 0; i < 3; i++) |
---|
1331 | { |
---|
1332 | switch (i) |
---|
1333 | { |
---|
1334 | case 0: |
---|
1335 | AuctionMap = objmgr.GetAuctionsMap( 6 );//horde |
---|
1336 | break; |
---|
1337 | case 1: |
---|
1338 | AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance |
---|
1339 | break; |
---|
1340 | case 2: |
---|
1341 | AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral |
---|
1342 | break; |
---|
1343 | } |
---|
1344 | |
---|
1345 | ///- Handle expired auctions |
---|
1346 | AuctionHouseObject::AuctionEntryMap::iterator itr,next; |
---|
1347 | for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next) |
---|
1348 | { |
---|
1349 | next = itr; |
---|
1350 | ++next; |
---|
1351 | if (m_gameTime > (itr->second->time)) |
---|
1352 | { |
---|
1353 | ///- Either cancel the auction if there was no bidder |
---|
1354 | if (itr->second->bidder == 0) |
---|
1355 | { |
---|
1356 | objmgr.SendAuctionExpiredMail( itr->second ); |
---|
1357 | } |
---|
1358 | ///- Or perform the transaction |
---|
1359 | else |
---|
1360 | { |
---|
1361 | //we should send an "item sold" message if the seller is online |
---|
1362 | //we send the item to the winner |
---|
1363 | //we send the money to the seller |
---|
1364 | objmgr.SendAuctionSuccessfulMail( itr->second ); |
---|
1365 | objmgr.SendAuctionWonMail( itr->second ); |
---|
1366 | } |
---|
1367 | |
---|
1368 | ///- In any case clear the auction |
---|
1369 | //No SQL injection (Id is integer) |
---|
1370 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id); |
---|
1371 | objmgr.RemoveAItem(itr->second->item_guidlow); |
---|
1372 | delete itr->second; |
---|
1373 | AuctionMap->RemoveAuction(itr->first); |
---|
1374 | } |
---|
1375 | } |
---|
1376 | } |
---|
1377 | } |
---|
1378 | |
---|
1379 | /// <li> Handle session updates when the timer has passed |
---|
1380 | if (m_timers[WUPDATE_SESSIONS].Passed()) |
---|
1381 | { |
---|
1382 | m_timers[WUPDATE_SESSIONS].Reset(); |
---|
1383 | |
---|
1384 | UpdateSessions(diff); |
---|
1385 | } |
---|
1386 | |
---|
1387 | /// <li> Handle weather updates when the timer has passed |
---|
1388 | if (m_timers[WUPDATE_WEATHERS].Passed()) |
---|
1389 | { |
---|
1390 | m_timers[WUPDATE_WEATHERS].Reset(); |
---|
1391 | |
---|
1392 | ///- Send an update signal to Weather objects |
---|
1393 | WeatherMap::iterator itr, next; |
---|
1394 | for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) |
---|
1395 | { |
---|
1396 | next = itr; |
---|
1397 | ++next; |
---|
1398 | |
---|
1399 | ///- and remove Weather objects for zones with no player |
---|
1400 | //As interval > WorldTick |
---|
1401 | if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) |
---|
1402 | { |
---|
1403 | delete itr->second; |
---|
1404 | m_weathers.erase(itr); |
---|
1405 | } |
---|
1406 | } |
---|
1407 | } |
---|
1408 | /// <li> Update uptime table |
---|
1409 | if (m_timers[WUPDATE_UPTIME].Passed()) |
---|
1410 | { |
---|
1411 | uint32 tmpDiff = (m_gameTime - m_startTime); |
---|
1412 | uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); |
---|
1413 | |
---|
1414 | m_timers[WUPDATE_UPTIME].Reset(); |
---|
1415 | WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime)); |
---|
1416 | } |
---|
1417 | |
---|
1418 | /// <li> Handle all other objects |
---|
1419 | if (m_timers[WUPDATE_OBJECTS].Passed()) |
---|
1420 | { |
---|
1421 | m_timers[WUPDATE_OBJECTS].Reset(); |
---|
1422 | ///- Update objects when the timer has passed (maps, transport, creatures,...) |
---|
1423 | MapManager::Instance().Update(diff); // As interval = 0 |
---|
1424 | |
---|
1425 | ///- Process necessary scripts |
---|
1426 | if (!m_scriptSchedule.empty()) |
---|
1427 | ScriptsProcess(); |
---|
1428 | |
---|
1429 | sBattleGroundMgr.Update(diff); |
---|
1430 | |
---|
1431 | sOutdoorPvPMgr.Update(diff); |
---|
1432 | } |
---|
1433 | |
---|
1434 | // execute callbacks from sql queries that were queued recently |
---|
1435 | UpdateResultQueue(); |
---|
1436 | |
---|
1437 | ///- Erase corpses once every 20 minutes |
---|
1438 | if (m_timers[WUPDATE_CORPSES].Passed()) |
---|
1439 | { |
---|
1440 | m_timers[WUPDATE_CORPSES].Reset(); |
---|
1441 | |
---|
1442 | CorpsesErase(); |
---|
1443 | } |
---|
1444 | |
---|
1445 | ///- Process Game events when necessary |
---|
1446 | if (m_timers[WUPDATE_EVENTS].Passed()) |
---|
1447 | { |
---|
1448 | m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed |
---|
1449 | uint32 nextGameEvent = gameeventmgr.Update(); |
---|
1450 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); |
---|
1451 | m_timers[WUPDATE_EVENTS].Reset(); |
---|
1452 | } |
---|
1453 | |
---|
1454 | MapManager::Instance().DoDelayedMovesAndRemoves(); ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" |
---|
1455 | |
---|
1456 | // update the instance reset times |
---|
1457 | sInstanceSaveManager.Update(); |
---|
1458 | |
---|
1459 | // And last, but not least handle the issued cli commands |
---|
1460 | ProcessCliCommands(); |
---|
1461 | } |
---|
1462 | |
---|
1463 | void World::ForceGameEventUpdate() |
---|
1464 | { |
---|
1465 | m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed |
---|
1466 | uint32 nextGameEvent = gameeventmgr.Update(); |
---|
1467 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); |
---|
1468 | m_timers[WUPDATE_EVENTS].Reset(); |
---|
1469 | } |
---|
1470 | |
---|
1471 | /// Put scripts in the execution queue |
---|
1472 | void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) |
---|
1473 | { |
---|
1474 | ///- Find the script map |
---|
1475 | ScriptMapMap::const_iterator s = scripts.find(id); |
---|
1476 | if (s == scripts.end()) |
---|
1477 | return; |
---|
1478 | |
---|
1479 | // prepare static data |
---|
1480 | uint64 sourceGUID = source->GetGUID(); |
---|
1481 | uint64 targetGUID = target ? target->GetGUID() : (uint64)0; |
---|
1482 | uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; |
---|
1483 | |
---|
1484 | ///- Schedule script execution for all scripts in the script map |
---|
1485 | ScriptMap const *s2 = &(s->second); |
---|
1486 | bool immedScript = false; |
---|
1487 | for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) |
---|
1488 | { |
---|
1489 | ScriptAction sa; |
---|
1490 | sa.sourceGUID = sourceGUID; |
---|
1491 | sa.targetGUID = targetGUID; |
---|
1492 | sa.ownerGUID = ownerGUID; |
---|
1493 | |
---|
1494 | sa.script = &iter->second; |
---|
1495 | m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa)); |
---|
1496 | if (iter->first == 0) |
---|
1497 | immedScript = true; |
---|
1498 | } |
---|
1499 | ///- If one of the effects should be immediate, launch the script execution |
---|
1500 | if (immedScript) |
---|
1501 | ScriptsProcess(); |
---|
1502 | } |
---|
1503 | |
---|
1504 | void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) |
---|
1505 | { |
---|
1506 | // NOTE: script record _must_ exist until command executed |
---|
1507 | |
---|
1508 | // prepare static data |
---|
1509 | uint64 sourceGUID = source->GetGUID(); |
---|
1510 | uint64 targetGUID = target ? target->GetGUID() : (uint64)0; |
---|
1511 | uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; |
---|
1512 | |
---|
1513 | ScriptAction sa; |
---|
1514 | sa.sourceGUID = sourceGUID; |
---|
1515 | sa.targetGUID = targetGUID; |
---|
1516 | sa.ownerGUID = ownerGUID; |
---|
1517 | |
---|
1518 | sa.script = &script; |
---|
1519 | m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa)); |
---|
1520 | |
---|
1521 | ///- If effects should be immediate, launch the script execution |
---|
1522 | if(delay == 0) |
---|
1523 | ScriptsProcess(); |
---|
1524 | } |
---|
1525 | |
---|
1526 | /// Process queued scripts |
---|
1527 | void World::ScriptsProcess() |
---|
1528 | { |
---|
1529 | if (m_scriptSchedule.empty()) |
---|
1530 | return; |
---|
1531 | |
---|
1532 | ///- Process overdue queued scripts |
---|
1533 | std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin(); |
---|
1534 | // ok as multimap is a *sorted* associative container |
---|
1535 | while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime)) |
---|
1536 | { |
---|
1537 | ScriptAction const& step = iter->second; |
---|
1538 | |
---|
1539 | Object* source = NULL; |
---|
1540 | |
---|
1541 | if(step.sourceGUID) |
---|
1542 | { |
---|
1543 | switch(GUID_HIPART(step.sourceGUID)) |
---|
1544 | { |
---|
1545 | case HIGHGUID_ITEM: |
---|
1546 | // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM |
---|
1547 | { |
---|
1548 | Player* player = HashMapHolder<Player>::Find(step.ownerGUID); |
---|
1549 | if(player) |
---|
1550 | source = player->GetItemByGuid(step.sourceGUID); |
---|
1551 | break; |
---|
1552 | } |
---|
1553 | case HIGHGUID_UNIT: |
---|
1554 | source = HashMapHolder<Creature>::Find(step.sourceGUID); |
---|
1555 | break; |
---|
1556 | case HIGHGUID_PET: |
---|
1557 | source = HashMapHolder<Pet>::Find(step.sourceGUID); |
---|
1558 | break; |
---|
1559 | case HIGHGUID_PLAYER: |
---|
1560 | source = HashMapHolder<Player>::Find(step.sourceGUID); |
---|
1561 | break; |
---|
1562 | case HIGHGUID_GAMEOBJECT: |
---|
1563 | source = HashMapHolder<GameObject>::Find(step.sourceGUID); |
---|
1564 | break; |
---|
1565 | case HIGHGUID_CORPSE: |
---|
1566 | source = HashMapHolder<Corpse>::Find(step.sourceGUID); |
---|
1567 | break; |
---|
1568 | default: |
---|
1569 | sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); |
---|
1570 | break; |
---|
1571 | } |
---|
1572 | } |
---|
1573 | |
---|
1574 | Object* target = NULL; |
---|
1575 | |
---|
1576 | if(step.targetGUID) |
---|
1577 | { |
---|
1578 | switch(GUID_HIPART(step.targetGUID)) |
---|
1579 | { |
---|
1580 | case HIGHGUID_UNIT: |
---|
1581 | target = HashMapHolder<Creature>::Find(step.targetGUID); |
---|
1582 | break; |
---|
1583 | case HIGHGUID_PET: |
---|
1584 | target = HashMapHolder<Pet>::Find(step.targetGUID); |
---|
1585 | break; |
---|
1586 | case HIGHGUID_PLAYER: // empty GUID case also |
---|
1587 | target = HashMapHolder<Player>::Find(step.targetGUID); |
---|
1588 | break; |
---|
1589 | case HIGHGUID_GAMEOBJECT: |
---|
1590 | target = HashMapHolder<GameObject>::Find(step.targetGUID); |
---|
1591 | break; |
---|
1592 | case HIGHGUID_CORPSE: |
---|
1593 | target = HashMapHolder<Corpse>::Find(step.targetGUID); |
---|
1594 | break; |
---|
1595 | default: |
---|
1596 | sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); |
---|
1597 | break; |
---|
1598 | } |
---|
1599 | } |
---|
1600 | |
---|
1601 | switch (step.script->command) |
---|
1602 | { |
---|
1603 | case SCRIPT_COMMAND_TALK: |
---|
1604 | { |
---|
1605 | if(!source) |
---|
1606 | { |
---|
1607 | sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); |
---|
1608 | break; |
---|
1609 | } |
---|
1610 | |
---|
1611 | if(source->GetTypeId()!=TYPEID_UNIT) |
---|
1612 | { |
---|
1613 | sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1614 | break; |
---|
1615 | } |
---|
1616 | if(step.script->datalong > 3) |
---|
1617 | { |
---|
1618 | sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong); |
---|
1619 | break; |
---|
1620 | } |
---|
1621 | |
---|
1622 | uint64 unit_target = target ? target->GetGUID() : 0; |
---|
1623 | |
---|
1624 | //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text |
---|
1625 | switch(step.script->datalong) |
---|
1626 | { |
---|
1627 | case 0: // Say |
---|
1628 | ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); |
---|
1629 | break; |
---|
1630 | case 1: // Whisper |
---|
1631 | if(!unit_target) |
---|
1632 | { |
---|
1633 | sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); |
---|
1634 | break; |
---|
1635 | } |
---|
1636 | ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target); |
---|
1637 | break; |
---|
1638 | case 2: // Yell |
---|
1639 | ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); |
---|
1640 | break; |
---|
1641 | case 3: // Emote text |
---|
1642 | ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target); |
---|
1643 | break; |
---|
1644 | default: |
---|
1645 | break; // must be already checked at load |
---|
1646 | } |
---|
1647 | break; |
---|
1648 | } |
---|
1649 | |
---|
1650 | case SCRIPT_COMMAND_EMOTE: |
---|
1651 | if(!source) |
---|
1652 | { |
---|
1653 | sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); |
---|
1654 | break; |
---|
1655 | } |
---|
1656 | |
---|
1657 | if(source->GetTypeId()!=TYPEID_UNIT) |
---|
1658 | { |
---|
1659 | sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1660 | break; |
---|
1661 | } |
---|
1662 | |
---|
1663 | ((Creature *)source)->HandleEmoteCommand(step.script->datalong); |
---|
1664 | break; |
---|
1665 | case SCRIPT_COMMAND_FIELD_SET: |
---|
1666 | if(!source) |
---|
1667 | { |
---|
1668 | sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); |
---|
1669 | break; |
---|
1670 | } |
---|
1671 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
---|
1672 | { |
---|
1673 | sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", |
---|
1674 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
---|
1675 | break; |
---|
1676 | } |
---|
1677 | |
---|
1678 | source->SetUInt32Value(step.script->datalong, step.script->datalong2); |
---|
1679 | break; |
---|
1680 | case SCRIPT_COMMAND_MOVE_TO: |
---|
1681 | if(!source) |
---|
1682 | { |
---|
1683 | sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); |
---|
1684 | break; |
---|
1685 | } |
---|
1686 | |
---|
1687 | if(source->GetTypeId()!=TYPEID_UNIT) |
---|
1688 | { |
---|
1689 | sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1690 | break; |
---|
1691 | } |
---|
1692 | ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); |
---|
1693 | MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); |
---|
1694 | break; |
---|
1695 | case SCRIPT_COMMAND_FLAG_SET: |
---|
1696 | if(!source) |
---|
1697 | { |
---|
1698 | sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); |
---|
1699 | break; |
---|
1700 | } |
---|
1701 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
---|
1702 | { |
---|
1703 | sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", |
---|
1704 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
---|
1705 | break; |
---|
1706 | } |
---|
1707 | |
---|
1708 | source->SetFlag(step.script->datalong, step.script->datalong2); |
---|
1709 | break; |
---|
1710 | case SCRIPT_COMMAND_FLAG_REMOVE: |
---|
1711 | if(!source) |
---|
1712 | { |
---|
1713 | sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); |
---|
1714 | break; |
---|
1715 | } |
---|
1716 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
---|
1717 | { |
---|
1718 | sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", |
---|
1719 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
---|
1720 | break; |
---|
1721 | } |
---|
1722 | |
---|
1723 | source->RemoveFlag(step.script->datalong, step.script->datalong2); |
---|
1724 | break; |
---|
1725 | |
---|
1726 | case SCRIPT_COMMAND_TELEPORT_TO: |
---|
1727 | { |
---|
1728 | // accept player in any one from target/source arg |
---|
1729 | if (!target && !source) |
---|
1730 | { |
---|
1731 | sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); |
---|
1732 | break; |
---|
1733 | } |
---|
1734 | |
---|
1735 | // must be only Player |
---|
1736 | if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) |
---|
1737 | { |
---|
1738 | sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); |
---|
1739 | break; |
---|
1740 | } |
---|
1741 | |
---|
1742 | Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; |
---|
1743 | |
---|
1744 | pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); |
---|
1745 | break; |
---|
1746 | } |
---|
1747 | |
---|
1748 | case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: |
---|
1749 | { |
---|
1750 | if(!step.script->datalong) // creature not specified |
---|
1751 | { |
---|
1752 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); |
---|
1753 | break; |
---|
1754 | } |
---|
1755 | |
---|
1756 | if(!source) |
---|
1757 | { |
---|
1758 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); |
---|
1759 | break; |
---|
1760 | } |
---|
1761 | |
---|
1762 | WorldObject* summoner = dynamic_cast<WorldObject*>(source); |
---|
1763 | |
---|
1764 | if(!summoner) |
---|
1765 | { |
---|
1766 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1767 | break; |
---|
1768 | } |
---|
1769 | |
---|
1770 | float x = step.script->x; |
---|
1771 | float y = step.script->y; |
---|
1772 | float z = step.script->z; |
---|
1773 | float o = step.script->o; |
---|
1774 | |
---|
1775 | Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); |
---|
1776 | if (!pCreature) |
---|
1777 | { |
---|
1778 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); |
---|
1779 | break; |
---|
1780 | } |
---|
1781 | |
---|
1782 | break; |
---|
1783 | } |
---|
1784 | |
---|
1785 | case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: |
---|
1786 | { |
---|
1787 | if(!step.script->datalong) // gameobject not specified |
---|
1788 | { |
---|
1789 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); |
---|
1790 | break; |
---|
1791 | } |
---|
1792 | |
---|
1793 | if(!source) |
---|
1794 | { |
---|
1795 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); |
---|
1796 | break; |
---|
1797 | } |
---|
1798 | |
---|
1799 | WorldObject* summoner = dynamic_cast<WorldObject*>(source); |
---|
1800 | |
---|
1801 | if(!summoner) |
---|
1802 | { |
---|
1803 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1804 | break; |
---|
1805 | } |
---|
1806 | |
---|
1807 | GameObject *go = NULL; |
---|
1808 | int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; |
---|
1809 | |
---|
1810 | CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); |
---|
1811 | Cell cell(p); |
---|
1812 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1813 | |
---|
1814 | Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); |
---|
1815 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(go,go_check); |
---|
1816 | |
---|
1817 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
---|
1818 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1819 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner)); |
---|
1820 | |
---|
1821 | if ( !go ) |
---|
1822 | { |
---|
1823 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); |
---|
1824 | break; |
---|
1825 | } |
---|
1826 | |
---|
1827 | if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || |
---|
1828 | go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || |
---|
1829 | go->GetGoType()==GAMEOBJECT_TYPE_DOOR || |
---|
1830 | go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || |
---|
1831 | go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) |
---|
1832 | { |
---|
1833 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); |
---|
1834 | break; |
---|
1835 | } |
---|
1836 | |
---|
1837 | if( go->isSpawned() ) |
---|
1838 | break; //gameobject already spawned |
---|
1839 | |
---|
1840 | go->SetLootState(GO_READY); |
---|
1841 | go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds |
---|
1842 | |
---|
1843 | MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go); |
---|
1844 | break; |
---|
1845 | } |
---|
1846 | case SCRIPT_COMMAND_OPEN_DOOR: |
---|
1847 | { |
---|
1848 | if(!step.script->datalong) // door not specified |
---|
1849 | { |
---|
1850 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); |
---|
1851 | break; |
---|
1852 | } |
---|
1853 | |
---|
1854 | if(!source) |
---|
1855 | { |
---|
1856 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); |
---|
1857 | break; |
---|
1858 | } |
---|
1859 | |
---|
1860 | if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) |
---|
1861 | { |
---|
1862 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1863 | break; |
---|
1864 | } |
---|
1865 | |
---|
1866 | Unit* caster = (Unit*)source; |
---|
1867 | |
---|
1868 | GameObject *door = NULL; |
---|
1869 | int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; |
---|
1870 | |
---|
1871 | CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); |
---|
1872 | Cell cell(p); |
---|
1873 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1874 | |
---|
1875 | Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); |
---|
1876 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); |
---|
1877 | |
---|
1878 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
---|
1879 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1880 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); |
---|
1881 | |
---|
1882 | if ( !door ) |
---|
1883 | { |
---|
1884 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); |
---|
1885 | break; |
---|
1886 | } |
---|
1887 | if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) |
---|
1888 | { |
---|
1889 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); |
---|
1890 | break; |
---|
1891 | } |
---|
1892 | |
---|
1893 | if( !door->GetGoState() ) |
---|
1894 | break; //door already open |
---|
1895 | |
---|
1896 | door->UseDoorOrButton(time_to_close); |
---|
1897 | |
---|
1898 | if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) |
---|
1899 | ((GameObject*)target)->UseDoorOrButton(time_to_close); |
---|
1900 | break; |
---|
1901 | } |
---|
1902 | case SCRIPT_COMMAND_CLOSE_DOOR: |
---|
1903 | { |
---|
1904 | if(!step.script->datalong) // guid for door not specified |
---|
1905 | { |
---|
1906 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); |
---|
1907 | break; |
---|
1908 | } |
---|
1909 | |
---|
1910 | if(!source) |
---|
1911 | { |
---|
1912 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); |
---|
1913 | break; |
---|
1914 | } |
---|
1915 | |
---|
1916 | if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) |
---|
1917 | { |
---|
1918 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1919 | break; |
---|
1920 | } |
---|
1921 | |
---|
1922 | Unit* caster = (Unit*)source; |
---|
1923 | |
---|
1924 | GameObject *door = NULL; |
---|
1925 | int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; |
---|
1926 | |
---|
1927 | CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); |
---|
1928 | Cell cell(p); |
---|
1929 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1930 | |
---|
1931 | Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); |
---|
1932 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); |
---|
1933 | |
---|
1934 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
---|
1935 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1936 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); |
---|
1937 | |
---|
1938 | if ( !door ) |
---|
1939 | { |
---|
1940 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); |
---|
1941 | break; |
---|
1942 | } |
---|
1943 | if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) |
---|
1944 | { |
---|
1945 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); |
---|
1946 | break; |
---|
1947 | } |
---|
1948 | |
---|
1949 | if( door->GetGoState() ) |
---|
1950 | break; //door already closed |
---|
1951 | |
---|
1952 | door->UseDoorOrButton(time_to_open); |
---|
1953 | |
---|
1954 | if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) |
---|
1955 | ((GameObject*)target)->UseDoorOrButton(time_to_open); |
---|
1956 | |
---|
1957 | break; |
---|
1958 | } |
---|
1959 | case SCRIPT_COMMAND_QUEST_EXPLORED: |
---|
1960 | { |
---|
1961 | if(!source) |
---|
1962 | { |
---|
1963 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); |
---|
1964 | break; |
---|
1965 | } |
---|
1966 | |
---|
1967 | if(!target) |
---|
1968 | { |
---|
1969 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); |
---|
1970 | break; |
---|
1971 | } |
---|
1972 | |
---|
1973 | // when script called for item spell casting then target == (unit or GO) and source is player |
---|
1974 | WorldObject* worldObject; |
---|
1975 | Player* player; |
---|
1976 | |
---|
1977 | if(target->GetTypeId()==TYPEID_PLAYER) |
---|
1978 | { |
---|
1979 | if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) |
---|
1980 | { |
---|
1981 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); |
---|
1982 | break; |
---|
1983 | } |
---|
1984 | |
---|
1985 | worldObject = (WorldObject*)source; |
---|
1986 | player = (Player*)target; |
---|
1987 | } |
---|
1988 | else |
---|
1989 | { |
---|
1990 | if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) |
---|
1991 | { |
---|
1992 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); |
---|
1993 | break; |
---|
1994 | } |
---|
1995 | |
---|
1996 | if(source->GetTypeId()!=TYPEID_PLAYER) |
---|
1997 | { |
---|
1998 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); |
---|
1999 | break; |
---|
2000 | } |
---|
2001 | |
---|
2002 | worldObject = (WorldObject*)target; |
---|
2003 | player = (Player*)source; |
---|
2004 | } |
---|
2005 | |
---|
2006 | // quest id and flags checked at script loading |
---|
2007 | if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && |
---|
2008 | (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) |
---|
2009 | player->AreaExploredOrEventHappens(step.script->datalong); |
---|
2010 | else |
---|
2011 | player->FailQuest(step.script->datalong); |
---|
2012 | |
---|
2013 | break; |
---|
2014 | } |
---|
2015 | |
---|
2016 | case SCRIPT_COMMAND_ACTIVATE_OBJECT: |
---|
2017 | { |
---|
2018 | if(!source) |
---|
2019 | { |
---|
2020 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); |
---|
2021 | break; |
---|
2022 | } |
---|
2023 | |
---|
2024 | if(!source->isType(TYPEMASK_UNIT)) |
---|
2025 | { |
---|
2026 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); |
---|
2027 | break; |
---|
2028 | } |
---|
2029 | |
---|
2030 | if(!target) |
---|
2031 | { |
---|
2032 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); |
---|
2033 | break; |
---|
2034 | } |
---|
2035 | |
---|
2036 | if(target->GetTypeId()!=TYPEID_GAMEOBJECT) |
---|
2037 | { |
---|
2038 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); |
---|
2039 | break; |
---|
2040 | } |
---|
2041 | |
---|
2042 | Unit* caster = (Unit*)source; |
---|
2043 | |
---|
2044 | GameObject *go = (GameObject*)target; |
---|
2045 | |
---|
2046 | go->Use(caster); |
---|
2047 | break; |
---|
2048 | } |
---|
2049 | |
---|
2050 | case SCRIPT_COMMAND_REMOVE_AURA: |
---|
2051 | { |
---|
2052 | Object* cmdTarget = step.script->datalong2 ? source : target; |
---|
2053 | |
---|
2054 | if(!cmdTarget) |
---|
2055 | { |
---|
2056 | sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); |
---|
2057 | break; |
---|
2058 | } |
---|
2059 | |
---|
2060 | if(!cmdTarget->isType(TYPEMASK_UNIT)) |
---|
2061 | { |
---|
2062 | sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); |
---|
2063 | break; |
---|
2064 | } |
---|
2065 | |
---|
2066 | ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); |
---|
2067 | break; |
---|
2068 | } |
---|
2069 | |
---|
2070 | case SCRIPT_COMMAND_CAST_SPELL: |
---|
2071 | { |
---|
2072 | if(!source) |
---|
2073 | { |
---|
2074 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); |
---|
2075 | break; |
---|
2076 | } |
---|
2077 | |
---|
2078 | if(!source->isType(TYPEMASK_UNIT)) |
---|
2079 | { |
---|
2080 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); |
---|
2081 | break; |
---|
2082 | } |
---|
2083 | |
---|
2084 | Object* cmdTarget = step.script->datalong2 ? source : target; |
---|
2085 | |
---|
2086 | if(!cmdTarget) |
---|
2087 | { |
---|
2088 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target"); |
---|
2089 | break; |
---|
2090 | } |
---|
2091 | |
---|
2092 | if(!cmdTarget->isType(TYPEMASK_UNIT)) |
---|
2093 | { |
---|
2094 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); |
---|
2095 | break; |
---|
2096 | } |
---|
2097 | |
---|
2098 | Unit* spellTarget = (Unit*)cmdTarget; |
---|
2099 | |
---|
2100 | //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast |
---|
2101 | ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false); |
---|
2102 | |
---|
2103 | break; |
---|
2104 | } |
---|
2105 | |
---|
2106 | default: |
---|
2107 | sLog.outError("Unknown script command %u called.",step.script->command); |
---|
2108 | break; |
---|
2109 | } |
---|
2110 | |
---|
2111 | m_scriptSchedule.erase(iter); |
---|
2112 | |
---|
2113 | iter = m_scriptSchedule.begin(); |
---|
2114 | } |
---|
2115 | return; |
---|
2116 | } |
---|
2117 | |
---|
2118 | /// Send a packet to all players (except self if mentioned) |
---|
2119 | void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) |
---|
2120 | { |
---|
2121 | SessionMap::iterator itr; |
---|
2122 | for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) |
---|
2123 | { |
---|
2124 | if (itr->second && |
---|
2125 | itr->second->GetPlayer() && |
---|
2126 | itr->second->GetPlayer()->IsInWorld() && |
---|
2127 | itr->second != self && |
---|
2128 | (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) |
---|
2129 | { |
---|
2130 | itr->second->SendPacket(packet); |
---|
2131 | } |
---|
2132 | } |
---|
2133 | } |
---|
2134 | |
---|
2135 | /// Send a System Message to all players (except self if mentioned) |
---|
2136 | void World::SendWorldText(int32 string_id, ...) |
---|
2137 | { |
---|
2138 | std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index |
---|
2139 | |
---|
2140 | for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
---|
2141 | { |
---|
2142 | if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) |
---|
2143 | continue; |
---|
2144 | |
---|
2145 | uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); |
---|
2146 | uint32 cache_idx = loc_idx+1; |
---|
2147 | |
---|
2148 | std::vector<WorldPacket*>* data_list; |
---|
2149 | |
---|
2150 | // create if not cached yet |
---|
2151 | if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) |
---|
2152 | { |
---|
2153 | if(data_cache.size() < cache_idx+1) |
---|
2154 | data_cache.resize(cache_idx+1); |
---|
2155 | |
---|
2156 | data_list = &data_cache[cache_idx]; |
---|
2157 | |
---|
2158 | char const* text = objmgr.GetTrinityString(string_id,loc_idx); |
---|
2159 | |
---|
2160 | char buf[1000]; |
---|
2161 | |
---|
2162 | va_list argptr; |
---|
2163 | va_start( argptr, string_id ); |
---|
2164 | vsnprintf( buf,1000, text, argptr ); |
---|
2165 | va_end( argptr ); |
---|
2166 | |
---|
2167 | char* pos = &buf[0]; |
---|
2168 | |
---|
2169 | while(char* line = ChatHandler::LineFromMessage(pos)) |
---|
2170 | { |
---|
2171 | WorldPacket* data = new WorldPacket(); |
---|
2172 | ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); |
---|
2173 | data_list->push_back(data); |
---|
2174 | } |
---|
2175 | } |
---|
2176 | else |
---|
2177 | data_list = &data_cache[cache_idx]; |
---|
2178 | |
---|
2179 | for(int i = 0; i < data_list->size(); ++i) |
---|
2180 | itr->second->SendPacket((*data_list)[i]); |
---|
2181 | } |
---|
2182 | |
---|
2183 | // free memory |
---|
2184 | for(int i = 0; i < data_cache.size(); ++i) |
---|
2185 | for(int j = 0; j < data_cache[i].size(); ++j) |
---|
2186 | delete data_cache[i][j]; |
---|
2187 | } |
---|
2188 | |
---|
2189 | /// Send a packet to all players (or players selected team) in the zone (except self if mentioned) |
---|
2190 | void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) |
---|
2191 | { |
---|
2192 | SessionMap::iterator itr; |
---|
2193 | for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) |
---|
2194 | { |
---|
2195 | if (itr->second && |
---|
2196 | itr->second->GetPlayer() && |
---|
2197 | itr->second->GetPlayer()->IsInWorld() && |
---|
2198 | itr->second->GetPlayer()->GetZoneId() == zone && |
---|
2199 | itr->second != self && |
---|
2200 | (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) |
---|
2201 | { |
---|
2202 | itr->second->SendPacket(packet); |
---|
2203 | } |
---|
2204 | } |
---|
2205 | } |
---|
2206 | |
---|
2207 | /// Send a System Message to all players in the zone (except self if mentioned) |
---|
2208 | void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) |
---|
2209 | { |
---|
2210 | WorldPacket data; |
---|
2211 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
2212 | SendZoneMessage(zone, &data, self,team); |
---|
2213 | } |
---|
2214 | |
---|
2215 | /// Kick (and save) all players |
---|
2216 | void World::KickAll() |
---|
2217 | { |
---|
2218 | // session not removed at kick and will removed in next update tick |
---|
2219 | for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
---|
2220 | itr->second->KickPlayer(); |
---|
2221 | } |
---|
2222 | |
---|
2223 | /// Kick (and save) all players with security level less `sec` |
---|
2224 | void World::KickAllLess(AccountTypes sec) |
---|
2225 | { |
---|
2226 | // session not removed at kick and will removed in next update tick |
---|
2227 | for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
---|
2228 | if(itr->second->GetSecurity() < sec) |
---|
2229 | itr->second->KickPlayer(); |
---|
2230 | } |
---|
2231 | |
---|
2232 | /// Kick all queued players |
---|
2233 | void World::KickAllQueued() |
---|
2234 | { |
---|
2235 | // session not removed at kick and will removed in next update tick |
---|
2236 | //TODO here |
---|
2237 | // for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr) |
---|
2238 | // if(WorldSession* session = (*itr)->GetSession()) |
---|
2239 | // session->KickPlayer(); |
---|
2240 | |
---|
2241 | m_QueuedPlayer.empty(); |
---|
2242 | } |
---|
2243 | |
---|
2244 | /// Kick (and save) the designated player |
---|
2245 | bool World::KickPlayer(std::string playerName) |
---|
2246 | { |
---|
2247 | SessionMap::iterator itr; |
---|
2248 | |
---|
2249 | // session not removed at kick and will removed in next update tick |
---|
2250 | for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
---|
2251 | { |
---|
2252 | if(!itr->second) |
---|
2253 | continue; |
---|
2254 | Player *player = itr->second->GetPlayer(); |
---|
2255 | if(!player) |
---|
2256 | continue; |
---|
2257 | if( player->IsInWorld() ) |
---|
2258 | { |
---|
2259 | if (playerName == player->GetName()) |
---|
2260 | { |
---|
2261 | itr->second->KickPlayer(); |
---|
2262 | return true; |
---|
2263 | } |
---|
2264 | } |
---|
2265 | } |
---|
2266 | return false; |
---|
2267 | } |
---|
2268 | |
---|
2269 | /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban |
---|
2270 | BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author) |
---|
2271 | { |
---|
2272 | loginDatabase.escape_string(nameOrIP); |
---|
2273 | loginDatabase.escape_string(reason); |
---|
2274 | std::string safe_author=author; |
---|
2275 | loginDatabase.escape_string(safe_author); |
---|
2276 | |
---|
2277 | uint32 duration_secs = TimeStringToSecs(duration); |
---|
2278 | QueryResult *resultAccounts = NULL; //used for kicking |
---|
2279 | |
---|
2280 | ///- Update the database with ban information |
---|
2281 | switch(mode) |
---|
2282 | { |
---|
2283 | case BAN_IP: |
---|
2284 | //No SQL injection as strings are escaped |
---|
2285 | resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); |
---|
2286 | loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); |
---|
2287 | break; |
---|
2288 | case BAN_ACCOUNT: |
---|
2289 | //No SQL injection as string is escaped |
---|
2290 | resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); |
---|
2291 | break; |
---|
2292 | case BAN_CHARACTER: |
---|
2293 | //No SQL injection as string is escaped |
---|
2294 | resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); |
---|
2295 | break; |
---|
2296 | default: |
---|
2297 | return BAN_SYNTAX_ERROR; |
---|
2298 | } |
---|
2299 | |
---|
2300 | if(!resultAccounts) |
---|
2301 | { |
---|
2302 | if(mode==BAN_IP) |
---|
2303 | return BAN_SUCCESS; |
---|
2304 | else |
---|
2305 | return BAN_NOTFOUND; // Nobody to ban |
---|
2306 | } |
---|
2307 | |
---|
2308 | ///- Disconnect all affected players (for IP it can be several) |
---|
2309 | do |
---|
2310 | { |
---|
2311 | Field* fieldsAccount = resultAccounts->Fetch(); |
---|
2312 | uint32 account = fieldsAccount->GetUInt32(); |
---|
2313 | |
---|
2314 | if(mode!=BAN_IP) |
---|
2315 | { |
---|
2316 | //No SQL injection as strings are escaped |
---|
2317 | loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", |
---|
2318 | account,duration_secs,safe_author.c_str(),reason.c_str()); |
---|
2319 | } |
---|
2320 | |
---|
2321 | if (WorldSession* sess = FindSession(account)) |
---|
2322 | if(std::string(sess->GetPlayerName()) != author) |
---|
2323 | sess->KickPlayer(); |
---|
2324 | } |
---|
2325 | while( resultAccounts->NextRow() ); |
---|
2326 | |
---|
2327 | delete resultAccounts; |
---|
2328 | return BAN_SUCCESS; |
---|
2329 | } |
---|
2330 | |
---|
2331 | /// Remove a ban from an account or IP address |
---|
2332 | bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP) |
---|
2333 | { |
---|
2334 | if (mode == BAN_IP) |
---|
2335 | { |
---|
2336 | loginDatabase.escape_string(nameOrIP); |
---|
2337 | loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); |
---|
2338 | } |
---|
2339 | else |
---|
2340 | { |
---|
2341 | uint32 account=0; |
---|
2342 | if (mode == BAN_ACCOUNT) |
---|
2343 | account = accmgr.GetId (nameOrIP); |
---|
2344 | else if (mode == BAN_CHARACTER) |
---|
2345 | account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP); |
---|
2346 | |
---|
2347 | if(!account) |
---|
2348 | return false; |
---|
2349 | |
---|
2350 | //NO SQL injection as account is uint32 |
---|
2351 | loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); |
---|
2352 | } |
---|
2353 | return true; |
---|
2354 | } |
---|
2355 | |
---|
2356 | /// Update the game time |
---|
2357 | void World::_UpdateGameTime() |
---|
2358 | { |
---|
2359 | ///- update the time |
---|
2360 | time_t thisTime = time(NULL); |
---|
2361 | uint32 elapsed = uint32(thisTime - m_gameTime); |
---|
2362 | m_gameTime = thisTime; |
---|
2363 | |
---|
2364 | ///- if there is a shutdown timer |
---|
2365 | if(m_ShutdownTimer > 0 && elapsed > 0) |
---|
2366 | { |
---|
2367 | ///- ... and it is overdue, stop the world (set m_stopEvent) |
---|
2368 | if( m_ShutdownTimer <= elapsed ) |
---|
2369 | { |
---|
2370 | if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) |
---|
2371 | m_stopEvent = true; |
---|
2372 | else |
---|
2373 | m_ShutdownTimer = 1; // minimum timer value to wait idle state |
---|
2374 | } |
---|
2375 | ///- ... else decrease it and if necessary display a shutdown countdown to the users |
---|
2376 | else |
---|
2377 | { |
---|
2378 | m_ShutdownTimer -= elapsed; |
---|
2379 | |
---|
2380 | ShutdownMsg(); |
---|
2381 | } |
---|
2382 | } |
---|
2383 | } |
---|
2384 | |
---|
2385 | /// Shutdown the server |
---|
2386 | void World::ShutdownServ(uint32 time, uint32 options) |
---|
2387 | { |
---|
2388 | m_ShutdownMask = options; |
---|
2389 | |
---|
2390 | ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) |
---|
2391 | if(time==0) |
---|
2392 | { |
---|
2393 | if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) |
---|
2394 | m_stopEvent = true; |
---|
2395 | else |
---|
2396 | m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick |
---|
2397 | } |
---|
2398 | ///- Else set the shutdown timer and warn users |
---|
2399 | else |
---|
2400 | { |
---|
2401 | m_ShutdownTimer = time; |
---|
2402 | ShutdownMsg(true); |
---|
2403 | } |
---|
2404 | } |
---|
2405 | |
---|
2406 | /// Display a shutdown message to the user(s) |
---|
2407 | void World::ShutdownMsg(bool show, Player* player) |
---|
2408 | { |
---|
2409 | // not show messages for idle shutdown mode |
---|
2410 | if(m_ShutdownMask & SHUTDOWN_MASK_IDLE) |
---|
2411 | return; |
---|
2412 | |
---|
2413 | ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds |
---|
2414 | if ( show || |
---|
2415 | (m_ShutdownTimer < 10) || |
---|
2416 | // < 30 sec; every 5 sec |
---|
2417 | (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) || |
---|
2418 | // < 5 min ; every 1 min |
---|
2419 | (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) || |
---|
2420 | // < 30 min ; every 5 min |
---|
2421 | (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) || |
---|
2422 | // < 12 h ; every 1 h |
---|
2423 | (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) || |
---|
2424 | // > 12 h ; every 12 h |
---|
2425 | (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0)) |
---|
2426 | { |
---|
2427 | std::string str = secsToTimeString(m_ShutdownTimer); |
---|
2428 | |
---|
2429 | uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; |
---|
2430 | |
---|
2431 | SendServerMessage(msgid,str.c_str(),player); |
---|
2432 | outstring_log("Server will %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"), str.c_str()); |
---|
2433 | } |
---|
2434 | } |
---|
2435 | |
---|
2436 | /// Cancel a planned server shutdown |
---|
2437 | void World::ShutdownCancel() |
---|
2438 | { |
---|
2439 | if(!m_ShutdownTimer) |
---|
2440 | return; |
---|
2441 | |
---|
2442 | uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; |
---|
2443 | |
---|
2444 | m_ShutdownMask = 0; |
---|
2445 | m_ShutdownTimer = 0; |
---|
2446 | SendServerMessage(msgid); |
---|
2447 | |
---|
2448 | DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); |
---|
2449 | } |
---|
2450 | |
---|
2451 | /// Send a server message to the user(s) |
---|
2452 | void World::SendServerMessage(uint32 type, const char *text, Player* player) |
---|
2453 | { |
---|
2454 | WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size |
---|
2455 | data << uint32(type); |
---|
2456 | if(type <= SERVER_MSG_STRING) |
---|
2457 | data << text; |
---|
2458 | |
---|
2459 | if(player) |
---|
2460 | player->GetSession()->SendPacket(&data); |
---|
2461 | else |
---|
2462 | SendGlobalMessage( &data ); |
---|
2463 | } |
---|
2464 | |
---|
2465 | void World::UpdateSessions( time_t diff ) |
---|
2466 | { |
---|
2467 | while(!addSessQueue.empty()) |
---|
2468 | { |
---|
2469 | WorldSession* sess = addSessQueue.next (); |
---|
2470 | AddSession_ (sess); |
---|
2471 | } |
---|
2472 | |
---|
2473 | ///- Delete kicked sessions at add new session |
---|
2474 | for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) |
---|
2475 | delete *itr; |
---|
2476 | m_kicked_sessions.clear(); |
---|
2477 | |
---|
2478 | ///- Then send an update signal to remaining ones |
---|
2479 | for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) |
---|
2480 | { |
---|
2481 | next = itr; |
---|
2482 | ++next; |
---|
2483 | |
---|
2484 | if(!itr->second) |
---|
2485 | continue; |
---|
2486 | |
---|
2487 | ///- and remove not active sessions from the list |
---|
2488 | if(!itr->second->Update(diff)) // As interval = 0 |
---|
2489 | { |
---|
2490 | delete itr->second; |
---|
2491 | m_sessions.erase(itr); |
---|
2492 | } |
---|
2493 | } |
---|
2494 | } |
---|
2495 | |
---|
2496 | // This handles the issued and queued CLI commands |
---|
2497 | void World::ProcessCliCommands() |
---|
2498 | { |
---|
2499 | if (cliCmdQueue.empty()) |
---|
2500 | return; |
---|
2501 | |
---|
2502 | CliCommandHolder::Print* zprint; |
---|
2503 | while (!cliCmdQueue.empty()) |
---|
2504 | { |
---|
2505 | sLog.outDebug("CLI command under processing..."); |
---|
2506 | CliCommandHolder *command = cliCmdQueue.next(); |
---|
2507 | |
---|
2508 | zprint = command->m_print; |
---|
2509 | |
---|
2510 | CliHandler(zprint).ParseCommands(command->m_command); |
---|
2511 | |
---|
2512 | delete command; |
---|
2513 | } |
---|
2514 | |
---|
2515 | // print the console message here so it looks right |
---|
2516 | zprint("TC> "); |
---|
2517 | } |
---|
2518 | |
---|
2519 | void World::InitResultQueue() |
---|
2520 | { |
---|
2521 | m_resultQueue = new SqlResultQueue; |
---|
2522 | CharacterDatabase.SetResultQueue(m_resultQueue); |
---|
2523 | } |
---|
2524 | |
---|
2525 | void World::UpdateResultQueue() |
---|
2526 | { |
---|
2527 | m_resultQueue->Update(); |
---|
2528 | } |
---|
2529 | |
---|
2530 | void World::UpdateRealmCharCount(uint32 accountId) |
---|
2531 | { |
---|
2532 | CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, |
---|
2533 | "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); |
---|
2534 | } |
---|
2535 | |
---|
2536 | void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId) |
---|
2537 | { |
---|
2538 | if (resultCharCount) |
---|
2539 | { |
---|
2540 | Field *fields = resultCharCount->Fetch(); |
---|
2541 | uint32 charCount = fields[0].GetUInt32(); |
---|
2542 | delete resultCharCount; |
---|
2543 | loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); |
---|
2544 | loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); |
---|
2545 | } |
---|
2546 | } |
---|
2547 | |
---|
2548 | void World::InitDailyQuestResetTime() |
---|
2549 | { |
---|
2550 | time_t mostRecentQuestTime; |
---|
2551 | |
---|
2552 | QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); |
---|
2553 | if(result) |
---|
2554 | { |
---|
2555 | Field *fields = result->Fetch(); |
---|
2556 | |
---|
2557 | mostRecentQuestTime = (time_t)fields[0].GetUInt64(); |
---|
2558 | delete result; |
---|
2559 | } |
---|
2560 | else |
---|
2561 | mostRecentQuestTime = 0; |
---|
2562 | |
---|
2563 | // client built-in time for reset is 6:00 AM |
---|
2564 | // FIX ME: client not show day start time |
---|
2565 | time_t curTime = time(NULL); |
---|
2566 | tm localTm = *localtime(&curTime); |
---|
2567 | localTm.tm_hour = 6; |
---|
2568 | localTm.tm_min = 0; |
---|
2569 | localTm.tm_sec = 0; |
---|
2570 | |
---|
2571 | // current day reset time |
---|
2572 | time_t curDayResetTime = mktime(&localTm); |
---|
2573 | |
---|
2574 | // last reset time before current moment |
---|
2575 | time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; |
---|
2576 | |
---|
2577 | // need reset (if we have quest time before last reset time (not processed by some reason) |
---|
2578 | if(mostRecentQuestTime && mostRecentQuestTime <= resetTime) |
---|
2579 | m_NextDailyQuestReset = mostRecentQuestTime; |
---|
2580 | else |
---|
2581 | { |
---|
2582 | // plan next reset time |
---|
2583 | m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; |
---|
2584 | } |
---|
2585 | } |
---|
2586 | |
---|
2587 | void World::ResetDailyQuests() |
---|
2588 | { |
---|
2589 | sLog.outDetail("Daily quests reset for all characters."); |
---|
2590 | CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); |
---|
2591 | for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
---|
2592 | if(itr->second->GetPlayer()) |
---|
2593 | itr->second->GetPlayer()->ResetDailyQuestStatus(); |
---|
2594 | } |
---|
2595 | |
---|
2596 | void World::SetPlayerLimit( int32 limit, bool needUpdate ) |
---|
2597 | { |
---|
2598 | if(limit < -SEC_ADMINISTRATOR) |
---|
2599 | limit = -SEC_ADMINISTRATOR; |
---|
2600 | |
---|
2601 | // lock update need |
---|
2602 | bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit); |
---|
2603 | |
---|
2604 | m_playerLimit = limit; |
---|
2605 | |
---|
2606 | if(db_update_need) |
---|
2607 | loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID); |
---|
2608 | } |
---|
2609 | |
---|
2610 | void World::UpdateMaxSessionCounters() |
---|
2611 | { |
---|
2612 | m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); |
---|
2613 | m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); |
---|
2614 | } |
---|
2615 | |
---|
2616 | void World::LoadDBVersion() |
---|
2617 | { |
---|
2618 | QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1"); |
---|
2619 | if(result) |
---|
2620 | { |
---|
2621 | Field* fields = result->Fetch(); |
---|
2622 | |
---|
2623 | m_DBVersion = fields[0].GetString(); |
---|
2624 | delete result; |
---|
2625 | } |
---|
2626 | else |
---|
2627 | m_DBVersion = "unknown world database"; |
---|
2628 | } |
---|