| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | /** \file |
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| 22 | \ingroup world |
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| 23 | */ |
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| 24 | |
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| 25 | #include "Common.h" |
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| 26 | //#include "WorldSocket.h" |
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| 27 | #include "Database/DatabaseEnv.h" |
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| 28 | #include "Config/ConfigEnv.h" |
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| 29 | #include "SystemConfig.h" |
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| 30 | #include "Log.h" |
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| 31 | #include "Opcodes.h" |
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| 32 | #include "WorldSession.h" |
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| 33 | #include "WorldPacket.h" |
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| 34 | #include "Weather.h" |
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| 35 | #include "Player.h" |
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| 36 | #include "SkillExtraItems.h" |
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| 37 | #include "SkillDiscovery.h" |
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| 38 | #include "World.h" |
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| 39 | #include "ObjectMgr.h" |
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| 40 | #include "SpellMgr.h" |
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| 41 | #include "Chat.h" |
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| 42 | #include "Database/DBCStores.h" |
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| 43 | #include "LootMgr.h" |
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| 44 | #include "ItemEnchantmentMgr.h" |
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| 45 | #include "MapManager.h" |
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| 46 | #include "ScriptCalls.h" |
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| 47 | #include "CreatureAIRegistry.h" |
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| 48 | #include "Policies/SingletonImp.h" |
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| 49 | #include "BattleGroundMgr.h" |
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| 50 | #include "OutdoorPvPMgr.h" |
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| 51 | #include "TemporarySummon.h" |
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| 52 | #include "WaypointMovementGenerator.h" |
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| 53 | #include "VMapFactory.h" |
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| 54 | #include "GlobalEvents.h" |
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| 55 | #include "GameEvent.h" |
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| 56 | #include "Database/DatabaseImpl.h" |
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| 57 | #include "GridNotifiersImpl.h" |
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| 58 | #include "CellImpl.h" |
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| 59 | #include "InstanceSaveMgr.h" |
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| 60 | #include "WaypointManager.h" |
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| 61 | #include "Util.h" |
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| 62 | #include "Language.h" |
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| 63 | |
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| 64 | INSTANTIATE_SINGLETON_1( World ); |
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| 65 | |
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| 66 | volatile bool World::m_stopEvent = false; |
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| 67 | volatile uint32 World::m_worldLoopCounter = 0; |
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| 68 | |
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| 69 | float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE; |
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| 70 | float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE; |
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| 71 | float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; |
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| 72 | float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; |
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| 73 | float World::m_VisibleUnitGreyDistance = 0; |
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| 74 | float World::m_VisibleObjectGreyDistance = 0; |
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| 75 | |
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| 76 | // ServerMessages.dbc |
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| 77 | enum ServerMessageType |
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| 78 | { |
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| 79 | SERVER_MSG_SHUTDOWN_TIME = 1, |
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| 80 | SERVER_MSG_RESTART_TIME = 2, |
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| 81 | SERVER_MSG_STRING = 3, |
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| 82 | SERVER_MSG_SHUTDOWN_CANCELLED = 4, |
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| 83 | SERVER_MSG_RESTART_CANCELLED = 5 |
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| 84 | }; |
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| 85 | |
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| 86 | struct ScriptAction |
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| 87 | { |
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| 88 | uint64 sourceGUID; |
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| 89 | uint64 targetGUID; |
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| 90 | uint64 ownerGUID; // owner of source if source is item |
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| 91 | ScriptInfo const* script; // pointer to static script data |
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| 92 | }; |
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| 93 | |
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| 94 | /// World constructor |
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| 95 | World::World() |
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| 96 | { |
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| 97 | m_playerLimit = 0; |
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| 98 | m_allowMovement = true; |
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| 99 | m_ShutdownMask = 0; |
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| 100 | m_ShutdownTimer = 0; |
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| 101 | m_gameTime=time(NULL); |
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| 102 | m_startTime=m_gameTime; |
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| 103 | m_maxActiveSessionCount = 0; |
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| 104 | m_maxQueuedSessionCount = 0; |
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| 105 | m_resultQueue = NULL; |
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| 106 | m_NextDailyQuestReset = 0; |
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| 107 | |
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| 108 | m_defaultDbcLocale = LOCALE_enUS; |
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| 109 | m_availableDbcLocaleMask = 0; |
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| 110 | } |
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| 111 | |
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| 112 | /// World destructor |
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| 113 | World::~World() |
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| 114 | { |
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| 115 | ///- Empty the kicked session set |
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| 116 | for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) |
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| 117 | delete *itr; |
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| 118 | |
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| 119 | m_kicked_sessions.clear(); |
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| 120 | |
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| 121 | ///- Empty the WeatherMap |
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| 122 | for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) |
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| 123 | delete itr->second; |
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| 124 | |
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| 125 | m_weathers.clear(); |
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| 126 | |
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| 127 | VMAP::VMapFactory::clear(); |
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| 128 | |
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| 129 | if(m_resultQueue) delete m_resultQueue; |
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| 130 | |
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| 131 | //TODO free addSessQueue |
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| 132 | } |
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| 133 | |
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| 134 | /// Find a player in a specified zone |
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| 135 | Player* World::FindPlayerInZone(uint32 zone) |
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| 136 | { |
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| 137 | ///- circle through active sessions and return the first player found in the zone |
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| 138 | SessionMap::iterator itr; |
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| 139 | for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
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| 140 | { |
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| 141 | if(!itr->second) |
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| 142 | continue; |
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| 143 | Player *player = itr->second->GetPlayer(); |
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| 144 | if(!player) |
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| 145 | continue; |
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| 146 | if( player->IsInWorld() && player->GetZoneId() == zone ) |
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| 147 | { |
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| 148 | // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. |
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| 149 | return player; |
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| 150 | } |
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| 151 | } |
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| 152 | return NULL; |
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| 153 | } |
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| 154 | |
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| 155 | /// Find a session by its id |
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| 156 | WorldSession* World::FindSession(uint32 id) const |
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| 157 | { |
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| 158 | SessionMap::const_iterator itr = m_sessions.find(id); |
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| 159 | |
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| 160 | if(itr != m_sessions.end()) |
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| 161 | return itr->second; // also can return NULL for kicked session |
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| 162 | else |
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| 163 | return NULL; |
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| 164 | } |
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| 165 | |
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| 166 | /// Remove a given session |
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| 167 | bool World::RemoveSession(uint32 id) |
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| 168 | { |
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| 169 | ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation |
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| 170 | SessionMap::iterator itr = m_sessions.find(id); |
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| 171 | |
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| 172 | if(itr != m_sessions.end() && itr->second) |
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| 173 | { |
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| 174 | if (itr->second->PlayerLoading()) |
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| 175 | return false; |
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| 176 | itr->second->KickPlayer(); |
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| 177 | } |
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| 178 | |
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| 179 | return true; |
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| 180 | } |
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| 181 | |
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| 182 | void World::AddSession(WorldSession* s) |
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| 183 | { |
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| 184 | addSessQueue.add(s); |
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| 185 | } |
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| 186 | |
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| 187 | void |
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| 188 | World::AddSession_ (WorldSession* s) |
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| 189 | { |
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| 190 | ASSERT (s); |
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| 191 | |
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| 192 | //NOTE - Still there is race condition in WorldSession* being used in the Sockets |
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| 193 | |
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| 194 | ///- kick already loaded player with same account (if any) and remove session |
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| 195 | ///- if player is in loading and want to load again, return |
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| 196 | if (!RemoveSession (s->GetAccountId ())) |
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| 197 | { |
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| 198 | s->KickPlayer (); |
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| 199 | m_kicked_sessions.insert (s); |
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| 200 | return; |
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| 201 | } |
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| 202 | |
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| 203 | WorldSession* old = m_sessions[s->GetAccountId ()]; |
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| 204 | m_sessions[s->GetAccountId ()] = s; |
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| 205 | |
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| 206 | // if session already exist, prepare to it deleting at next world update |
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| 207 | // NOTE - KickPlayer() should be called on "old" in RemoveSession() |
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| 208 | if (old) |
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| 209 | m_kicked_sessions.insert (old); |
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| 210 | |
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| 211 | uint32 Sessions = GetActiveAndQueuedSessionCount (); |
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| 212 | uint32 pLimit = GetPlayerAmountLimit (); |
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| 213 | uint32 QueueSize = GetQueueSize (); //number of players in the queue |
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| 214 | bool inQueue = false; |
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| 215 | //so we don't count the user trying to |
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| 216 | //login as a session and queue the socket that we are using |
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| 217 | --Sessions; |
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| 218 | |
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| 219 | if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) |
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| 220 | { |
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| 221 | AddQueuedPlayer (s); |
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| 222 | UpdateMaxSessionCounters (); |
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| 223 | sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); |
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| 224 | return; |
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| 225 | } |
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| 226 | |
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| 227 | WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); |
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| 228 | packet << uint8 (AUTH_OK); |
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| 229 | packet << uint32 (0); // unknown random value... |
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| 230 | packet << uint8 (0); |
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| 231 | packet << uint32 (0); |
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| 232 | packet << uint8 (s->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account |
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| 233 | s->SendPacket (&packet); |
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| 234 | |
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| 235 | UpdateMaxSessionCounters (); |
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| 236 | |
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| 237 | // Updates the population |
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| 238 | if (pLimit > 0) |
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| 239 | { |
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| 240 | float popu = GetActiveSessionCount (); //updated number of users on the server |
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| 241 | popu /= pLimit; |
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| 242 | popu *= 2; |
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| 243 | loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); |
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| 244 | sLog.outDetail ("Server Population (%f).", popu); |
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| 245 | } |
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| 246 | } |
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| 247 | |
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| 248 | int32 World::GetQueuePos(WorldSession* sess) |
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| 249 | { |
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| 250 | uint32 position = 1; |
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| 251 | |
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| 252 | for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) |
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| 253 | if((*iter) == sess) |
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| 254 | return position; |
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| 255 | |
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| 256 | return 0; |
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| 257 | } |
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| 258 | |
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| 259 | void World::AddQueuedPlayer(WorldSession* sess) |
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| 260 | { |
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| 261 | m_QueuedPlayer.push_back (sess); |
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| 262 | |
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| 263 | // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. |
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| 264 | WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); |
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| 265 | packet << uint8 (AUTH_WAIT_QUEUE); |
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| 266 | packet << uint32 (0); // unknown random value... |
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| 267 | packet << uint8 (0); |
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| 268 | packet << uint32 (0); |
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| 269 | packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account |
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| 270 | packet << uint32(GetQueuePos (sess)); |
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| 271 | sess->SendPacket (&packet); |
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| 272 | |
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| 273 | //sess->SendAuthWaitQue (GetQueuePos (sess)); |
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| 274 | } |
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| 275 | |
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| 276 | void World::RemoveQueuedPlayer(WorldSession* sess) |
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| 277 | { |
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| 278 | // sessions count including queued to remove (if removed_session set) |
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| 279 | uint32 sessions = GetActiveSessionCount(); |
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| 280 | |
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| 281 | uint32 position = 1; |
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| 282 | Queue::iterator iter = m_QueuedPlayer.begin(); |
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| 283 | |
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| 284 | // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list) |
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| 285 | bool decrease_session = true; |
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| 286 | |
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| 287 | // search to remove and count skipped positions |
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| 288 | for(;iter != m_QueuedPlayer.end(); ++iter, ++position) |
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| 289 | { |
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| 290 | if(*iter==sess) |
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| 291 | { |
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| 292 | Queue::iterator iter2 = iter; |
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| 293 | ++iter; |
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| 294 | m_QueuedPlayer.erase(iter2); |
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| 295 | decrease_session = false; // removing queued session |
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| 296 | break; |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | // iter point to next socked after removed or end() |
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| 301 | // position store position of removed socket and then new position next socket after removed |
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| 302 | |
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| 303 | // decrease for case session queued for removing |
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| 304 | if(decrease_session && sessions) |
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| 305 | --sessions; |
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| 306 | |
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| 307 | // accept first in queue |
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| 308 | if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() ) |
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| 309 | { |
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| 310 | WorldSession * socket = m_QueuedPlayer.front(); |
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| 311 | socket->SendAuthWaitQue(0); |
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| 312 | m_QueuedPlayer.pop_front(); |
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| 313 | |
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| 314 | // update iter to point first queued socket or end() if queue is empty now |
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| 315 | iter = m_QueuedPlayer.begin(); |
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| 316 | position = 1; |
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| 317 | } |
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| 318 | |
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| 319 | // update position from iter to end() |
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| 320 | // iter point to first not updated socket, position store new position |
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| 321 | for(; iter != m_QueuedPlayer.end(); ++iter, ++position) |
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| 322 | (*iter)->SendAuthWaitQue(position); |
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| 323 | } |
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| 324 | |
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| 325 | /// Find a Weather object by the given zoneid |
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| 326 | Weather* World::FindWeather(uint32 id) const |
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| 327 | { |
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| 328 | WeatherMap::const_iterator itr = m_weathers.find(id); |
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| 329 | |
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| 330 | if(itr != m_weathers.end()) |
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| 331 | return itr->second; |
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| 332 | else |
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| 333 | return 0; |
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| 334 | } |
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| 335 | |
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| 336 | /// Remove a Weather object for the given zoneid |
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| 337 | void World::RemoveWeather(uint32 id) |
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| 338 | { |
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| 339 | // not called at the moment. Kept for completeness |
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| 340 | WeatherMap::iterator itr = m_weathers.find(id); |
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| 341 | |
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| 342 | if(itr != m_weathers.end()) |
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| 343 | { |
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| 344 | delete itr->second; |
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| 345 | m_weathers.erase(itr); |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | /// Add a Weather object to the list |
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| 350 | Weather* World::AddWeather(uint32 zone_id) |
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| 351 | { |
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| 352 | WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); |
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| 353 | |
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| 354 | // zone not have weather, ignore |
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| 355 | if(!weatherChances) |
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| 356 | return NULL; |
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| 357 | |
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| 358 | Weather* w = new Weather(zone_id,weatherChances); |
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| 359 | m_weathers[w->GetZone()] = w; |
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| 360 | w->ReGenerate(); |
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| 361 | w->UpdateWeather(); |
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| 362 | return w; |
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| 363 | } |
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| 364 | |
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| 365 | /// Initialize config values |
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| 366 | void World::LoadConfigSettings(bool reload) |
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| 367 | { |
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| 368 | if(reload) |
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| 369 | { |
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| 370 | if(!sConfig.Reload()) |
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| 371 | { |
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| 372 | sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); |
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| 373 | return; |
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| 374 | } |
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| 375 | //TODO Check if config is outdated |
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| 376 | } |
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| 377 | |
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| 378 | ///- Read the player limit and the Message of the day from the config file |
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| 379 | SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true ); |
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| 380 | SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) ); |
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| 381 | |
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| 382 | ///- Read all rates from the config file |
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| 383 | rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); |
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| 384 | if(rate_values[RATE_HEALTH] < 0) |
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| 385 | { |
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| 386 | sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]); |
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| 387 | rate_values[RATE_HEALTH] = 1; |
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| 388 | } |
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| 389 | rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); |
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| 390 | if(rate_values[RATE_POWER_MANA] < 0) |
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| 391 | { |
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| 392 | sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); |
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| 393 | rate_values[RATE_POWER_MANA] = 1; |
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| 394 | } |
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| 395 | rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); |
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| 396 | rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); |
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| 397 | if(rate_values[RATE_POWER_RAGE_LOSS] < 0) |
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| 398 | { |
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| 399 | sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); |
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| 400 | rate_values[RATE_POWER_RAGE_LOSS] = 1; |
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| 401 | } |
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| 402 | rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); |
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| 403 | rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f); |
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| 404 | rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); |
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| 405 | rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); |
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| 406 | rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); |
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| 407 | rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); |
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| 408 | rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); |
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| 409 | rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); |
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| 410 | rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); |
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| 411 | rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); |
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| 412 | rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); |
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| 413 | rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); |
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| 414 | rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); |
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| 415 | rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); |
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| 416 | rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); |
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| 417 | rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f); |
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| 418 | rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); |
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| 419 | rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); |
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| 420 | rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); |
|---|
| 421 | rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); |
|---|
| 422 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); |
|---|
| 423 | rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); |
|---|
| 424 | rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); |
|---|
| 425 | rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); |
|---|
| 426 | rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); |
|---|
| 427 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); |
|---|
| 428 | rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); |
|---|
| 429 | rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); |
|---|
| 430 | rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); |
|---|
| 431 | rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); |
|---|
| 432 | rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); |
|---|
| 433 | rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); |
|---|
| 434 | rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); |
|---|
| 435 | rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); |
|---|
| 436 | rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); |
|---|
| 437 | rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); |
|---|
| 438 | rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); |
|---|
| 439 | rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); |
|---|
| 440 | rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); |
|---|
| 441 | rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); |
|---|
| 442 | rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); |
|---|
| 443 | rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); |
|---|
| 444 | rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); |
|---|
| 445 | rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); |
|---|
| 446 | rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); |
|---|
| 447 | if(rate_values[RATE_TALENT] < 0.0f) |
|---|
| 448 | { |
|---|
| 449 | sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]); |
|---|
| 450 | rate_values[RATE_TALENT] = 1.0f; |
|---|
| 451 | } |
|---|
| 452 | rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f); |
|---|
| 453 | |
|---|
| 454 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); |
|---|
| 455 | if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) |
|---|
| 456 | { |
|---|
| 457 | sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); |
|---|
| 458 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; |
|---|
| 459 | } |
|---|
| 460 | else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE) |
|---|
| 461 | { |
|---|
| 462 | sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE); |
|---|
| 463 | rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE; |
|---|
| 464 | } |
|---|
| 465 | |
|---|
| 466 | rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); |
|---|
| 467 | if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) |
|---|
| 468 | { |
|---|
| 469 | sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); |
|---|
| 470 | rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; |
|---|
| 471 | } |
|---|
| 472 | rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); |
|---|
| 473 | if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) |
|---|
| 474 | { |
|---|
| 475 | sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); |
|---|
| 476 | rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; |
|---|
| 477 | } |
|---|
| 478 | rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); |
|---|
| 479 | if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) |
|---|
| 480 | { |
|---|
| 481 | sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); |
|---|
| 482 | rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; |
|---|
| 483 | } |
|---|
| 484 | rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); |
|---|
| 485 | if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) |
|---|
| 486 | { |
|---|
| 487 | sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); |
|---|
| 488 | rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; |
|---|
| 489 | } |
|---|
| 490 | |
|---|
| 491 | ///- Read other configuration items from the config file |
|---|
| 492 | |
|---|
| 493 | m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); |
|---|
| 494 | if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) |
|---|
| 495 | { |
|---|
| 496 | sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); |
|---|
| 497 | m_configs[CONFIG_COMPRESSION] = 1; |
|---|
| 498 | } |
|---|
| 499 | m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); |
|---|
| 500 | m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); |
|---|
| 501 | m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); |
|---|
| 502 | |
|---|
| 503 | m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); |
|---|
| 504 | if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) |
|---|
| 505 | { |
|---|
| 506 | sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); |
|---|
| 507 | m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; |
|---|
| 508 | } |
|---|
| 509 | if(reload) |
|---|
| 510 | MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); |
|---|
| 511 | |
|---|
| 512 | m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); |
|---|
| 513 | if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) |
|---|
| 514 | { |
|---|
| 515 | sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); |
|---|
| 516 | m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; |
|---|
| 517 | } |
|---|
| 518 | if(reload) |
|---|
| 519 | MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); |
|---|
| 520 | |
|---|
| 521 | m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); |
|---|
| 522 | |
|---|
| 523 | if(reload) |
|---|
| 524 | { |
|---|
| 525 | uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); |
|---|
| 526 | if(val!=m_configs[CONFIG_PORT_WORLD]) |
|---|
| 527 | sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); |
|---|
| 528 | } |
|---|
| 529 | else |
|---|
| 530 | m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); |
|---|
| 531 | |
|---|
| 532 | if(reload) |
|---|
| 533 | { |
|---|
| 534 | uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); |
|---|
| 535 | if(val!=m_configs[CONFIG_SOCKET_SELECTTIME]) |
|---|
| 536 | sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]); |
|---|
| 537 | } |
|---|
| 538 | else |
|---|
| 539 | m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); |
|---|
| 540 | |
|---|
| 541 | |
|---|
| 542 | m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); |
|---|
| 543 | /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define |
|---|
| 544 | m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); |
|---|
| 545 | m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); |
|---|
| 546 | |
|---|
| 547 | if(reload) |
|---|
| 548 | { |
|---|
| 549 | uint32 val = sConfig.GetIntDefault("GameType", 0); |
|---|
| 550 | if(val!=m_configs[CONFIG_GAME_TYPE]) |
|---|
| 551 | sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); |
|---|
| 552 | } |
|---|
| 553 | else |
|---|
| 554 | m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); |
|---|
| 555 | |
|---|
| 556 | if(reload) |
|---|
| 557 | { |
|---|
| 558 | uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); |
|---|
| 559 | if(val!=m_configs[CONFIG_REALM_ZONE]) |
|---|
| 560 | sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); |
|---|
| 561 | } |
|---|
| 562 | else |
|---|
| 563 | m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); |
|---|
| 564 | |
|---|
| 565 | m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); |
|---|
| 566 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); |
|---|
| 567 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); |
|---|
| 568 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); |
|---|
| 569 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); |
|---|
| 570 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); |
|---|
| 571 | m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); |
|---|
| 572 | m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); |
|---|
| 573 | m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); |
|---|
| 574 | m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0); |
|---|
| 575 | m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0); |
|---|
| 576 | m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0); |
|---|
| 577 | |
|---|
| 578 | m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0); |
|---|
| 579 | |
|---|
| 580 | m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); |
|---|
| 581 | |
|---|
| 582 | m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); |
|---|
| 583 | if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) |
|---|
| 584 | { |
|---|
| 585 | sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); |
|---|
| 586 | m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; |
|---|
| 587 | } |
|---|
| 588 | |
|---|
| 589 | // must be after CONFIG_CHARACTERS_PER_REALM |
|---|
| 590 | m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); |
|---|
| 591 | if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) |
|---|
| 592 | { |
|---|
| 593 | sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); |
|---|
| 594 | m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); |
|---|
| 598 | if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) |
|---|
| 599 | { |
|---|
| 600 | sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); |
|---|
| 601 | m_configs[CONFIG_SKIP_CINEMATICS] = 0; |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | |
|---|
| 605 | if(reload) |
|---|
| 606 | { |
|---|
| 607 | uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); |
|---|
| 608 | if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) |
|---|
| 609 | sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
|---|
| 610 | } |
|---|
| 611 | else |
|---|
| 612 | m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60); |
|---|
| 613 | if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255) |
|---|
| 614 | { |
|---|
| 615 | sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
|---|
| 616 | m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255; |
|---|
| 617 | } |
|---|
| 618 | |
|---|
| 619 | m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); |
|---|
| 620 | if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1) |
|---|
| 621 | { |
|---|
| 622 | sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
|---|
| 623 | m_configs[CONFIG_START_PLAYER_LEVEL] = 1; |
|---|
| 624 | } |
|---|
| 625 | else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) |
|---|
| 626 | { |
|---|
| 627 | sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); |
|---|
| 628 | m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; |
|---|
| 629 | } |
|---|
| 630 | m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); |
|---|
| 631 | m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); |
|---|
| 632 | |
|---|
| 633 | m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); |
|---|
| 634 | m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); |
|---|
| 635 | |
|---|
| 636 | m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); |
|---|
| 637 | |
|---|
| 638 | m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); |
|---|
| 639 | m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); |
|---|
| 640 | m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); |
|---|
| 641 | |
|---|
| 642 | m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); |
|---|
| 643 | m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); |
|---|
| 644 | if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) |
|---|
| 645 | { |
|---|
| 646 | sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]); |
|---|
| 647 | m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; |
|---|
| 648 | } |
|---|
| 649 | |
|---|
| 650 | m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2); |
|---|
| 651 | m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2); |
|---|
| 652 | m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2); |
|---|
| 653 | m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2); |
|---|
| 654 | |
|---|
| 655 | m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false); |
|---|
| 656 | m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false); |
|---|
| 657 | m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); |
|---|
| 658 | |
|---|
| 659 | m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); |
|---|
| 660 | |
|---|
| 661 | m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); |
|---|
| 662 | |
|---|
| 663 | m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); |
|---|
| 664 | if(m_configs[CONFIG_UPTIME_UPDATE]<=0) |
|---|
| 665 | { |
|---|
| 666 | sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); |
|---|
| 667 | m_configs[CONFIG_UPTIME_UPDATE] = 10; |
|---|
| 668 | } |
|---|
| 669 | if(reload) |
|---|
| 670 | { |
|---|
| 671 | m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); |
|---|
| 672 | m_timers[WUPDATE_UPTIME].Reset(); |
|---|
| 673 | } |
|---|
| 674 | |
|---|
| 675 | m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); |
|---|
| 676 | m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); |
|---|
| 677 | m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); |
|---|
| 678 | m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); |
|---|
| 679 | |
|---|
| 680 | m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); |
|---|
| 681 | m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); |
|---|
| 682 | |
|---|
| 683 | m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); |
|---|
| 684 | |
|---|
| 685 | m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); |
|---|
| 686 | if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) |
|---|
| 687 | { |
|---|
| 688 | sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); |
|---|
| 689 | m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; |
|---|
| 690 | } |
|---|
| 691 | |
|---|
| 692 | m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); |
|---|
| 693 | if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) |
|---|
| 694 | { |
|---|
| 695 | sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); |
|---|
| 696 | m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; |
|---|
| 697 | } |
|---|
| 698 | |
|---|
| 699 | m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); |
|---|
| 700 | if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) |
|---|
| 701 | { |
|---|
| 702 | sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); |
|---|
| 703 | m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; |
|---|
| 704 | } |
|---|
| 705 | |
|---|
| 706 | m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); |
|---|
| 707 | if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) |
|---|
| 708 | { |
|---|
| 709 | sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); |
|---|
| 710 | m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; |
|---|
| 711 | } |
|---|
| 712 | |
|---|
| 713 | m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); |
|---|
| 714 | if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) |
|---|
| 715 | { |
|---|
| 716 | sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); |
|---|
| 717 | m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; |
|---|
| 718 | } |
|---|
| 719 | |
|---|
| 720 | m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); |
|---|
| 721 | m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); |
|---|
| 722 | |
|---|
| 723 | if(reload) |
|---|
| 724 | { |
|---|
| 725 | uint32 val = sConfig.GetIntDefault("Expansion",1); |
|---|
| 726 | if(val!=m_configs[CONFIG_EXPANSION]) |
|---|
| 727 | sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); |
|---|
| 728 | } |
|---|
| 729 | else |
|---|
| 730 | m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); |
|---|
| 731 | |
|---|
| 732 | m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); |
|---|
| 733 | m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); |
|---|
| 734 | m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); |
|---|
| 735 | |
|---|
| 736 | m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); |
|---|
| 737 | |
|---|
| 738 | m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10); |
|---|
| 739 | |
|---|
| 740 | m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); |
|---|
| 741 | |
|---|
| 742 | // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255) |
|---|
| 743 | m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4); |
|---|
| 744 | if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255) |
|---|
| 745 | m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255; |
|---|
| 746 | m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7); |
|---|
| 747 | if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255) |
|---|
| 748 | m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255; |
|---|
| 749 | |
|---|
| 750 | m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); |
|---|
| 751 | m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); |
|---|
| 752 | |
|---|
| 753 | m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); |
|---|
| 754 | m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); |
|---|
| 755 | |
|---|
| 756 | m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); |
|---|
| 757 | m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); |
|---|
| 758 | m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); |
|---|
| 759 | m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); |
|---|
| 760 | m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); |
|---|
| 761 | |
|---|
| 762 | m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); |
|---|
| 763 | m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); |
|---|
| 764 | m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); |
|---|
| 765 | |
|---|
| 766 | m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100); |
|---|
| 767 | |
|---|
| 768 | // always use declined names in the russian client |
|---|
| 769 | m_configs[CONFIG_DECLINED_NAMES_USED] = |
|---|
| 770 | (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); |
|---|
| 771 | |
|---|
| 772 | m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); |
|---|
| 773 | m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); |
|---|
| 774 | m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); |
|---|
| 775 | |
|---|
| 776 | m_configs[CONFIG_PLAYER_START_GOLD] = sConfig.GetFloatDefault("PlayerStart.Gold", 0); |
|---|
| 777 | if(m_configs[CONFIG_PLAYER_START_GOLD] < 0) |
|---|
| 778 | m_configs[CONFIG_PLAYER_START_GOLD] = 0; |
|---|
| 779 | |
|---|
| 780 | if(m_configs[CONFIG_PLAYER_START_GOLD] > MAX_MONEY_AMOUNT) |
|---|
| 781 | m_configs[CONFIG_PLAYER_START_GOLD] = MAX_MONEY_AMOUNT; |
|---|
| 782 | |
|---|
| 783 | m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0); |
|---|
| 784 | if(m_configs[CONFIG_PLAYER_START_HONOR] < 0) |
|---|
| 785 | m_configs[CONFIG_PLAYER_START_HONOR] = 0; |
|---|
| 786 | |
|---|
| 787 | m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0); |
|---|
| 788 | if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0) |
|---|
| 789 | m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0; |
|---|
| 790 | |
|---|
| 791 | m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 1); |
|---|
| 792 | if(m_configs[CONFIG_GM_START_LEVEL] < 1) |
|---|
| 793 | m_configs[CONFIG_GM_START_LEVEL] = 1; |
|---|
| 794 | |
|---|
| 795 | m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false); |
|---|
| 796 | m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); |
|---|
| 797 | m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); |
|---|
| 798 | m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); |
|---|
| 799 | if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) |
|---|
| 800 | m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; |
|---|
| 801 | m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); |
|---|
| 802 | m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false); |
|---|
| 803 | m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); |
|---|
| 804 | m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); |
|---|
| 805 | m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false); |
|---|
| 806 | m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); |
|---|
| 807 | m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); |
|---|
| 808 | m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); |
|---|
| 809 | m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); |
|---|
| 810 | if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) |
|---|
| 811 | m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; |
|---|
| 812 | m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); |
|---|
| 813 | |
|---|
| 814 | m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0); |
|---|
| 815 | m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000); |
|---|
| 816 | m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); |
|---|
| 817 | m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7); |
|---|
| 818 | |
|---|
| 819 | m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0); |
|---|
| 820 | |
|---|
| 821 | m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); |
|---|
| 822 | if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 823 | { |
|---|
| 824 | sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); |
|---|
| 825 | m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; |
|---|
| 826 | } |
|---|
| 827 | m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); |
|---|
| 828 | if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 829 | { |
|---|
| 830 | sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); |
|---|
| 831 | m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; |
|---|
| 832 | } |
|---|
| 833 | |
|---|
| 834 | m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE); |
|---|
| 835 | if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) |
|---|
| 836 | { |
|---|
| 837 | sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); |
|---|
| 838 | m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO); |
|---|
| 839 | } |
|---|
| 840 | else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 841 | { |
|---|
| 842 | sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); |
|---|
| 843 | m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; |
|---|
| 844 | } |
|---|
| 845 | m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE); |
|---|
| 846 | if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) |
|---|
| 847 | { |
|---|
| 848 | sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); |
|---|
| 849 | m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO); |
|---|
| 850 | } |
|---|
| 851 | else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 852 | { |
|---|
| 853 | sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); |
|---|
| 854 | m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; |
|---|
| 855 | } |
|---|
| 856 | m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE); |
|---|
| 857 | if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) |
|---|
| 858 | { |
|---|
| 859 | sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); |
|---|
| 860 | m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; |
|---|
| 861 | } |
|---|
| 862 | else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 863 | { |
|---|
| 864 | sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); |
|---|
| 865 | m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; |
|---|
| 866 | } |
|---|
| 867 | m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); |
|---|
| 868 | if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) |
|---|
| 869 | { |
|---|
| 870 | sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); |
|---|
| 871 | m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; |
|---|
| 872 | } |
|---|
| 873 | |
|---|
| 874 | ///- Read the "Data" directory from the config file |
|---|
| 875 | std::string dataPath = sConfig.GetStringDefault("DataDir","./"); |
|---|
| 876 | if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' ) |
|---|
| 877 | dataPath.append("/"); |
|---|
| 878 | |
|---|
| 879 | if(reload) |
|---|
| 880 | { |
|---|
| 881 | if(dataPath!=m_dataPath) |
|---|
| 882 | sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str()); |
|---|
| 883 | } |
|---|
| 884 | else |
|---|
| 885 | { |
|---|
| 886 | m_dataPath = dataPath; |
|---|
| 887 | sLog.outString("Using DataDir %s",m_dataPath.c_str()); |
|---|
| 888 | } |
|---|
| 889 | |
|---|
| 890 | std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); |
|---|
| 891 | char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; |
|---|
| 892 | forbiddenMaps[forbiddenmaps.length()] = 0; |
|---|
| 893 | strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length()); |
|---|
| 894 | const char * delim = ","; |
|---|
| 895 | char * token = strtok(forbiddenMaps, delim); |
|---|
| 896 | while(token != NULL) |
|---|
| 897 | { |
|---|
| 898 | int32 mapid = strtol(token, NULL, 10); |
|---|
| 899 | m_forbiddenMapIds.insert(mapid); |
|---|
| 900 | token = strtok(NULL,delim); |
|---|
| 901 | } |
|---|
| 902 | delete[] forbiddenMaps; |
|---|
| 903 | |
|---|
| 904 | bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); |
|---|
| 905 | bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); |
|---|
| 906 | std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); |
|---|
| 907 | std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); |
|---|
| 908 | VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); |
|---|
| 909 | VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); |
|---|
| 910 | VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); |
|---|
| 911 | VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); |
|---|
| 912 | sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); |
|---|
| 913 | sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); |
|---|
| 914 | sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); |
|---|
| 915 | } |
|---|
| 916 | |
|---|
| 917 | /// Initialize the World |
|---|
| 918 | void World::SetInitialWorldSettings() |
|---|
| 919 | { |
|---|
| 920 | ///- Initialize the random number generator |
|---|
| 921 | srand((unsigned int)time(NULL)); |
|---|
| 922 | |
|---|
| 923 | ///- Initialize config settings |
|---|
| 924 | LoadConfigSettings(); |
|---|
| 925 | |
|---|
| 926 | ///- Init highest guids before any table loading to prevent using not initialized guids in some code. |
|---|
| 927 | objmgr.SetHighestGuids(); |
|---|
| 928 | |
|---|
| 929 | ///- Check the existence of the map files for all races' startup areas. |
|---|
| 930 | if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) |
|---|
| 931 | ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) |
|---|
| 932 | ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) |
|---|
| 933 | ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) |
|---|
| 934 | ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) |
|---|
| 935 | ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) |
|---|
| 936 | ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) |
|---|
| 937 | ||m_configs[CONFIG_EXPANSION] && ( |
|---|
| 938 | !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) ) |
|---|
| 939 | { |
|---|
| 940 | sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); |
|---|
| 941 | exit(1); |
|---|
| 942 | } |
|---|
| 943 | |
|---|
| 944 | ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. |
|---|
| 945 | sLog.outString( "" ); |
|---|
| 946 | sLog.outString( "Loading Trinity strings..." ); |
|---|
| 947 | if (!objmgr.LoadTrinityStrings()) |
|---|
| 948 | exit(1); // Error message displayed in function already |
|---|
| 949 | |
|---|
| 950 | ///- Update the realm entry in the database with the realm type from the config file |
|---|
| 951 | //No SQL injection as values are treated as integers |
|---|
| 952 | |
|---|
| 953 | // not send custom type REALM_FFA_PVP to realm list |
|---|
| 954 | uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); |
|---|
| 955 | uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); |
|---|
| 956 | loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); |
|---|
| 957 | |
|---|
| 958 | ///- Remove the bones after a restart |
|---|
| 959 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'"); |
|---|
| 960 | |
|---|
| 961 | ///- Load the DBC files |
|---|
| 962 | sLog.outString("Initialize data stores..."); |
|---|
| 963 | LoadDBCStores(m_dataPath); |
|---|
| 964 | DetectDBCLang(); |
|---|
| 965 | |
|---|
| 966 | sLog.outString( "Loading InstanceTemplate" ); |
|---|
| 967 | objmgr.LoadInstanceTemplate(); |
|---|
| 968 | |
|---|
| 969 | sLog.outString( "Loading SkillLineAbilityMultiMap Data..." ); |
|---|
| 970 | spellmgr.LoadSkillLineAbilityMap(); |
|---|
| 971 | |
|---|
| 972 | ///- Clean up and pack instances |
|---|
| 973 | sLog.outString( "Cleaning up instances..." ); |
|---|
| 974 | sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables |
|---|
| 975 | |
|---|
| 976 | sLog.outString( "Packing instances..." ); |
|---|
| 977 | sInstanceSaveManager.PackInstances(); |
|---|
| 978 | |
|---|
| 979 | sLog.outString( "Loading Localization strings..." ); |
|---|
| 980 | objmgr.LoadCreatureLocales(); |
|---|
| 981 | objmgr.LoadGameObjectLocales(); |
|---|
| 982 | objmgr.LoadItemLocales(); |
|---|
| 983 | objmgr.LoadQuestLocales(); |
|---|
| 984 | objmgr.LoadNpcTextLocales(); |
|---|
| 985 | objmgr.LoadPageTextLocales(); |
|---|
| 986 | objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) |
|---|
| 987 | |
|---|
| 988 | sLog.outString( "Loading Page Texts..." ); |
|---|
| 989 | objmgr.LoadPageTexts(); |
|---|
| 990 | |
|---|
| 991 | sLog.outString( "Loading Player info in cache..." ); |
|---|
| 992 | objmgr.LoadPlayerInfoInCache(); |
|---|
| 993 | |
|---|
| 994 | sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts |
|---|
| 995 | objmgr.LoadGameobjectInfo(); |
|---|
| 996 | |
|---|
| 997 | sLog.outString( "Loading Spell Chain Data..." ); |
|---|
| 998 | spellmgr.LoadSpellChains(); |
|---|
| 999 | |
|---|
| 1000 | sLog.outString( "Loading Spell Elixir types..." ); |
|---|
| 1001 | spellmgr.LoadSpellElixirs(); |
|---|
| 1002 | |
|---|
| 1003 | sLog.outString( "Loading Spell Learn Skills..." ); |
|---|
| 1004 | spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains |
|---|
| 1005 | |
|---|
| 1006 | sLog.outString( "Loading Spell Learn Spells..." ); |
|---|
| 1007 | spellmgr.LoadSpellLearnSpells(); |
|---|
| 1008 | |
|---|
| 1009 | sLog.outString( "Loading Spell Proc Event conditions..." ); |
|---|
| 1010 | spellmgr.LoadSpellProcEvents(); |
|---|
| 1011 | |
|---|
| 1012 | sLog.outString( "Loading Aggro Spells Definitions..."); |
|---|
| 1013 | spellmgr.LoadSpellThreats(); |
|---|
| 1014 | |
|---|
| 1015 | sLog.outString( "Loading NPC Texts..." ); |
|---|
| 1016 | objmgr.LoadGossipText(); |
|---|
| 1017 | |
|---|
| 1018 | sLog.outString( "Loading Item Random Enchantments Table..." ); |
|---|
| 1019 | LoadRandomEnchantmentsTable(); |
|---|
| 1020 | |
|---|
| 1021 | sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts |
|---|
| 1022 | objmgr.LoadItemPrototypes(); |
|---|
| 1023 | |
|---|
| 1024 | sLog.outString( "Loading Item Texts..." ); |
|---|
| 1025 | objmgr.LoadItemTexts(); |
|---|
| 1026 | |
|---|
| 1027 | sLog.outString( "Loading Creature Model Based Info Data..." ); |
|---|
| 1028 | objmgr.LoadCreatureModelInfo(); |
|---|
| 1029 | |
|---|
| 1030 | sLog.outString( "Loading Equipment templates..."); |
|---|
| 1031 | objmgr.LoadEquipmentTemplates(); |
|---|
| 1032 | |
|---|
| 1033 | sLog.outString( "Loading Creature templates..." ); |
|---|
| 1034 | objmgr.LoadCreatureTemplates(); |
|---|
| 1035 | |
|---|
| 1036 | sLog.outString( "Loading SpellsScriptTarget..."); |
|---|
| 1037 | spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo |
|---|
| 1038 | |
|---|
| 1039 | sLog.outString( "Loading Creature Reputation OnKill Data..." ); |
|---|
| 1040 | objmgr.LoadReputationOnKill(); |
|---|
| 1041 | |
|---|
| 1042 | sLog.outString( "Loading Pet Create Spells..." ); |
|---|
| 1043 | objmgr.LoadPetCreateSpells(); |
|---|
| 1044 | |
|---|
| 1045 | sLog.outString( "Loading Creature Data..." ); |
|---|
| 1046 | objmgr.LoadCreatures(); |
|---|
| 1047 | |
|---|
| 1048 | sLog.outString( "Loading Creature Addon Data..." ); |
|---|
| 1049 | objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() |
|---|
| 1050 | |
|---|
| 1051 | sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances() |
|---|
| 1052 | objmgr.LoadCreatureRespawnTimes(); |
|---|
| 1053 | |
|---|
| 1054 | sLog.outString( "Loading Gameobject Data..." ); |
|---|
| 1055 | objmgr.LoadGameobjects(); |
|---|
| 1056 | |
|---|
| 1057 | sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() |
|---|
| 1058 | objmgr.LoadGameobjectRespawnTimes(); |
|---|
| 1059 | |
|---|
| 1060 | sLog.outString( "Loading Game Event Data..."); |
|---|
| 1061 | gameeventmgr.LoadFromDB(); |
|---|
| 1062 | |
|---|
| 1063 | sLog.outString( "Loading Weather Data..." ); |
|---|
| 1064 | objmgr.LoadWeatherZoneChances(); |
|---|
| 1065 | |
|---|
| 1066 | sLog.outString( "Loading Quests..." ); |
|---|
| 1067 | objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables |
|---|
| 1068 | |
|---|
| 1069 | sLog.outString( "Loading Quests Relations..." ); |
|---|
| 1070 | objmgr.LoadQuestRelations(); // must be after quest load |
|---|
| 1071 | |
|---|
| 1072 | sLog.outString( "Loading AreaTrigger definitions..." ); |
|---|
| 1073 | objmgr.LoadAreaTriggerTeleports(); // must be after item template load |
|---|
| 1074 | |
|---|
| 1075 | sLog.outString( "Loading Quest Area Triggers..." ); |
|---|
| 1076 | objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests |
|---|
| 1077 | |
|---|
| 1078 | sLog.outString( "Loading Tavern Area Triggers..." ); |
|---|
| 1079 | objmgr.LoadTavernAreaTriggers(); |
|---|
| 1080 | |
|---|
| 1081 | sLog.outString( "Loading AreaTrigger script names..." ); |
|---|
| 1082 | objmgr.LoadAreaTriggerScripts(); |
|---|
| 1083 | |
|---|
| 1084 | |
|---|
| 1085 | sLog.outString( "Loading Graveyard-zone links..."); |
|---|
| 1086 | objmgr.LoadGraveyardZones(); |
|---|
| 1087 | |
|---|
| 1088 | sLog.outString( "Loading Spell target coordinates..." ); |
|---|
| 1089 | spellmgr.LoadSpellTargetPositions(); |
|---|
| 1090 | |
|---|
| 1091 | sLog.outString( "Loading SpellAffect definitions..." ); |
|---|
| 1092 | spellmgr.LoadSpellAffects(); |
|---|
| 1093 | |
|---|
| 1094 | sLog.outString( "Loading spell pet auras..." ); |
|---|
| 1095 | spellmgr.LoadSpellPetAuras(); |
|---|
| 1096 | |
|---|
| 1097 | sLog.outString( "Loading player Create Info & Level Stats..." ); |
|---|
| 1098 | objmgr.LoadPlayerInfo(); |
|---|
| 1099 | |
|---|
| 1100 | sLog.outString( "Loading Exploration BaseXP Data..." ); |
|---|
| 1101 | objmgr.LoadExplorationBaseXP(); |
|---|
| 1102 | |
|---|
| 1103 | sLog.outString( "Loading Pet Name Parts..." ); |
|---|
| 1104 | objmgr.LoadPetNames(); |
|---|
| 1105 | |
|---|
| 1106 | sLog.outString( "Loading the max pet number..." ); |
|---|
| 1107 | objmgr.LoadPetNumber(); |
|---|
| 1108 | |
|---|
| 1109 | sLog.outString( "Loading pet level stats..." ); |
|---|
| 1110 | objmgr.LoadPetLevelInfo(); |
|---|
| 1111 | |
|---|
| 1112 | sLog.outString( "Loading Player Corpses..." ); |
|---|
| 1113 | objmgr.LoadCorpses(); |
|---|
| 1114 | |
|---|
| 1115 | sLog.outString( "Loading Disabled Spells..." ); |
|---|
| 1116 | objmgr.LoadSpellDisabledEntrys(); |
|---|
| 1117 | |
|---|
| 1118 | sLog.outString( "Loading Loot Tables..." ); |
|---|
| 1119 | LoadLootTables(); |
|---|
| 1120 | |
|---|
| 1121 | sLog.outString( "Loading Skill Discovery Table..." ); |
|---|
| 1122 | LoadSkillDiscoveryTable(); |
|---|
| 1123 | |
|---|
| 1124 | sLog.outString( "Loading Skill Extra Item Table..." ); |
|---|
| 1125 | LoadSkillExtraItemTable(); |
|---|
| 1126 | |
|---|
| 1127 | sLog.outString( "Loading Skill Fishing base level requirements..." ); |
|---|
| 1128 | objmgr.LoadFishingBaseSkillLevel(); |
|---|
| 1129 | |
|---|
| 1130 | ///- Load dynamic data tables from the database |
|---|
| 1131 | sLog.outString( "Loading Auctions..." ); |
|---|
| 1132 | objmgr.LoadAuctionItems(); |
|---|
| 1133 | objmgr.LoadAuctions(); |
|---|
| 1134 | |
|---|
| 1135 | sLog.outString( "Loading Guilds..." ); |
|---|
| 1136 | objmgr.LoadGuilds(); |
|---|
| 1137 | |
|---|
| 1138 | sLog.outString( "Loading ArenaTeams..." ); |
|---|
| 1139 | objmgr.LoadArenaTeams(); |
|---|
| 1140 | |
|---|
| 1141 | sLog.outString( "Loading Groups..." ); |
|---|
| 1142 | objmgr.LoadGroups(); |
|---|
| 1143 | |
|---|
| 1144 | sLog.outString( "Loading ReservedNames..." ); |
|---|
| 1145 | objmgr.LoadReservedPlayersNames(); |
|---|
| 1146 | |
|---|
| 1147 | sLog.outString( "Loading GameObject for quests..." ); |
|---|
| 1148 | objmgr.LoadGameObjectForQuests(); |
|---|
| 1149 | |
|---|
| 1150 | sLog.outString( "Loading BattleMasters..." ); |
|---|
| 1151 | objmgr.LoadBattleMastersEntry(); |
|---|
| 1152 | |
|---|
| 1153 | sLog.outString( "Loading GameTeleports..." ); |
|---|
| 1154 | objmgr.LoadGameTele(); |
|---|
| 1155 | |
|---|
| 1156 | sLog.outString( "Loading Npc Text Id..." ); |
|---|
| 1157 | objmgr.LoadNpcTextId(); // must be after load Creature and NpcText |
|---|
| 1158 | |
|---|
| 1159 | sLog.outString( "Loading vendors..." ); |
|---|
| 1160 | objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate |
|---|
| 1161 | |
|---|
| 1162 | sLog.outString( "Loading trainers..." ); |
|---|
| 1163 | objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate |
|---|
| 1164 | |
|---|
| 1165 | sLog.outString( "Loading Waypoints..." ); |
|---|
| 1166 | WaypointMgr.Load(); |
|---|
| 1167 | |
|---|
| 1168 | ///- Handle outdated emails (delete/return) |
|---|
| 1169 | sLog.outString( "Returning old mails..." ); |
|---|
| 1170 | objmgr.ReturnOrDeleteOldMails(false); |
|---|
| 1171 | |
|---|
| 1172 | ///- Load and initialize scripts |
|---|
| 1173 | sLog.outString( "Loading Scripts..." ); |
|---|
| 1174 | objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate |
|---|
| 1175 | objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate |
|---|
| 1176 | objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) |
|---|
| 1177 | objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) |
|---|
| 1178 | objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) |
|---|
| 1179 | |
|---|
| 1180 | sLog.outString( "Initializing Scripts..." ); |
|---|
| 1181 | if(!LoadScriptingModule()) |
|---|
| 1182 | exit(1); |
|---|
| 1183 | |
|---|
| 1184 | ///- Initialize game time and timers |
|---|
| 1185 | sLog.outString( "DEBUG:: Initialize game time and timers" ); |
|---|
| 1186 | m_gameTime = time(NULL); |
|---|
| 1187 | m_startTime=m_gameTime; |
|---|
| 1188 | |
|---|
| 1189 | tm local; |
|---|
| 1190 | time_t curr; |
|---|
| 1191 | time(&curr); |
|---|
| 1192 | local=*(localtime(&curr)); // dereference and assign |
|---|
| 1193 | char isoDate[128]; |
|---|
| 1194 | sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d", |
|---|
| 1195 | local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); |
|---|
| 1196 | |
|---|
| 1197 | WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime ); |
|---|
| 1198 | |
|---|
| 1199 | m_timers[WUPDATE_OBJECTS].SetInterval(0); |
|---|
| 1200 | m_timers[WUPDATE_SESSIONS].SetInterval(0); |
|---|
| 1201 | m_timers[WUPDATE_WEATHERS].SetInterval(1000); |
|---|
| 1202 | m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute |
|---|
| 1203 | m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); |
|---|
| 1204 | //Update "uptime" table based on configuration entry in minutes. |
|---|
| 1205 | m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes |
|---|
| 1206 | |
|---|
| 1207 | //to set mailtimer to return mails every day between 4 and 5 am |
|---|
| 1208 | //mailtimer is increased when updating auctions |
|---|
| 1209 | //one second is 1000 -(tested on win system) |
|---|
| 1210 | mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); |
|---|
| 1211 | //1440 |
|---|
| 1212 | mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); |
|---|
| 1213 | sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); |
|---|
| 1214 | |
|---|
| 1215 | ///- Initilize static helper structures |
|---|
| 1216 | AIRegistry::Initialize(); |
|---|
| 1217 | WaypointMovementGenerator<Creature>::Initialize(); |
|---|
| 1218 | Player::InitVisibleBits(); |
|---|
| 1219 | |
|---|
| 1220 | ///- Initialize MapManager |
|---|
| 1221 | sLog.outString( "Starting Map System" ); |
|---|
| 1222 | MapManager::Instance().Initialize(); |
|---|
| 1223 | |
|---|
| 1224 | ///- Initialize Battlegrounds |
|---|
| 1225 | sLog.outString( "Starting BattleGround System" ); |
|---|
| 1226 | sBattleGroundMgr.CreateInitialBattleGrounds(); |
|---|
| 1227 | sBattleGroundMgr.InitAutomaticArenaPointDistribution(); |
|---|
| 1228 | |
|---|
| 1229 | ///- Initialize outdoor pvp |
|---|
| 1230 | sLog.outString( "Starting Outdoor PvP System" ); |
|---|
| 1231 | sOutdoorPvPMgr.InitOutdoorPvP(); |
|---|
| 1232 | |
|---|
| 1233 | //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager |
|---|
| 1234 | sLog.outString( "Loading Transports..." ); |
|---|
| 1235 | MapManager::Instance().LoadTransports(); |
|---|
| 1236 | |
|---|
| 1237 | sLog.outString("Deleting expired bans..." ); |
|---|
| 1238 | loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); |
|---|
| 1239 | |
|---|
| 1240 | sLog.outString("Calculate next daily quest reset time..." ); |
|---|
| 1241 | InitDailyQuestResetTime(); |
|---|
| 1242 | |
|---|
| 1243 | sLog.outString("Starting Game Event system..." ); |
|---|
| 1244 | uint32 nextGameEvent = gameeventmgr.Initialize(); |
|---|
| 1245 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event |
|---|
| 1246 | |
|---|
| 1247 | sLog.outString( "WORLD: World initialized" ); |
|---|
| 1248 | } |
|---|
| 1249 | void World::DetectDBCLang() |
|---|
| 1250 | { |
|---|
| 1251 | uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); |
|---|
| 1252 | |
|---|
| 1253 | if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) |
|---|
| 1254 | { |
|---|
| 1255 | sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); |
|---|
| 1256 | m_lang_confid = LOCALE_enUS; |
|---|
| 1257 | } |
|---|
| 1258 | |
|---|
| 1259 | ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); |
|---|
| 1260 | |
|---|
| 1261 | std::string availableLocalsStr; |
|---|
| 1262 | |
|---|
| 1263 | int default_locale = MAX_LOCALE; |
|---|
| 1264 | for (int i = MAX_LOCALE-1; i >= 0; --i) |
|---|
| 1265 | { |
|---|
| 1266 | if ( strlen(race->name[i]) > 0) // check by race names |
|---|
| 1267 | { |
|---|
| 1268 | default_locale = i; |
|---|
| 1269 | m_availableDbcLocaleMask |= (1 << i); |
|---|
| 1270 | availableLocalsStr += localeNames[i]; |
|---|
| 1271 | availableLocalsStr += " "; |
|---|
| 1272 | } |
|---|
| 1273 | } |
|---|
| 1274 | |
|---|
| 1275 | if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && |
|---|
| 1276 | (m_availableDbcLocaleMask & (1 << m_lang_confid)) ) |
|---|
| 1277 | { |
|---|
| 1278 | default_locale = m_lang_confid; |
|---|
| 1279 | } |
|---|
| 1280 | |
|---|
| 1281 | if(default_locale >= MAX_LOCALE) |
|---|
| 1282 | { |
|---|
| 1283 | sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); |
|---|
| 1284 | exit(1); |
|---|
| 1285 | } |
|---|
| 1286 | |
|---|
| 1287 | m_defaultDbcLocale = LocaleConstant(default_locale); |
|---|
| 1288 | |
|---|
| 1289 | sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); |
|---|
| 1290 | } |
|---|
| 1291 | |
|---|
| 1292 | /// Update the World ! |
|---|
| 1293 | void World::Update(time_t diff) |
|---|
| 1294 | { |
|---|
| 1295 | ///- Update the different timers |
|---|
| 1296 | for(int i = 0; i < WUPDATE_COUNT; i++) |
|---|
| 1297 | if(m_timers[i].GetCurrent()>=0) |
|---|
| 1298 | m_timers[i].Update(diff); |
|---|
| 1299 | else m_timers[i].SetCurrent(0); |
|---|
| 1300 | |
|---|
| 1301 | ///- Update the game time and check for shutdown time |
|---|
| 1302 | _UpdateGameTime(); |
|---|
| 1303 | |
|---|
| 1304 | /// Handle daily quests reset time |
|---|
| 1305 | if(m_gameTime > m_NextDailyQuestReset) |
|---|
| 1306 | { |
|---|
| 1307 | ResetDailyQuests(); |
|---|
| 1308 | m_NextDailyQuestReset += DAY; |
|---|
| 1309 | } |
|---|
| 1310 | |
|---|
| 1311 | /// <ul><li> Handle auctions when the timer has passed |
|---|
| 1312 | if (m_timers[WUPDATE_AUCTIONS].Passed()) |
|---|
| 1313 | { |
|---|
| 1314 | m_timers[WUPDATE_AUCTIONS].Reset(); |
|---|
| 1315 | |
|---|
| 1316 | ///- Update mails (return old mails with item, or delete them) |
|---|
| 1317 | //(tested... works on win) |
|---|
| 1318 | if (++mail_timer > mail_timer_expires) |
|---|
| 1319 | { |
|---|
| 1320 | mail_timer = 0; |
|---|
| 1321 | objmgr.ReturnOrDeleteOldMails(true); |
|---|
| 1322 | } |
|---|
| 1323 | |
|---|
| 1324 | AuctionHouseObject* AuctionMap; |
|---|
| 1325 | for (int i = 0; i < 3; i++) |
|---|
| 1326 | { |
|---|
| 1327 | switch (i) |
|---|
| 1328 | { |
|---|
| 1329 | case 0: |
|---|
| 1330 | AuctionMap = objmgr.GetAuctionsMap( 6 );//horde |
|---|
| 1331 | break; |
|---|
| 1332 | case 1: |
|---|
| 1333 | AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance |
|---|
| 1334 | break; |
|---|
| 1335 | case 2: |
|---|
| 1336 | AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral |
|---|
| 1337 | break; |
|---|
| 1338 | } |
|---|
| 1339 | |
|---|
| 1340 | ///- Handle expired auctions |
|---|
| 1341 | AuctionHouseObject::AuctionEntryMap::iterator itr,next; |
|---|
| 1342 | for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next) |
|---|
| 1343 | { |
|---|
| 1344 | next = itr; |
|---|
| 1345 | ++next; |
|---|
| 1346 | if (m_gameTime > (itr->second->time)) |
|---|
| 1347 | { |
|---|
| 1348 | ///- Either cancel the auction if there was no bidder |
|---|
| 1349 | if (itr->second->bidder == 0) |
|---|
| 1350 | { |
|---|
| 1351 | objmgr.SendAuctionExpiredMail( itr->second ); |
|---|
| 1352 | } |
|---|
| 1353 | ///- Or perform the transaction |
|---|
| 1354 | else |
|---|
| 1355 | { |
|---|
| 1356 | //we should send an "item sold" message if the seller is online |
|---|
| 1357 | //we send the item to the winner |
|---|
| 1358 | //we send the money to the seller |
|---|
| 1359 | objmgr.SendAuctionSuccessfulMail( itr->second ); |
|---|
| 1360 | objmgr.SendAuctionWonMail( itr->second ); |
|---|
| 1361 | } |
|---|
| 1362 | |
|---|
| 1363 | ///- In any case clear the auction |
|---|
| 1364 | //No SQL injection (Id is integer) |
|---|
| 1365 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id); |
|---|
| 1366 | objmgr.RemoveAItem(itr->second->item_guidlow); |
|---|
| 1367 | delete itr->second; |
|---|
| 1368 | AuctionMap->RemoveAuction(itr->first); |
|---|
| 1369 | } |
|---|
| 1370 | } |
|---|
| 1371 | } |
|---|
| 1372 | } |
|---|
| 1373 | |
|---|
| 1374 | /// <li> Handle session updates when the timer has passed |
|---|
| 1375 | if (m_timers[WUPDATE_SESSIONS].Passed()) |
|---|
| 1376 | { |
|---|
| 1377 | m_timers[WUPDATE_SESSIONS].Reset(); |
|---|
| 1378 | |
|---|
| 1379 | UpdateSessions(diff); |
|---|
| 1380 | } |
|---|
| 1381 | |
|---|
| 1382 | /// <li> Handle weather updates when the timer has passed |
|---|
| 1383 | if (m_timers[WUPDATE_WEATHERS].Passed()) |
|---|
| 1384 | { |
|---|
| 1385 | m_timers[WUPDATE_WEATHERS].Reset(); |
|---|
| 1386 | |
|---|
| 1387 | ///- Send an update signal to Weather objects |
|---|
| 1388 | WeatherMap::iterator itr, next; |
|---|
| 1389 | for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) |
|---|
| 1390 | { |
|---|
| 1391 | next = itr; |
|---|
| 1392 | ++next; |
|---|
| 1393 | |
|---|
| 1394 | ///- and remove Weather objects for zones with no player |
|---|
| 1395 | //As interval > WorldTick |
|---|
| 1396 | if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) |
|---|
| 1397 | { |
|---|
| 1398 | delete itr->second; |
|---|
| 1399 | m_weathers.erase(itr); |
|---|
| 1400 | } |
|---|
| 1401 | } |
|---|
| 1402 | } |
|---|
| 1403 | /// <li> Update uptime table |
|---|
| 1404 | if (m_timers[WUPDATE_UPTIME].Passed()) |
|---|
| 1405 | { |
|---|
| 1406 | uint32 tmpDiff = (m_gameTime - m_startTime); |
|---|
| 1407 | uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); |
|---|
| 1408 | |
|---|
| 1409 | m_timers[WUPDATE_UPTIME].Reset(); |
|---|
| 1410 | WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime)); |
|---|
| 1411 | } |
|---|
| 1412 | |
|---|
| 1413 | /// <li> Handle all other objects |
|---|
| 1414 | if (m_timers[WUPDATE_OBJECTS].Passed()) |
|---|
| 1415 | { |
|---|
| 1416 | m_timers[WUPDATE_OBJECTS].Reset(); |
|---|
| 1417 | ///- Update objects when the timer has passed (maps, transport, creatures,...) |
|---|
| 1418 | MapManager::Instance().Update(diff); // As interval = 0 |
|---|
| 1419 | |
|---|
| 1420 | ///- Process necessary scripts |
|---|
| 1421 | if (!m_scriptSchedule.empty()) |
|---|
| 1422 | ScriptsProcess(); |
|---|
| 1423 | |
|---|
| 1424 | sBattleGroundMgr.Update(diff); |
|---|
| 1425 | |
|---|
| 1426 | sOutdoorPvPMgr.Update(diff); |
|---|
| 1427 | } |
|---|
| 1428 | |
|---|
| 1429 | // execute callbacks from sql queries that were queued recently |
|---|
| 1430 | UpdateResultQueue(); |
|---|
| 1431 | |
|---|
| 1432 | ///- Erase corpses once every 20 minutes |
|---|
| 1433 | if (m_timers[WUPDATE_CORPSES].Passed()) |
|---|
| 1434 | { |
|---|
| 1435 | m_timers[WUPDATE_CORPSES].Reset(); |
|---|
| 1436 | |
|---|
| 1437 | CorpsesErase(); |
|---|
| 1438 | } |
|---|
| 1439 | |
|---|
| 1440 | ///- Process Game events when necessary |
|---|
| 1441 | if (m_timers[WUPDATE_EVENTS].Passed()) |
|---|
| 1442 | { |
|---|
| 1443 | m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed |
|---|
| 1444 | uint32 nextGameEvent = gameeventmgr.Update(); |
|---|
| 1445 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); |
|---|
| 1446 | m_timers[WUPDATE_EVENTS].Reset(); |
|---|
| 1447 | } |
|---|
| 1448 | |
|---|
| 1449 | MapManager::Instance().DoDelayedMovesAndRemoves(); ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" |
|---|
| 1450 | |
|---|
| 1451 | // update the instance reset times |
|---|
| 1452 | sInstanceSaveManager.Update(); |
|---|
| 1453 | |
|---|
| 1454 | // And last, but not least handle the issued cli commands |
|---|
| 1455 | ProcessCliCommands(); |
|---|
| 1456 | } |
|---|
| 1457 | |
|---|
| 1458 | void World::ForceGameEventUpdate() |
|---|
| 1459 | { |
|---|
| 1460 | m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed |
|---|
| 1461 | uint32 nextGameEvent = gameeventmgr.Update(); |
|---|
| 1462 | m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); |
|---|
| 1463 | m_timers[WUPDATE_EVENTS].Reset(); |
|---|
| 1464 | } |
|---|
| 1465 | |
|---|
| 1466 | /// Put scripts in the execution queue |
|---|
| 1467 | void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) |
|---|
| 1468 | { |
|---|
| 1469 | ///- Find the script map |
|---|
| 1470 | ScriptMapMap::const_iterator s = scripts.find(id); |
|---|
| 1471 | if (s == scripts.end()) |
|---|
| 1472 | return; |
|---|
| 1473 | |
|---|
| 1474 | // prepare static data |
|---|
| 1475 | uint64 sourceGUID = source->GetGUID(); |
|---|
| 1476 | uint64 targetGUID = target ? target->GetGUID() : (uint64)0; |
|---|
| 1477 | uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; |
|---|
| 1478 | |
|---|
| 1479 | ///- Schedule script execution for all scripts in the script map |
|---|
| 1480 | ScriptMap const *s2 = &(s->second); |
|---|
| 1481 | bool immedScript = false; |
|---|
| 1482 | for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) |
|---|
| 1483 | { |
|---|
| 1484 | ScriptAction sa; |
|---|
| 1485 | sa.sourceGUID = sourceGUID; |
|---|
| 1486 | sa.targetGUID = targetGUID; |
|---|
| 1487 | sa.ownerGUID = ownerGUID; |
|---|
| 1488 | |
|---|
| 1489 | sa.script = &iter->second; |
|---|
| 1490 | m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa)); |
|---|
| 1491 | if (iter->first == 0) |
|---|
| 1492 | immedScript = true; |
|---|
| 1493 | } |
|---|
| 1494 | ///- If one of the effects should be immediate, launch the script execution |
|---|
| 1495 | if (immedScript) |
|---|
| 1496 | ScriptsProcess(); |
|---|
| 1497 | } |
|---|
| 1498 | |
|---|
| 1499 | void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) |
|---|
| 1500 | { |
|---|
| 1501 | // NOTE: script record _must_ exist until command executed |
|---|
| 1502 | |
|---|
| 1503 | // prepare static data |
|---|
| 1504 | uint64 sourceGUID = source->GetGUID(); |
|---|
| 1505 | uint64 targetGUID = target ? target->GetGUID() : (uint64)0; |
|---|
| 1506 | uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; |
|---|
| 1507 | |
|---|
| 1508 | ScriptAction sa; |
|---|
| 1509 | sa.sourceGUID = sourceGUID; |
|---|
| 1510 | sa.targetGUID = targetGUID; |
|---|
| 1511 | sa.ownerGUID = ownerGUID; |
|---|
| 1512 | |
|---|
| 1513 | sa.script = &script; |
|---|
| 1514 | m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa)); |
|---|
| 1515 | |
|---|
| 1516 | ///- If effects should be immediate, launch the script execution |
|---|
| 1517 | if(delay == 0) |
|---|
| 1518 | ScriptsProcess(); |
|---|
| 1519 | } |
|---|
| 1520 | |
|---|
| 1521 | /// Process queued scripts |
|---|
| 1522 | void World::ScriptsProcess() |
|---|
| 1523 | { |
|---|
| 1524 | if (m_scriptSchedule.empty()) |
|---|
| 1525 | return; |
|---|
| 1526 | |
|---|
| 1527 | ///- Process overdue queued scripts |
|---|
| 1528 | std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin(); |
|---|
| 1529 | // ok as multimap is a *sorted* associative container |
|---|
| 1530 | while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime)) |
|---|
| 1531 | { |
|---|
| 1532 | ScriptAction const& step = iter->second; |
|---|
| 1533 | |
|---|
| 1534 | Object* source = NULL; |
|---|
| 1535 | |
|---|
| 1536 | if(step.sourceGUID) |
|---|
| 1537 | { |
|---|
| 1538 | switch(GUID_HIPART(step.sourceGUID)) |
|---|
| 1539 | { |
|---|
| 1540 | case HIGHGUID_ITEM: |
|---|
| 1541 | // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM |
|---|
| 1542 | { |
|---|
| 1543 | Player* player = HashMapHolder<Player>::Find(step.ownerGUID); |
|---|
| 1544 | if(player) |
|---|
| 1545 | source = player->GetItemByGuid(step.sourceGUID); |
|---|
| 1546 | break; |
|---|
| 1547 | } |
|---|
| 1548 | case HIGHGUID_UNIT: |
|---|
| 1549 | source = HashMapHolder<Creature>::Find(step.sourceGUID); |
|---|
| 1550 | break; |
|---|
| 1551 | case HIGHGUID_PET: |
|---|
| 1552 | source = HashMapHolder<Pet>::Find(step.sourceGUID); |
|---|
| 1553 | break; |
|---|
| 1554 | case HIGHGUID_PLAYER: |
|---|
| 1555 | source = HashMapHolder<Player>::Find(step.sourceGUID); |
|---|
| 1556 | break; |
|---|
| 1557 | case HIGHGUID_GAMEOBJECT: |
|---|
| 1558 | source = HashMapHolder<GameObject>::Find(step.sourceGUID); |
|---|
| 1559 | break; |
|---|
| 1560 | case HIGHGUID_CORPSE: |
|---|
| 1561 | source = HashMapHolder<Corpse>::Find(step.sourceGUID); |
|---|
| 1562 | break; |
|---|
| 1563 | default: |
|---|
| 1564 | sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); |
|---|
| 1565 | break; |
|---|
| 1566 | } |
|---|
| 1567 | } |
|---|
| 1568 | |
|---|
| 1569 | Object* target = NULL; |
|---|
| 1570 | |
|---|
| 1571 | if(step.targetGUID) |
|---|
| 1572 | { |
|---|
| 1573 | switch(GUID_HIPART(step.targetGUID)) |
|---|
| 1574 | { |
|---|
| 1575 | case HIGHGUID_UNIT: |
|---|
| 1576 | target = HashMapHolder<Creature>::Find(step.targetGUID); |
|---|
| 1577 | break; |
|---|
| 1578 | case HIGHGUID_PET: |
|---|
| 1579 | target = HashMapHolder<Pet>::Find(step.targetGUID); |
|---|
| 1580 | break; |
|---|
| 1581 | case HIGHGUID_PLAYER: // empty GUID case also |
|---|
| 1582 | target = HashMapHolder<Player>::Find(step.targetGUID); |
|---|
| 1583 | break; |
|---|
| 1584 | case HIGHGUID_GAMEOBJECT: |
|---|
| 1585 | target = HashMapHolder<GameObject>::Find(step.targetGUID); |
|---|
| 1586 | break; |
|---|
| 1587 | case HIGHGUID_CORPSE: |
|---|
| 1588 | target = HashMapHolder<Corpse>::Find(step.targetGUID); |
|---|
| 1589 | break; |
|---|
| 1590 | default: |
|---|
| 1591 | sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); |
|---|
| 1592 | break; |
|---|
| 1593 | } |
|---|
| 1594 | } |
|---|
| 1595 | |
|---|
| 1596 | switch (step.script->command) |
|---|
| 1597 | { |
|---|
| 1598 | case SCRIPT_COMMAND_TALK: |
|---|
| 1599 | { |
|---|
| 1600 | if(!source) |
|---|
| 1601 | { |
|---|
| 1602 | sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); |
|---|
| 1603 | break; |
|---|
| 1604 | } |
|---|
| 1605 | |
|---|
| 1606 | if(source->GetTypeId()!=TYPEID_UNIT) |
|---|
| 1607 | { |
|---|
| 1608 | sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1609 | break; |
|---|
| 1610 | } |
|---|
| 1611 | if(step.script->datalong > 3) |
|---|
| 1612 | { |
|---|
| 1613 | sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong); |
|---|
| 1614 | break; |
|---|
| 1615 | } |
|---|
| 1616 | |
|---|
| 1617 | uint64 unit_target = target ? target->GetGUID() : 0; |
|---|
| 1618 | |
|---|
| 1619 | //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text |
|---|
| 1620 | switch(step.script->datalong) |
|---|
| 1621 | { |
|---|
| 1622 | case 0: // Say |
|---|
| 1623 | ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); |
|---|
| 1624 | break; |
|---|
| 1625 | case 1: // Whisper |
|---|
| 1626 | if(!unit_target) |
|---|
| 1627 | { |
|---|
| 1628 | sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); |
|---|
| 1629 | break; |
|---|
| 1630 | } |
|---|
| 1631 | ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target); |
|---|
| 1632 | break; |
|---|
| 1633 | case 2: // Yell |
|---|
| 1634 | ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); |
|---|
| 1635 | break; |
|---|
| 1636 | case 3: // Emote text |
|---|
| 1637 | ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target); |
|---|
| 1638 | break; |
|---|
| 1639 | default: |
|---|
| 1640 | break; // must be already checked at load |
|---|
| 1641 | } |
|---|
| 1642 | break; |
|---|
| 1643 | } |
|---|
| 1644 | |
|---|
| 1645 | case SCRIPT_COMMAND_EMOTE: |
|---|
| 1646 | if(!source) |
|---|
| 1647 | { |
|---|
| 1648 | sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); |
|---|
| 1649 | break; |
|---|
| 1650 | } |
|---|
| 1651 | |
|---|
| 1652 | if(source->GetTypeId()!=TYPEID_UNIT) |
|---|
| 1653 | { |
|---|
| 1654 | sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1655 | break; |
|---|
| 1656 | } |
|---|
| 1657 | |
|---|
| 1658 | ((Creature *)source)->HandleEmoteCommand(step.script->datalong); |
|---|
| 1659 | break; |
|---|
| 1660 | case SCRIPT_COMMAND_FIELD_SET: |
|---|
| 1661 | if(!source) |
|---|
| 1662 | { |
|---|
| 1663 | sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); |
|---|
| 1664 | break; |
|---|
| 1665 | } |
|---|
| 1666 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
|---|
| 1667 | { |
|---|
| 1668 | sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", |
|---|
| 1669 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
|---|
| 1670 | break; |
|---|
| 1671 | } |
|---|
| 1672 | |
|---|
| 1673 | source->SetUInt32Value(step.script->datalong, step.script->datalong2); |
|---|
| 1674 | break; |
|---|
| 1675 | case SCRIPT_COMMAND_MOVE_TO: |
|---|
| 1676 | if(!source) |
|---|
| 1677 | { |
|---|
| 1678 | sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); |
|---|
| 1679 | break; |
|---|
| 1680 | } |
|---|
| 1681 | |
|---|
| 1682 | if(source->GetTypeId()!=TYPEID_UNIT) |
|---|
| 1683 | { |
|---|
| 1684 | sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1685 | break; |
|---|
| 1686 | } |
|---|
| 1687 | ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); |
|---|
| 1688 | MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); |
|---|
| 1689 | break; |
|---|
| 1690 | case SCRIPT_COMMAND_FLAG_SET: |
|---|
| 1691 | if(!source) |
|---|
| 1692 | { |
|---|
| 1693 | sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); |
|---|
| 1694 | break; |
|---|
| 1695 | } |
|---|
| 1696 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
|---|
| 1697 | { |
|---|
| 1698 | sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", |
|---|
| 1699 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
|---|
| 1700 | break; |
|---|
| 1701 | } |
|---|
| 1702 | |
|---|
| 1703 | source->SetFlag(step.script->datalong, step.script->datalong2); |
|---|
| 1704 | break; |
|---|
| 1705 | case SCRIPT_COMMAND_FLAG_REMOVE: |
|---|
| 1706 | if(!source) |
|---|
| 1707 | { |
|---|
| 1708 | sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); |
|---|
| 1709 | break; |
|---|
| 1710 | } |
|---|
| 1711 | if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) |
|---|
| 1712 | { |
|---|
| 1713 | sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", |
|---|
| 1714 | step.script->datalong,source->GetValuesCount(),source->GetTypeId()); |
|---|
| 1715 | break; |
|---|
| 1716 | } |
|---|
| 1717 | |
|---|
| 1718 | source->RemoveFlag(step.script->datalong, step.script->datalong2); |
|---|
| 1719 | break; |
|---|
| 1720 | |
|---|
| 1721 | case SCRIPT_COMMAND_TELEPORT_TO: |
|---|
| 1722 | { |
|---|
| 1723 | // accept player in any one from target/source arg |
|---|
| 1724 | if (!target && !source) |
|---|
| 1725 | { |
|---|
| 1726 | sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); |
|---|
| 1727 | break; |
|---|
| 1728 | } |
|---|
| 1729 | |
|---|
| 1730 | // must be only Player |
|---|
| 1731 | if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) |
|---|
| 1732 | { |
|---|
| 1733 | sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); |
|---|
| 1734 | break; |
|---|
| 1735 | } |
|---|
| 1736 | |
|---|
| 1737 | Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; |
|---|
| 1738 | |
|---|
| 1739 | pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); |
|---|
| 1740 | break; |
|---|
| 1741 | } |
|---|
| 1742 | |
|---|
| 1743 | case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: |
|---|
| 1744 | { |
|---|
| 1745 | if(!step.script->datalong) // creature not specified |
|---|
| 1746 | { |
|---|
| 1747 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); |
|---|
| 1748 | break; |
|---|
| 1749 | } |
|---|
| 1750 | |
|---|
| 1751 | if(!source) |
|---|
| 1752 | { |
|---|
| 1753 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); |
|---|
| 1754 | break; |
|---|
| 1755 | } |
|---|
| 1756 | |
|---|
| 1757 | WorldObject* summoner = dynamic_cast<WorldObject*>(source); |
|---|
| 1758 | |
|---|
| 1759 | if(!summoner) |
|---|
| 1760 | { |
|---|
| 1761 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1762 | break; |
|---|
| 1763 | } |
|---|
| 1764 | |
|---|
| 1765 | float x = step.script->x; |
|---|
| 1766 | float y = step.script->y; |
|---|
| 1767 | float z = step.script->z; |
|---|
| 1768 | float o = step.script->o; |
|---|
| 1769 | |
|---|
| 1770 | Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); |
|---|
| 1771 | if (!pCreature) |
|---|
| 1772 | { |
|---|
| 1773 | sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); |
|---|
| 1774 | break; |
|---|
| 1775 | } |
|---|
| 1776 | |
|---|
| 1777 | break; |
|---|
| 1778 | } |
|---|
| 1779 | |
|---|
| 1780 | case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: |
|---|
| 1781 | { |
|---|
| 1782 | if(!step.script->datalong) // gameobject not specified |
|---|
| 1783 | { |
|---|
| 1784 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); |
|---|
| 1785 | break; |
|---|
| 1786 | } |
|---|
| 1787 | |
|---|
| 1788 | if(!source) |
|---|
| 1789 | { |
|---|
| 1790 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); |
|---|
| 1791 | break; |
|---|
| 1792 | } |
|---|
| 1793 | |
|---|
| 1794 | WorldObject* summoner = dynamic_cast<WorldObject*>(source); |
|---|
| 1795 | |
|---|
| 1796 | if(!summoner) |
|---|
| 1797 | { |
|---|
| 1798 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1799 | break; |
|---|
| 1800 | } |
|---|
| 1801 | |
|---|
| 1802 | GameObject *go = NULL; |
|---|
| 1803 | int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; |
|---|
| 1804 | |
|---|
| 1805 | CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); |
|---|
| 1806 | Cell cell(p); |
|---|
| 1807 | cell.data.Part.reserved = ALL_DISTRICT; |
|---|
| 1808 | |
|---|
| 1809 | Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); |
|---|
| 1810 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(go,go_check); |
|---|
| 1811 | |
|---|
| 1812 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
|---|
| 1813 | CellLock<GridReadGuard> cell_lock(cell, p); |
|---|
| 1814 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner)); |
|---|
| 1815 | |
|---|
| 1816 | if ( !go ) |
|---|
| 1817 | { |
|---|
| 1818 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); |
|---|
| 1819 | break; |
|---|
| 1820 | } |
|---|
| 1821 | |
|---|
| 1822 | if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || |
|---|
| 1823 | go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || |
|---|
| 1824 | go->GetGoType()==GAMEOBJECT_TYPE_DOOR || |
|---|
| 1825 | go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || |
|---|
| 1826 | go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) |
|---|
| 1827 | { |
|---|
| 1828 | sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); |
|---|
| 1829 | break; |
|---|
| 1830 | } |
|---|
| 1831 | |
|---|
| 1832 | if( go->isSpawned() ) |
|---|
| 1833 | break; //gameobject already spawned |
|---|
| 1834 | |
|---|
| 1835 | go->SetLootState(GO_READY); |
|---|
| 1836 | go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds |
|---|
| 1837 | |
|---|
| 1838 | MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go); |
|---|
| 1839 | break; |
|---|
| 1840 | } |
|---|
| 1841 | case SCRIPT_COMMAND_OPEN_DOOR: |
|---|
| 1842 | { |
|---|
| 1843 | if(!step.script->datalong) // door not specified |
|---|
| 1844 | { |
|---|
| 1845 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); |
|---|
| 1846 | break; |
|---|
| 1847 | } |
|---|
| 1848 | |
|---|
| 1849 | if(!source) |
|---|
| 1850 | { |
|---|
| 1851 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); |
|---|
| 1852 | break; |
|---|
| 1853 | } |
|---|
| 1854 | |
|---|
| 1855 | if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) |
|---|
| 1856 | { |
|---|
| 1857 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1858 | break; |
|---|
| 1859 | } |
|---|
| 1860 | |
|---|
| 1861 | Unit* caster = (Unit*)source; |
|---|
| 1862 | |
|---|
| 1863 | GameObject *door = NULL; |
|---|
| 1864 | int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; |
|---|
| 1865 | |
|---|
| 1866 | CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); |
|---|
| 1867 | Cell cell(p); |
|---|
| 1868 | cell.data.Part.reserved = ALL_DISTRICT; |
|---|
| 1869 | |
|---|
| 1870 | Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); |
|---|
| 1871 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); |
|---|
| 1872 | |
|---|
| 1873 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
|---|
| 1874 | CellLock<GridReadGuard> cell_lock(cell, p); |
|---|
| 1875 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); |
|---|
| 1876 | |
|---|
| 1877 | if ( !door ) |
|---|
| 1878 | { |
|---|
| 1879 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); |
|---|
| 1880 | break; |
|---|
| 1881 | } |
|---|
| 1882 | if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) |
|---|
| 1883 | { |
|---|
| 1884 | sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); |
|---|
| 1885 | break; |
|---|
| 1886 | } |
|---|
| 1887 | |
|---|
| 1888 | if( !door->GetGoState() ) |
|---|
| 1889 | break; //door already open |
|---|
| 1890 | |
|---|
| 1891 | door->UseDoorOrButton(time_to_close); |
|---|
| 1892 | |
|---|
| 1893 | if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) |
|---|
| 1894 | ((GameObject*)target)->UseDoorOrButton(time_to_close); |
|---|
| 1895 | break; |
|---|
| 1896 | } |
|---|
| 1897 | case SCRIPT_COMMAND_CLOSE_DOOR: |
|---|
| 1898 | { |
|---|
| 1899 | if(!step.script->datalong) // guid for door not specified |
|---|
| 1900 | { |
|---|
| 1901 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); |
|---|
| 1902 | break; |
|---|
| 1903 | } |
|---|
| 1904 | |
|---|
| 1905 | if(!source) |
|---|
| 1906 | { |
|---|
| 1907 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); |
|---|
| 1908 | break; |
|---|
| 1909 | } |
|---|
| 1910 | |
|---|
| 1911 | if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) |
|---|
| 1912 | { |
|---|
| 1913 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1914 | break; |
|---|
| 1915 | } |
|---|
| 1916 | |
|---|
| 1917 | Unit* caster = (Unit*)source; |
|---|
| 1918 | |
|---|
| 1919 | GameObject *door = NULL; |
|---|
| 1920 | int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; |
|---|
| 1921 | |
|---|
| 1922 | CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); |
|---|
| 1923 | Cell cell(p); |
|---|
| 1924 | cell.data.Part.reserved = ALL_DISTRICT; |
|---|
| 1925 | |
|---|
| 1926 | Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); |
|---|
| 1927 | Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); |
|---|
| 1928 | |
|---|
| 1929 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); |
|---|
| 1930 | CellLock<GridReadGuard> cell_lock(cell, p); |
|---|
| 1931 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); |
|---|
| 1932 | |
|---|
| 1933 | if ( !door ) |
|---|
| 1934 | { |
|---|
| 1935 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); |
|---|
| 1936 | break; |
|---|
| 1937 | } |
|---|
| 1938 | if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) |
|---|
| 1939 | { |
|---|
| 1940 | sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); |
|---|
| 1941 | break; |
|---|
| 1942 | } |
|---|
| 1943 | |
|---|
| 1944 | if( door->GetGoState() ) |
|---|
| 1945 | break; //door already closed |
|---|
| 1946 | |
|---|
| 1947 | door->UseDoorOrButton(time_to_open); |
|---|
| 1948 | |
|---|
| 1949 | if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) |
|---|
| 1950 | ((GameObject*)target)->UseDoorOrButton(time_to_open); |
|---|
| 1951 | |
|---|
| 1952 | break; |
|---|
| 1953 | } |
|---|
| 1954 | case SCRIPT_COMMAND_QUEST_EXPLORED: |
|---|
| 1955 | { |
|---|
| 1956 | if(!source) |
|---|
| 1957 | { |
|---|
| 1958 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); |
|---|
| 1959 | break; |
|---|
| 1960 | } |
|---|
| 1961 | |
|---|
| 1962 | if(!target) |
|---|
| 1963 | { |
|---|
| 1964 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); |
|---|
| 1965 | break; |
|---|
| 1966 | } |
|---|
| 1967 | |
|---|
| 1968 | // when script called for item spell casting then target == (unit or GO) and source is player |
|---|
| 1969 | WorldObject* worldObject; |
|---|
| 1970 | Player* player; |
|---|
| 1971 | |
|---|
| 1972 | if(target->GetTypeId()==TYPEID_PLAYER) |
|---|
| 1973 | { |
|---|
| 1974 | if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) |
|---|
| 1975 | { |
|---|
| 1976 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1977 | break; |
|---|
| 1978 | } |
|---|
| 1979 | |
|---|
| 1980 | worldObject = (WorldObject*)source; |
|---|
| 1981 | player = (Player*)target; |
|---|
| 1982 | } |
|---|
| 1983 | else |
|---|
| 1984 | { |
|---|
| 1985 | if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) |
|---|
| 1986 | { |
|---|
| 1987 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); |
|---|
| 1988 | break; |
|---|
| 1989 | } |
|---|
| 1990 | |
|---|
| 1991 | if(source->GetTypeId()!=TYPEID_PLAYER) |
|---|
| 1992 | { |
|---|
| 1993 | sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 1994 | break; |
|---|
| 1995 | } |
|---|
| 1996 | |
|---|
| 1997 | worldObject = (WorldObject*)target; |
|---|
| 1998 | player = (Player*)source; |
|---|
| 1999 | } |
|---|
| 2000 | |
|---|
| 2001 | // quest id and flags checked at script loading |
|---|
| 2002 | if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && |
|---|
| 2003 | (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) |
|---|
| 2004 | player->AreaExploredOrEventHappens(step.script->datalong); |
|---|
| 2005 | else |
|---|
| 2006 | player->FailQuest(step.script->datalong); |
|---|
| 2007 | |
|---|
| 2008 | break; |
|---|
| 2009 | } |
|---|
| 2010 | |
|---|
| 2011 | case SCRIPT_COMMAND_ACTIVATE_OBJECT: |
|---|
| 2012 | { |
|---|
| 2013 | if(!source) |
|---|
| 2014 | { |
|---|
| 2015 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); |
|---|
| 2016 | break; |
|---|
| 2017 | } |
|---|
| 2018 | |
|---|
| 2019 | if(!source->isType(TYPEMASK_UNIT)) |
|---|
| 2020 | { |
|---|
| 2021 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 2022 | break; |
|---|
| 2023 | } |
|---|
| 2024 | |
|---|
| 2025 | if(!target) |
|---|
| 2026 | { |
|---|
| 2027 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); |
|---|
| 2028 | break; |
|---|
| 2029 | } |
|---|
| 2030 | |
|---|
| 2031 | if(target->GetTypeId()!=TYPEID_GAMEOBJECT) |
|---|
| 2032 | { |
|---|
| 2033 | sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); |
|---|
| 2034 | break; |
|---|
| 2035 | } |
|---|
| 2036 | |
|---|
| 2037 | Unit* caster = (Unit*)source; |
|---|
| 2038 | |
|---|
| 2039 | GameObject *go = (GameObject*)target; |
|---|
| 2040 | |
|---|
| 2041 | go->Use(caster); |
|---|
| 2042 | break; |
|---|
| 2043 | } |
|---|
| 2044 | |
|---|
| 2045 | case SCRIPT_COMMAND_REMOVE_AURA: |
|---|
| 2046 | { |
|---|
| 2047 | Object* cmdTarget = step.script->datalong2 ? source : target; |
|---|
| 2048 | |
|---|
| 2049 | if(!cmdTarget) |
|---|
| 2050 | { |
|---|
| 2051 | sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); |
|---|
| 2052 | break; |
|---|
| 2053 | } |
|---|
| 2054 | |
|---|
| 2055 | if(!cmdTarget->isType(TYPEMASK_UNIT)) |
|---|
| 2056 | { |
|---|
| 2057 | sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); |
|---|
| 2058 | break; |
|---|
| 2059 | } |
|---|
| 2060 | |
|---|
| 2061 | ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); |
|---|
| 2062 | break; |
|---|
| 2063 | } |
|---|
| 2064 | |
|---|
| 2065 | case SCRIPT_COMMAND_CAST_SPELL: |
|---|
| 2066 | { |
|---|
| 2067 | if(!source) |
|---|
| 2068 | { |
|---|
| 2069 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); |
|---|
| 2070 | break; |
|---|
| 2071 | } |
|---|
| 2072 | |
|---|
| 2073 | if(!source->isType(TYPEMASK_UNIT)) |
|---|
| 2074 | { |
|---|
| 2075 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); |
|---|
| 2076 | break; |
|---|
| 2077 | } |
|---|
| 2078 | |
|---|
| 2079 | Object* cmdTarget = step.script->datalong2 ? source : target; |
|---|
| 2080 | |
|---|
| 2081 | if(!cmdTarget) |
|---|
| 2082 | { |
|---|
| 2083 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target"); |
|---|
| 2084 | break; |
|---|
| 2085 | } |
|---|
| 2086 | |
|---|
| 2087 | if(!cmdTarget->isType(TYPEMASK_UNIT)) |
|---|
| 2088 | { |
|---|
| 2089 | sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); |
|---|
| 2090 | break; |
|---|
| 2091 | } |
|---|
| 2092 | |
|---|
| 2093 | Unit* spellTarget = (Unit*)cmdTarget; |
|---|
| 2094 | |
|---|
| 2095 | //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast |
|---|
| 2096 | ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false); |
|---|
| 2097 | |
|---|
| 2098 | break; |
|---|
| 2099 | } |
|---|
| 2100 | |
|---|
| 2101 | default: |
|---|
| 2102 | sLog.outError("Unknown script command %u called.",step.script->command); |
|---|
| 2103 | break; |
|---|
| 2104 | } |
|---|
| 2105 | |
|---|
| 2106 | m_scriptSchedule.erase(iter); |
|---|
| 2107 | |
|---|
| 2108 | iter = m_scriptSchedule.begin(); |
|---|
| 2109 | } |
|---|
| 2110 | return; |
|---|
| 2111 | } |
|---|
| 2112 | |
|---|
| 2113 | /// Send a packet to all players (except self if mentioned) |
|---|
| 2114 | void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) |
|---|
| 2115 | { |
|---|
| 2116 | SessionMap::iterator itr; |
|---|
| 2117 | for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) |
|---|
| 2118 | { |
|---|
| 2119 | if (itr->second && |
|---|
| 2120 | itr->second->GetPlayer() && |
|---|
| 2121 | itr->second->GetPlayer()->IsInWorld() && |
|---|
| 2122 | itr->second != self && |
|---|
| 2123 | (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) |
|---|
| 2124 | { |
|---|
| 2125 | itr->second->SendPacket(packet); |
|---|
| 2126 | } |
|---|
| 2127 | } |
|---|
| 2128 | } |
|---|
| 2129 | |
|---|
| 2130 | /// Send a System Message to all players (except self if mentioned) |
|---|
| 2131 | void World::SendWorldText(int32 string_id, ...) |
|---|
| 2132 | { |
|---|
| 2133 | std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index |
|---|
| 2134 | |
|---|
| 2135 | for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
|---|
| 2136 | { |
|---|
| 2137 | if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) |
|---|
| 2138 | continue; |
|---|
| 2139 | |
|---|
| 2140 | uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); |
|---|
| 2141 | uint32 cache_idx = loc_idx+1; |
|---|
| 2142 | |
|---|
| 2143 | std::vector<WorldPacket*>* data_list; |
|---|
| 2144 | |
|---|
| 2145 | // create if not cached yet |
|---|
| 2146 | if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) |
|---|
| 2147 | { |
|---|
| 2148 | if(data_cache.size() < cache_idx+1) |
|---|
| 2149 | data_cache.resize(cache_idx+1); |
|---|
| 2150 | |
|---|
| 2151 | data_list = &data_cache[cache_idx]; |
|---|
| 2152 | |
|---|
| 2153 | char const* text = objmgr.GetTrinityString(string_id,loc_idx); |
|---|
| 2154 | |
|---|
| 2155 | char buf[1000]; |
|---|
| 2156 | |
|---|
| 2157 | va_list argptr; |
|---|
| 2158 | va_start( argptr, string_id ); |
|---|
| 2159 | vsnprintf( buf,1000, text, argptr ); |
|---|
| 2160 | va_end( argptr ); |
|---|
| 2161 | |
|---|
| 2162 | char* pos = &buf[0]; |
|---|
| 2163 | |
|---|
| 2164 | while(char* line = ChatHandler::LineFromMessage(pos)) |
|---|
| 2165 | { |
|---|
| 2166 | WorldPacket* data = new WorldPacket(); |
|---|
| 2167 | ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); |
|---|
| 2168 | data_list->push_back(data); |
|---|
| 2169 | } |
|---|
| 2170 | } |
|---|
| 2171 | else |
|---|
| 2172 | data_list = &data_cache[cache_idx]; |
|---|
| 2173 | |
|---|
| 2174 | for(int i = 0; i < data_list->size(); ++i) |
|---|
| 2175 | itr->second->SendPacket((*data_list)[i]); |
|---|
| 2176 | } |
|---|
| 2177 | |
|---|
| 2178 | // free memory |
|---|
| 2179 | for(int i = 0; i < data_cache.size(); ++i) |
|---|
| 2180 | for(int j = 0; j < data_cache[i].size(); ++j) |
|---|
| 2181 | delete data_cache[i][j]; |
|---|
| 2182 | } |
|---|
| 2183 | |
|---|
| 2184 | /// Send a packet to all players (or players selected team) in the zone (except self if mentioned) |
|---|
| 2185 | void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) |
|---|
| 2186 | { |
|---|
| 2187 | SessionMap::iterator itr; |
|---|
| 2188 | for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) |
|---|
| 2189 | { |
|---|
| 2190 | if (itr->second && |
|---|
| 2191 | itr->second->GetPlayer() && |
|---|
| 2192 | itr->second->GetPlayer()->IsInWorld() && |
|---|
| 2193 | itr->second->GetPlayer()->GetZoneId() == zone && |
|---|
| 2194 | itr->second != self && |
|---|
| 2195 | (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) |
|---|
| 2196 | { |
|---|
| 2197 | itr->second->SendPacket(packet); |
|---|
| 2198 | } |
|---|
| 2199 | } |
|---|
| 2200 | } |
|---|
| 2201 | |
|---|
| 2202 | /// Send a System Message to all players in the zone (except self if mentioned) |
|---|
| 2203 | void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) |
|---|
| 2204 | { |
|---|
| 2205 | WorldPacket data; |
|---|
| 2206 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); |
|---|
| 2207 | SendZoneMessage(zone, &data, self,team); |
|---|
| 2208 | } |
|---|
| 2209 | |
|---|
| 2210 | /// Kick (and save) all players |
|---|
| 2211 | void World::KickAll() |
|---|
| 2212 | { |
|---|
| 2213 | // session not removed at kick and will removed in next update tick |
|---|
| 2214 | for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
|---|
| 2215 | itr->second->KickPlayer(); |
|---|
| 2216 | } |
|---|
| 2217 | |
|---|
| 2218 | /// Kick (and save) all players with security level less `sec` |
|---|
| 2219 | void World::KickAllLess(AccountTypes sec) |
|---|
| 2220 | { |
|---|
| 2221 | // session not removed at kick and will removed in next update tick |
|---|
| 2222 | for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
|---|
| 2223 | if(itr->second->GetSecurity() < sec) |
|---|
| 2224 | itr->second->KickPlayer(); |
|---|
| 2225 | } |
|---|
| 2226 | |
|---|
| 2227 | /// Kick all queued players |
|---|
| 2228 | void World::KickAllQueued() |
|---|
| 2229 | { |
|---|
| 2230 | // session not removed at kick and will removed in next update tick |
|---|
| 2231 | //TODO here |
|---|
| 2232 | // for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr) |
|---|
| 2233 | // if(WorldSession* session = (*itr)->GetSession()) |
|---|
| 2234 | // session->KickPlayer(); |
|---|
| 2235 | |
|---|
| 2236 | m_QueuedPlayer.empty(); |
|---|
| 2237 | } |
|---|
| 2238 | |
|---|
| 2239 | /// Kick (and save) the designated player |
|---|
| 2240 | bool World::KickPlayer(std::string playerName) |
|---|
| 2241 | { |
|---|
| 2242 | SessionMap::iterator itr; |
|---|
| 2243 | |
|---|
| 2244 | // session not removed at kick and will removed in next update tick |
|---|
| 2245 | for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
|---|
| 2246 | { |
|---|
| 2247 | if(!itr->second) |
|---|
| 2248 | continue; |
|---|
| 2249 | Player *player = itr->second->GetPlayer(); |
|---|
| 2250 | if(!player) |
|---|
| 2251 | continue; |
|---|
| 2252 | if( player->IsInWorld() ) |
|---|
| 2253 | { |
|---|
| 2254 | if (playerName == player->GetName()) |
|---|
| 2255 | { |
|---|
| 2256 | itr->second->KickPlayer(); |
|---|
| 2257 | return true; |
|---|
| 2258 | } |
|---|
| 2259 | } |
|---|
| 2260 | } |
|---|
| 2261 | return false; |
|---|
| 2262 | } |
|---|
| 2263 | |
|---|
| 2264 | /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban |
|---|
| 2265 | uint8 World::BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author) |
|---|
| 2266 | { |
|---|
| 2267 | loginDatabase.escape_string(nameOrIP); |
|---|
| 2268 | loginDatabase.escape_string(reason); |
|---|
| 2269 | std::string safe_author=author; |
|---|
| 2270 | loginDatabase.escape_string(safe_author); |
|---|
| 2271 | |
|---|
| 2272 | if(type != "ip" && !normalizePlayerName(nameOrIP)) |
|---|
| 2273 | return BAN_NOTFOUND; // Nobody to ban |
|---|
| 2274 | |
|---|
| 2275 | uint32 duration_secs = TimeStringToSecs(duration); |
|---|
| 2276 | QueryResult *resultAccounts = NULL; //used for kicking |
|---|
| 2277 | |
|---|
| 2278 | ///- Update the database with ban information |
|---|
| 2279 | |
|---|
| 2280 | if(type=="ip") |
|---|
| 2281 | { |
|---|
| 2282 | //No SQL injection as strings are escaped |
|---|
| 2283 | resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); |
|---|
| 2284 | loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); |
|---|
| 2285 | } |
|---|
| 2286 | else if(type=="account") |
|---|
| 2287 | { |
|---|
| 2288 | //No SQL injection as string is escaped |
|---|
| 2289 | resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); |
|---|
| 2290 | } |
|---|
| 2291 | else if(type=="character") |
|---|
| 2292 | { |
|---|
| 2293 | //No SQL injection as string is escaped |
|---|
| 2294 | resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); |
|---|
| 2295 | } |
|---|
| 2296 | else |
|---|
| 2297 | return BAN_SYNTAX_ERROR; //Syntax problem |
|---|
| 2298 | |
|---|
| 2299 | if(!resultAccounts) |
|---|
| 2300 | if(type=="ip") |
|---|
| 2301 | return BAN_SUCCESS; // ip correctly banned but nobody affected (yet) |
|---|
| 2302 | else |
|---|
| 2303 | return BAN_NOTFOUND; // Nobody to ban |
|---|
| 2304 | |
|---|
| 2305 | ///- Disconnect all affected players (for IP it can be several) |
|---|
| 2306 | do |
|---|
| 2307 | { |
|---|
| 2308 | Field* fieldsAccount = resultAccounts->Fetch(); |
|---|
| 2309 | uint32 account = fieldsAccount->GetUInt32(); |
|---|
| 2310 | |
|---|
| 2311 | if(type != "ip") |
|---|
| 2312 | //No SQL injection as strings are escaped |
|---|
| 2313 | loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", |
|---|
| 2314 | account,duration_secs,safe_author.c_str(),reason.c_str()); |
|---|
| 2315 | |
|---|
| 2316 | WorldSession* sess = FindSession(account); |
|---|
| 2317 | if( sess ) |
|---|
| 2318 | if(std::string(sess->GetPlayerName()) != author) |
|---|
| 2319 | sess->KickPlayer(); |
|---|
| 2320 | } |
|---|
| 2321 | while( resultAccounts->NextRow() ); |
|---|
| 2322 | |
|---|
| 2323 | delete resultAccounts; |
|---|
| 2324 | return BAN_SUCCESS; |
|---|
| 2325 | } |
|---|
| 2326 | |
|---|
| 2327 | /// Remove a ban from an account or IP address |
|---|
| 2328 | bool World::RemoveBanAccount(std::string type, std::string nameOrIP) |
|---|
| 2329 | { |
|---|
| 2330 | if(type == "ip") |
|---|
| 2331 | { |
|---|
| 2332 | loginDatabase.escape_string(nameOrIP); |
|---|
| 2333 | loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); |
|---|
| 2334 | } |
|---|
| 2335 | else |
|---|
| 2336 | { |
|---|
| 2337 | uint32 account=0; |
|---|
| 2338 | if(type == "account") |
|---|
| 2339 | { |
|---|
| 2340 | //NO SQL injection as name is escaped |
|---|
| 2341 | loginDatabase.escape_string(nameOrIP); |
|---|
| 2342 | QueryResult *resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); |
|---|
| 2343 | if(!resultAccounts) |
|---|
| 2344 | return false; |
|---|
| 2345 | Field* fieldsAccount = resultAccounts->Fetch(); |
|---|
| 2346 | account = fieldsAccount->GetUInt32(); |
|---|
| 2347 | |
|---|
| 2348 | delete resultAccounts; |
|---|
| 2349 | } |
|---|
| 2350 | else if(type == "character") |
|---|
| 2351 | { |
|---|
| 2352 | if(!normalizePlayerName(nameOrIP)) |
|---|
| 2353 | return false; |
|---|
| 2354 | |
|---|
| 2355 | //NO SQL injection as name is escaped |
|---|
| 2356 | loginDatabase.escape_string(nameOrIP); |
|---|
| 2357 | QueryResult *resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); |
|---|
| 2358 | if(!resultAccounts) |
|---|
| 2359 | return false; |
|---|
| 2360 | Field* fieldsAccount = resultAccounts->Fetch(); |
|---|
| 2361 | account = fieldsAccount->GetUInt32(); |
|---|
| 2362 | |
|---|
| 2363 | delete resultAccounts; |
|---|
| 2364 | } |
|---|
| 2365 | if(!account) |
|---|
| 2366 | return false; |
|---|
| 2367 | //NO SQL injection as account is uint32 |
|---|
| 2368 | loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); |
|---|
| 2369 | } |
|---|
| 2370 | return true; |
|---|
| 2371 | } |
|---|
| 2372 | |
|---|
| 2373 | /// Update the game time |
|---|
| 2374 | void World::_UpdateGameTime() |
|---|
| 2375 | { |
|---|
| 2376 | ///- update the time |
|---|
| 2377 | time_t thisTime = time(NULL); |
|---|
| 2378 | uint32 elapsed = uint32(thisTime - m_gameTime); |
|---|
| 2379 | m_gameTime = thisTime; |
|---|
| 2380 | |
|---|
| 2381 | ///- if there is a shutdown timer |
|---|
| 2382 | if(m_ShutdownTimer > 0 && elapsed > 0) |
|---|
| 2383 | { |
|---|
| 2384 | ///- ... and it is overdue, stop the world (set m_stopEvent) |
|---|
| 2385 | if( m_ShutdownTimer <= elapsed ) |
|---|
| 2386 | { |
|---|
| 2387 | if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) |
|---|
| 2388 | m_stopEvent = true; |
|---|
| 2389 | else |
|---|
| 2390 | m_ShutdownTimer = 1; // minimum timer value to wait idle state |
|---|
| 2391 | } |
|---|
| 2392 | ///- ... else decrease it and if necessary display a shutdown countdown to the users |
|---|
| 2393 | else |
|---|
| 2394 | { |
|---|
| 2395 | m_ShutdownTimer -= elapsed; |
|---|
| 2396 | |
|---|
| 2397 | ShutdownMsg(); |
|---|
| 2398 | } |
|---|
| 2399 | } |
|---|
| 2400 | } |
|---|
| 2401 | |
|---|
| 2402 | /// Shutdown the server |
|---|
| 2403 | void World::ShutdownServ(uint32 time, uint32 options) |
|---|
| 2404 | { |
|---|
| 2405 | m_ShutdownMask = options; |
|---|
| 2406 | |
|---|
| 2407 | ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) |
|---|
| 2408 | if(time==0) |
|---|
| 2409 | { |
|---|
| 2410 | if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) |
|---|
| 2411 | m_stopEvent = true; |
|---|
| 2412 | else |
|---|
| 2413 | m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick |
|---|
| 2414 | } |
|---|
| 2415 | ///- Else set the shutdown timer and warn users |
|---|
| 2416 | else |
|---|
| 2417 | { |
|---|
| 2418 | m_ShutdownTimer = time; |
|---|
| 2419 | ShutdownMsg(true); |
|---|
| 2420 | } |
|---|
| 2421 | } |
|---|
| 2422 | |
|---|
| 2423 | /// Display a shutdown message to the user(s) |
|---|
| 2424 | void World::ShutdownMsg(bool show, Player* player) |
|---|
| 2425 | { |
|---|
| 2426 | // not show messages for idle shutdown mode |
|---|
| 2427 | if(m_ShutdownMask & SHUTDOWN_MASK_IDLE) |
|---|
| 2428 | return; |
|---|
| 2429 | |
|---|
| 2430 | ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds |
|---|
| 2431 | if ( show || |
|---|
| 2432 | (m_ShutdownTimer < 10) || |
|---|
| 2433 | // < 30 sec; every 5 sec |
|---|
| 2434 | (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) || |
|---|
| 2435 | // < 5 min ; every 1 min |
|---|
| 2436 | (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) || |
|---|
| 2437 | // < 30 min ; every 5 min |
|---|
| 2438 | (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) || |
|---|
| 2439 | // < 12 h ; every 1 h |
|---|
| 2440 | (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) || |
|---|
| 2441 | // > 12 h ; every 12 h |
|---|
| 2442 | (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0)) |
|---|
| 2443 | { |
|---|
| 2444 | std::string str = secsToTimeString(m_ShutdownTimer); |
|---|
| 2445 | |
|---|
| 2446 | uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; |
|---|
| 2447 | |
|---|
| 2448 | SendServerMessage(msgid,str.c_str(),player); |
|---|
| 2449 | outstring_log("Server will %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"), str.c_str()); |
|---|
| 2450 | } |
|---|
| 2451 | } |
|---|
| 2452 | |
|---|
| 2453 | /// Cancel a planned server shutdown |
|---|
| 2454 | void World::ShutdownCancel() |
|---|
| 2455 | { |
|---|
| 2456 | if(!m_ShutdownTimer) |
|---|
| 2457 | return; |
|---|
| 2458 | |
|---|
| 2459 | uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; |
|---|
| 2460 | |
|---|
| 2461 | m_ShutdownMask = 0; |
|---|
| 2462 | m_ShutdownTimer = 0; |
|---|
| 2463 | SendServerMessage(msgid); |
|---|
| 2464 | |
|---|
| 2465 | DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); |
|---|
| 2466 | } |
|---|
| 2467 | |
|---|
| 2468 | /// Send a server message to the user(s) |
|---|
| 2469 | void World::SendServerMessage(uint32 type, const char *text, Player* player) |
|---|
| 2470 | { |
|---|
| 2471 | WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size |
|---|
| 2472 | data << uint32(type); |
|---|
| 2473 | if(type <= SERVER_MSG_STRING) |
|---|
| 2474 | data << text; |
|---|
| 2475 | |
|---|
| 2476 | if(player) |
|---|
| 2477 | player->GetSession()->SendPacket(&data); |
|---|
| 2478 | else |
|---|
| 2479 | SendGlobalMessage( &data ); |
|---|
| 2480 | } |
|---|
| 2481 | |
|---|
| 2482 | void World::UpdateSessions( time_t diff ) |
|---|
| 2483 | { |
|---|
| 2484 | while(!addSessQueue.empty()) |
|---|
| 2485 | { |
|---|
| 2486 | WorldSession* sess = addSessQueue.next (); |
|---|
| 2487 | AddSession_ (sess); |
|---|
| 2488 | } |
|---|
| 2489 | |
|---|
| 2490 | ///- Delete kicked sessions at add new session |
|---|
| 2491 | for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) |
|---|
| 2492 | delete *itr; |
|---|
| 2493 | m_kicked_sessions.clear(); |
|---|
| 2494 | |
|---|
| 2495 | ///- Then send an update signal to remaining ones |
|---|
| 2496 | for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) |
|---|
| 2497 | { |
|---|
| 2498 | next = itr; |
|---|
| 2499 | ++next; |
|---|
| 2500 | |
|---|
| 2501 | if(!itr->second) |
|---|
| 2502 | continue; |
|---|
| 2503 | |
|---|
| 2504 | ///- and remove not active sessions from the list |
|---|
| 2505 | if(!itr->second->Update(diff)) // As interval = 0 |
|---|
| 2506 | { |
|---|
| 2507 | delete itr->second; |
|---|
| 2508 | m_sessions.erase(itr); |
|---|
| 2509 | } |
|---|
| 2510 | } |
|---|
| 2511 | } |
|---|
| 2512 | |
|---|
| 2513 | // This handles the issued and queued CLI commands |
|---|
| 2514 | void World::ProcessCliCommands() |
|---|
| 2515 | { |
|---|
| 2516 | if (cliCmdQueue.empty()) return; |
|---|
| 2517 | |
|---|
| 2518 | CliCommandHolder *command; |
|---|
| 2519 | pPrintf p_zprintf; |
|---|
| 2520 | while (!cliCmdQueue.empty()) |
|---|
| 2521 | { |
|---|
| 2522 | sLog.outDebug("CLI command under processing..."); |
|---|
| 2523 | command = cliCmdQueue.next(); |
|---|
| 2524 | command->Execute(); |
|---|
| 2525 | p_zprintf=command->GetOutputMethod(); |
|---|
| 2526 | delete command; |
|---|
| 2527 | } |
|---|
| 2528 | // print the console message here so it looks right |
|---|
| 2529 | p_zprintf("TC> "); |
|---|
| 2530 | } |
|---|
| 2531 | |
|---|
| 2532 | void World::InitResultQueue() |
|---|
| 2533 | { |
|---|
| 2534 | m_resultQueue = new SqlResultQueue; |
|---|
| 2535 | CharacterDatabase.SetResultQueue(m_resultQueue); |
|---|
| 2536 | } |
|---|
| 2537 | |
|---|
| 2538 | void World::UpdateResultQueue() |
|---|
| 2539 | { |
|---|
| 2540 | m_resultQueue->Update(); |
|---|
| 2541 | } |
|---|
| 2542 | |
|---|
| 2543 | void World::UpdateRealmCharCount(uint32 accountId) |
|---|
| 2544 | { |
|---|
| 2545 | CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, |
|---|
| 2546 | "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); |
|---|
| 2547 | } |
|---|
| 2548 | |
|---|
| 2549 | void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId) |
|---|
| 2550 | { |
|---|
| 2551 | if (resultCharCount) |
|---|
| 2552 | { |
|---|
| 2553 | Field *fields = resultCharCount->Fetch(); |
|---|
| 2554 | uint32 charCount = fields[0].GetUInt32(); |
|---|
| 2555 | delete resultCharCount; |
|---|
| 2556 | loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); |
|---|
| 2557 | loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); |
|---|
| 2558 | } |
|---|
| 2559 | } |
|---|
| 2560 | |
|---|
| 2561 | void World::InitDailyQuestResetTime() |
|---|
| 2562 | { |
|---|
| 2563 | time_t mostRecentQuestTime; |
|---|
| 2564 | |
|---|
| 2565 | QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); |
|---|
| 2566 | if(result) |
|---|
| 2567 | { |
|---|
| 2568 | Field *fields = result->Fetch(); |
|---|
| 2569 | |
|---|
| 2570 | mostRecentQuestTime = (time_t)fields[0].GetUInt64(); |
|---|
| 2571 | delete result; |
|---|
| 2572 | } |
|---|
| 2573 | else |
|---|
| 2574 | mostRecentQuestTime = 0; |
|---|
| 2575 | |
|---|
| 2576 | // client built-in time for reset is 6:00 AM |
|---|
| 2577 | // FIX ME: client not show day start time |
|---|
| 2578 | time_t curTime = time(NULL); |
|---|
| 2579 | tm localTm = *localtime(&curTime); |
|---|
| 2580 | localTm.tm_hour = 6; |
|---|
| 2581 | localTm.tm_min = 0; |
|---|
| 2582 | localTm.tm_sec = 0; |
|---|
| 2583 | |
|---|
| 2584 | // current day reset time |
|---|
| 2585 | time_t curDayResetTime = mktime(&localTm); |
|---|
| 2586 | |
|---|
| 2587 | // last reset time before current moment |
|---|
| 2588 | time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; |
|---|
| 2589 | |
|---|
| 2590 | // need reset (if we have quest time before last reset time (not processed by some reason) |
|---|
| 2591 | if(mostRecentQuestTime && mostRecentQuestTime <= resetTime) |
|---|
| 2592 | m_NextDailyQuestReset = mostRecentQuestTime; |
|---|
| 2593 | else |
|---|
| 2594 | { |
|---|
| 2595 | // plan next reset time |
|---|
| 2596 | m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; |
|---|
| 2597 | } |
|---|
| 2598 | } |
|---|
| 2599 | |
|---|
| 2600 | void World::ResetDailyQuests() |
|---|
| 2601 | { |
|---|
| 2602 | sLog.outDetail("Daily quests reset for all characters."); |
|---|
| 2603 | CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); |
|---|
| 2604 | for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) |
|---|
| 2605 | if(itr->second->GetPlayer()) |
|---|
| 2606 | itr->second->GetPlayer()->ResetDailyQuestStatus(); |
|---|
| 2607 | } |
|---|
| 2608 | |
|---|
| 2609 | void World::SetPlayerLimit( int32 limit, bool needUpdate ) |
|---|
| 2610 | { |
|---|
| 2611 | if(limit < -SEC_ADMINISTRATOR) |
|---|
| 2612 | limit = -SEC_ADMINISTRATOR; |
|---|
| 2613 | |
|---|
| 2614 | // lock update need |
|---|
| 2615 | bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit); |
|---|
| 2616 | |
|---|
| 2617 | m_playerLimit = limit; |
|---|
| 2618 | |
|---|
| 2619 | if(db_update_need) |
|---|
| 2620 | loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID); |
|---|
| 2621 | } |
|---|
| 2622 | |
|---|
| 2623 | void World::UpdateMaxSessionCounters() |
|---|
| 2624 | { |
|---|
| 2625 | m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); |
|---|
| 2626 | m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); |
|---|
| 2627 | } |
|---|