root/trunk/src/game/World.h @ 42

Revision 39, 21.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Various small changes here and there.
* Implementing MangChat? IRC system.
* Added new config option, MAX_WHO, can be used to set the limit of characters being sent in a /who request from client.

Original author: XTZGZoReX
Date: 2008-10-12 14:03:38-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19/// \addtogroup world The World
20/// @{
21/// \file
22
23#ifndef __WORLD_H
24#define __WORLD_H
25
26#include "Common.h"
27#include "Timer.h"
28#include "Policies/Singleton.h"
29
30#include <map>
31#include <set>
32#include <list>
33
34class Object;
35class WorldPacket;
36class WorldSession;
37class Player;
38class Weather;
39struct ScriptAction;
40struct ScriptInfo;
41class CliCommandHolder;
42class SqlResultQueue;
43class QueryResult;
44class WorldSocket;
45
46enum ShutdownMask
47{
48    SHUTDOWN_MASK_RESTART = 1,
49    SHUTDOWN_MASK_IDLE    = 2,
50};
51
52/// Timers for different object refresh rates
53enum WorldTimers
54{
55    WUPDATE_OBJECTS     = 0,
56    WUPDATE_SESSIONS    = 1,
57    WUPDATE_AUCTIONS    = 2,
58    WUPDATE_WEATHERS    = 3,
59    WUPDATE_UPTIME      = 4,
60    WUPDATE_CORPSES     = 5,
61    WUPDATE_EVENTS      = 6,
62    WUPDATE_COUNT       = 7,
63
64    WUPDATE_AUTOANC = 7
65
66};
67
68/// Configuration elements
69enum WorldConfigs
70{
71    CONFIG_COMPRESSION = 0,
72    CONFIG_GRID_UNLOAD,
73    CONFIG_INTERVAL_SAVE,
74    CONFIG_INTERVAL_GRIDCLEAN,
75    CONFIG_INTERVAL_MAPUPDATE,
76    CONFIG_INTERVAL_CHANGEWEATHER,
77    CONFIG_PORT_WORLD,
78    CONFIG_SOCKET_SELECTTIME,
79    CONFIG_GROUP_XP_DISTANCE,
80    CONFIG_SIGHT_MONSTER,
81    CONFIG_SIGHT_GUARDER,
82    CONFIG_GAME_TYPE,
83    CONFIG_REALM_ZONE,
84    CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
85    CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
86    CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
87    CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
88    CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
89    CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
90    CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
91    CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
92    CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
93    CONFIG_STRICT_PLAYER_NAMES,
94    CONFIG_STRICT_CHARTER_NAMES,
95    CONFIG_STRICT_PET_NAMES,
96    CONFIG_CHARACTERS_CREATING_DISABLED,
97    CONFIG_MAX_WHO,
98    CONFIG_CHARACTERS_PER_ACCOUNT,
99    CONFIG_CHARACTERS_PER_REALM,
100    CONFIG_SKIP_CINEMATICS,
101    CONFIG_MAX_PLAYER_LEVEL,
102    CONFIG_START_PLAYER_LEVEL,
103    CONFIG_MAX_HONOR_POINTS,
104    CONFIG_MAX_ARENA_POINTS,
105    CONFIG_INSTANCE_IGNORE_LEVEL,
106    CONFIG_INSTANCE_IGNORE_RAID,
107    CONFIG_BATTLEGROUND_CAST_DESERTER,
108    CONFIG_INSTANCE_RESET_TIME_HOUR,
109    CONFIG_INSTANCE_UNLOAD_DELAY,
110    CONFIG_CAST_UNSTUCK,
111    CONFIG_MAX_PRIMARY_TRADE_SKILL,
112    CONFIG_MIN_PETITION_SIGNS,
113    CONFIG_GM_LOGIN_STATE,
114    CONFIG_GM_ACCEPT_TICKETS,
115    CONFIG_GM_CHAT,
116    CONFIG_GM_WISPERING_TO,
117    CONFIG_GM_IN_GM_LIST,
118    CONFIG_GM_IN_WHO_LIST,
119    CONFIG_GM_LOG_TRADE,
120    CONFIG_GROUP_VISIBILITY,
121    CONFIG_MAIL_DELIVERY_DELAY,
122    CONFIG_UPTIME_UPDATE,
123    CONFIG_SKILL_CHANCE_ORANGE,
124    CONFIG_SKILL_CHANCE_YELLOW,
125    CONFIG_SKILL_CHANCE_GREEN,
126    CONFIG_SKILL_CHANCE_GREY,
127    CONFIG_SKILL_CHANCE_MINING_STEPS,
128    CONFIG_SKILL_CHANCE_SKINNING_STEPS,
129    CONFIG_SKILL_PROSPECTING,
130    CONFIG_SKILL_GAIN_CRAFTING,
131    CONFIG_SKILL_GAIN_DEFENSE,
132    CONFIG_SKILL_GAIN_GATHERING,
133    CONFIG_SKILL_GAIN_WEAPON,
134    CONFIG_MAX_OVERSPEED_PINGS,
135    CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
136    CONFIG_WEATHER,
137    CONFIG_EXPANSION,
138    CONFIG_CHATFLOOD_MESSAGE_COUNT,
139    CONFIG_CHATFLOOD_MESSAGE_DELAY,
140    CONFIG_CHATFLOOD_MUTE_TIME,
141    CONFIG_EVENT_ANNOUNCE,
142    CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS,
143    CONFIG_WORLD_BOSS_LEVEL_DIFF,
144    CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
145    CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
146    CONFIG_RESTRICTED_LFG_CHANNEL,
147    CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
148    CONFIG_TALENTS_INSPECTING,
149    CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
150    CONFIG_TCP_NO_DELAY,
151    CONFIG_CORPSE_DECAY_NORMAL,
152    CONFIG_CORPSE_DECAY_RARE,
153    CONFIG_CORPSE_DECAY_ELITE,
154    CONFIG_CORPSE_DECAY_RAREELITE,
155    CONFIG_CORPSE_DECAY_WORLDBOSS,
156    CONFIG_ADDON_CHANNEL,
157    CONFIG_DEATH_SICKNESS_LEVEL,
158    CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
159    CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
160
161        CONFIG_PLAYER_START_HONOR,
162        CONFIG_PLAYER_START_ARENAPTS,
163        CONFIG_GM_START_LEVEL,
164        CONFIG_INSTANT_LOGOUT,
165        CONFIG_BG_START_MUSIC,
166        CONFIG_START_ALL_SPELLS,
167        CONFIG_QUEUE_FOR_GM,
168        CONFIG_HONOR_AFTER_DUEL,
169        CONFIG_KICK_FROM_GMISLAND,
170        CONFIG_START_ALL_EXPLORED,
171        CONFIG_DISABLE_BREATHING,
172        CONFIG_DISABLE_RES_SICKNESS,
173        CONFIG_START_ALL_REP,
174        CONFIG_ALWAYS_MAXSKILL,
175        CONFIG_START_ALL_TAXI,
176        CONFIG_PVP_TOKEN_ENABLE,
177        CONFIG_PVP_TOKEN_MAP_TYPE,
178        CONFIG_PVP_TOKEN_ID,
179        CONFIG_PVP_TOKEN_COUNT,
180        CONFIG_NO_RESET_TALENT_COST,
181
182    CONFIG_THREAT_RADIUS,
183    CONFIG_DECLINED_NAMES_USED,
184    CONFIG_LISTEN_RANGE_SAY,
185    CONFIG_LISTEN_RANGE_TEXTEMOTE,
186    CONFIG_LISTEN_RANGE_YELL,
187    CONFIG_ARENA_MAX_RATING_DIFFERENCE,
188    CONFIG_ARENA_RATING_DISCARD_TIMER,
189    CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
190    CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
191    CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
192    CONFIG_VALUE_COUNT
193};
194
195/// Server rates
196enum Rates
197{
198    RATE_HEALTH=0,
199    RATE_POWER_MANA,
200    RATE_POWER_RAGE_INCOME,
201    RATE_POWER_RAGE_LOSS,
202    RATE_POWER_FOCUS,
203    RATE_SKILL_DISCOVERY,
204    RATE_DROP_ITEM_POOR,
205    RATE_DROP_ITEM_NORMAL,
206    RATE_DROP_ITEM_UNCOMMON,
207    RATE_DROP_ITEM_RARE,
208    RATE_DROP_ITEM_EPIC,
209    RATE_DROP_ITEM_LEGENDARY,
210    RATE_DROP_ITEM_ARTIFACT,
211    RATE_DROP_ITEM_REFERENCED,
212    RATE_DROP_MONEY,
213    RATE_XP_KILL,
214    RATE_XP_QUEST,
215    RATE_XP_EXPLORE,
216    RATE_XP_PAST_70,
217    RATE_REPUTATION_GAIN,
218    RATE_CREATURE_NORMAL_HP,
219    RATE_CREATURE_ELITE_ELITE_HP,
220    RATE_CREATURE_ELITE_RAREELITE_HP,
221    RATE_CREATURE_ELITE_WORLDBOSS_HP,
222    RATE_CREATURE_ELITE_RARE_HP,
223    RATE_CREATURE_NORMAL_DAMAGE,
224    RATE_CREATURE_ELITE_ELITE_DAMAGE,
225    RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
226    RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
227    RATE_CREATURE_ELITE_RARE_DAMAGE,
228    RATE_CREATURE_NORMAL_SPELLDAMAGE,
229    RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
230    RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
231    RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
232    RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
233    RATE_CREATURE_AGGRO,
234    RATE_REST_INGAME,
235    RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
236    RATE_REST_OFFLINE_IN_WILDERNESS,
237    RATE_DAMAGE_FALL,
238    RATE_AUCTION_TIME,
239    RATE_AUCTION_DEPOSIT,
240    RATE_AUCTION_CUT,
241    RATE_HONOR,
242    RATE_MINING_AMOUNT,
243    RATE_MINING_NEXT,
244    RATE_TALENT,
245    RATE_LOYALTY,
246    RATE_CORPSE_DECAY_LOOTED,
247    RATE_INSTANCE_RESET_TIME,
248    RATE_TARGET_POS_RECALCULATION_RANGE,
249    RATE_DURABILITY_LOSS_DAMAGE,
250    RATE_DURABILITY_LOSS_PARRY,
251    RATE_DURABILITY_LOSS_ABSORB,
252    RATE_DURABILITY_LOSS_BLOCK,
253    MAX_RATES
254};
255
256/// Type of server
257enum RealmType
258{
259    REALM_TYPE_NORMAL = 0,
260    REALM_TYPE_PVP = 1,
261    REALM_TYPE_NORMAL2 = 4,
262    REALM_TYPE_RP = 6,
263    REALM_TYPE_RPPVP = 8,
264    REALM_TYPE_FFA_PVP = 16                                 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
265                                                            // replaced by REALM_PVP in realm list
266};
267
268enum RealmZone
269{
270    REALM_ZONE_UNKNOWN       = 0,                           // any language
271    REALM_ZONE_DEVELOPMENT   = 1,                           // any language
272    REALM_ZONE_UNITED_STATES = 2,                           // extended-Latin
273    REALM_ZONE_OCEANIC       = 3,                           // extended-Latin
274    REALM_ZONE_LATIN_AMERICA = 4,                           // extended-Latin
275    REALM_ZONE_TOURNAMENT_5  = 5,                           // basic-Latin at create, any at login
276    REALM_ZONE_KOREA         = 6,                           // East-Asian
277    REALM_ZONE_TOURNAMENT_7  = 7,                           // basic-Latin at create, any at login
278    REALM_ZONE_ENGLISH       = 8,                           // extended-Latin
279    REALM_ZONE_GERMAN        = 9,                           // extended-Latin
280    REALM_ZONE_FRENCH        = 10,                          // extended-Latin
281    REALM_ZONE_SPANISH       = 11,                          // extended-Latin
282    REALM_ZONE_RUSSIAN       = 12,                          // Cyrillic
283    REALM_ZONE_TOURNAMENT_13 = 13,                          // basic-Latin at create, any at login
284    REALM_ZONE_TAIWAN        = 14,                          // East-Asian
285    REALM_ZONE_TOURNAMENT_15 = 15,                          // basic-Latin at create, any at login
286    REALM_ZONE_CHINA         = 16,                          // East-Asian
287    REALM_ZONE_CN1           = 17,                          // basic-Latin at create, any at login
288    REALM_ZONE_CN2           = 18,                          // basic-Latin at create, any at login
289    REALM_ZONE_CN3           = 19,                          // basic-Latin at create, any at login
290    REALM_ZONE_CN4           = 20,                          // basic-Latin at create, any at login
291    REALM_ZONE_CN5           = 21,                          // basic-Latin at create, any at login
292    REALM_ZONE_CN6           = 22,                          // basic-Latin at create, any at login
293    REALM_ZONE_CN7           = 23,                          // basic-Latin at create, any at login
294    REALM_ZONE_CN8           = 24,                          // basic-Latin at create, any at login
295    REALM_ZONE_TOURNAMENT_25 = 25,                          // basic-Latin at create, any at login
296    REALM_ZONE_TEST_SERVER   = 26,                          // any language
297    REALM_ZONE_TOURNAMENT_27 = 27,                          // basic-Latin at create, any at login
298    REALM_ZONE_QA_SERVER     = 28,                          // any language
299    REALM_ZONE_CN9           = 29                           // basic-Latin at create, any at login
300};
301
302/// Ban function return codes
303enum BanReturn
304{
305    BAN_SUCCESS,
306    BAN_SYNTAX_ERROR,
307    BAN_NOTFOUND
308};
309
310// DB scripting commands
311#define SCRIPT_COMMAND_TALK                  0              // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
312#define SCRIPT_COMMAND_EMOTE                 1              // source = unit, datalong = anim_id
313#define SCRIPT_COMMAND_FIELD_SET             2              // source = any, datalong = field_id, datalog2 = value
314#define SCRIPT_COMMAND_MOVE_TO               3              // source = Creature, datalog2 = time, x/y/z
315#define SCRIPT_COMMAND_FLAG_SET              4              // source = any, datalong = field_id, datalog2 = bitmask
316#define SCRIPT_COMMAND_FLAG_REMOVE           5              // source = any, datalong = field_id, datalog2 = bitmask
317#define SCRIPT_COMMAND_TELEPORT_TO           6              // source or target with Player, datalong = map_id, x/y/z
318#define SCRIPT_COMMAND_QUEST_EXPLORED        7              // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
319#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT    9              // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
320#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10              // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
321#define SCRIPT_COMMAND_OPEN_DOOR            11              // source = unit, datalong=db_guid, datalong2=reset_delay
322#define SCRIPT_COMMAND_CLOSE_DOOR           12              // source = unit, datalong=db_guid, datalong2=reset_delay
323#define SCRIPT_COMMAND_ACTIVATE_OBJECT      13              // source = unit, target=GO
324#define SCRIPT_COMMAND_REMOVE_AURA          14              // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
325#define SCRIPT_COMMAND_CAST_SPELL           15              // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
326
327/// CLI related stuff, define here to prevent cyclic dependancies
328
329typedef int(* pPrintf)(const char*,...);
330typedef void(* pCliFunc)(char *,pPrintf);
331
332/// Command Template class
333struct CliCommand
334{
335    char const * cmd;
336    pCliFunc Func;
337    char const * description;
338};
339
340/// Storage class for commands issued for delayed execution
341class CliCommandHolder
342{
343    private:
344        const CliCommand *cmd;
345        char *args;
346        pPrintf m_zprintf;
347    public:
348        CliCommandHolder(const CliCommand *command, const char *arguments, pPrintf p_zprintf)
349            : cmd(command), m_zprintf(p_zprintf)
350        {
351            size_t len = strlen(arguments)+1;
352            args = new char[len];
353            memcpy(args, arguments, len);
354        }
355        ~CliCommandHolder() { delete[] args; }
356        void Execute() const { cmd->Func(args, m_zprintf); }
357        pPrintf GetOutputMethod() const {return (m_zprintf);}
358};
359
360/// The World
361class World
362{
363    public:
364        static volatile bool m_stopEvent;
365        static volatile uint32 m_worldLoopCounter;
366
367        World();
368        ~World();
369
370        WorldSession* FindSession(uint32 id) const;
371        void AddSession(WorldSession *s);
372
373        void SendRNDBroadcast();
374
375        bool RemoveSession(uint32 id);
376        /// Get the number of current active sessions
377        void UpdateMaxSessionCounters();
378        uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
379        uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
380        uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
381        /// Get the maximum number of parallel sessions on the server since last reboot
382        uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
383        uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
384        Player* FindPlayerInZone(uint32 zone);
385
386        Weather* FindWeather(uint32 id) const;
387        Weather* AddWeather(uint32 zone_id);
388        void RemoveWeather(uint32 zone_id);
389
390        /// Get the active session server limit (or security level limitations)
391        uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
392        AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
393
394        /// Set the active session server limit (or security level limitation)
395        void SetPlayerLimit(int32 limit, bool needUpdate = false);
396
397        //player Queue
398        typedef std::list<WorldSession*> Queue;
399        void AddQueuedPlayer(WorldSession*);
400        void RemoveQueuedPlayer(WorldSession*);
401        int32 GetQueuePos(WorldSession*);
402        uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
403
404        /// \todo Actions on m_allowMovement still to be implemented
405        /// Is movement allowed?
406        bool getAllowMovement() const { return m_allowMovement; }
407        /// Allow/Disallow object movements
408        void SetAllowMovement(bool allow) { m_allowMovement = allow; }
409
410        /// Set a new Message of the Day
411        void SetMotd(std::string motd) { m_motd = motd; }
412        /// Get the current Message of the Day
413        const char* GetMotd() const { return m_motd.c_str(); }
414
415        uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
416
417        /// Get the path where data (dbc, maps) are stored on disk
418        std::string GetDataPath() const { return m_dataPath; }
419
420        /// When server started?
421        time_t const& GetStartTime() const { return m_startTime; }
422        /// What time is it?
423        time_t const& GetGameTime() const { return m_gameTime; }
424        /// Uptime (in secs)
425        uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
426
427        /// Get the maximum skill level a player can reach
428        uint16 GetConfigMaxSkillValue() const
429        {
430            uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
431            return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
432        }
433
434        void SetInitialWorldSettings();
435        void LoadConfigSettings(bool reload = false);
436
437        void SendWorldText(int32 string_id, ...); 
438        void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
439        void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
440        void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
441        void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
442
443        /// Are we in the middle of a shutdown?
444        uint32 GetShutdownMask() const { return m_ShutdownMask; }
445        bool IsShutdowning() const { return m_ShutdownTimer > 0; }
446        void ShutdownServ(uint32 time, uint32 options = 0);
447        void ShutdownCancel();
448        void ShutdownMsg(bool show = false, Player* player = NULL);
449
450        void Update(time_t diff);
451
452        void UpdateSessions( time_t diff );
453        /// Set a server rate (see #Rates)
454        void setRate(Rates rate,float value) { rate_values[rate]=value; }
455        /// Get a server rate (see #Rates)
456        float getRate(Rates rate) const { return rate_values[rate]; }
457
458        /// Set a server configuration element (see #WorldConfigs)
459        void setConfig(uint32 index,uint32 value)
460        {
461            if(index<CONFIG_VALUE_COUNT)
462                m_configs[index]=value;
463        }
464
465        /// Get a server configuration element (see #WorldConfigs)
466        uint32 getConfig(uint32 index) const
467        {
468            if(index<CONFIG_VALUE_COUNT)
469                return m_configs[index];
470            else
471                return 0;
472        }
473
474        /// Are we on a "Player versus Player" server?
475        bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
476        bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
477
478        bool KickPlayer(std::string playerName);
479        void KickAll();
480        void KickAllLess(AccountTypes sec);
481        void KickAllQueued();
482        uint8 BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author);
483        bool RemoveBanAccount(std::string type, std::string nameOrIP);
484
485        void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
486        void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
487        bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
488
489        static float PlayerStartGold() { return m_PlayerStartGold; }
490
491        // for max speed access
492        static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
493        static float GetMaxVisibleDistanceForPlayer()   { return m_MaxVisibleDistanceForPlayer;   }
494        static float GetMaxVisibleDistanceForObject()   { return m_MaxVisibleDistanceForObject;   }
495        static float GetMaxVisibleDistanceInFlight()    { return m_MaxVisibleDistanceInFlight;    }
496        static float GetVisibleUnitGreyDistance()       { return m_VisibleUnitGreyDistance;       }
497        static float GetVisibleObjectGreyDistance()     { return m_VisibleObjectGreyDistance;     }
498
499        void ProcessCliCommands();
500        void QueueCliCommand(CliCommandHolder* command) { cliCmdQueue.add(command); }
501
502        void UpdateResultQueue();
503        void InitResultQueue();
504
505        void UpdateRealmCharCount(uint32 accid);
506
507        LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
508    protected:
509        void _UpdateGameTime();
510        void ScriptsProcess();
511        // callback for UpdateRealmCharacters
512        void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
513
514        void InitDailyQuestResetTime();
515        void ResetDailyQuests();
516    private:
517        time_t m_startTime;
518        time_t m_gameTime;
519        IntervalTimer m_timers[WUPDATE_COUNT];
520        uint32 mail_timer;
521        uint32 mail_timer_expires;
522
523        typedef HM_NAMESPACE::hash_map<uint32, Weather*> WeatherMap;
524        WeatherMap m_weathers;
525        typedef HM_NAMESPACE::hash_map<uint32, WorldSession*> SessionMap;
526        SessionMap m_sessions;
527        std::set<WorldSession*> m_kicked_sessions;
528        uint32 m_maxActiveSessionCount;
529        uint32 m_maxQueuedSessionCount;
530
531        std::multimap<time_t, ScriptAction> m_scriptSchedule;
532
533        float rate_values[MAX_RATES];
534        uint32 m_configs[CONFIG_VALUE_COUNT];
535        int32 m_playerLimit;
536        LocaleConstant m_defaultDbcLocale;                     // from config for one from loaded DBC locales
537        uint32 m_availableDbcLocaleMask;                       // by loaded DBC
538        void DetectDBCLang();
539        bool m_allowMovement;
540        std::string m_motd;
541        std::string m_dataPath;
542
543        uint32 m_ShutdownTimer;
544        uint32 m_ShutdownMask;
545
546        static float m_PlayerStartGold;
547
548        // for max speed access
549        static float m_MaxVisibleDistanceForCreature;
550        static float m_MaxVisibleDistanceForPlayer;
551        static float m_MaxVisibleDistanceForObject;
552        static float m_MaxVisibleDistanceInFlight;
553        static float m_VisibleUnitGreyDistance;
554        static float m_VisibleObjectGreyDistance;
555
556        // CLI command holder to be thread safe
557        ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
558        SqlResultQueue *m_resultQueue;
559
560        // next daily quests reset time
561        time_t m_NextDailyQuestReset;
562
563        //Player Queue
564        Queue m_QueuedPlayer;
565       
566        //sessions that are added async
567        void AddSession_(WorldSession* s);
568        ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
569};
570
571extern uint32 realmID;
572
573#define sWorld MaNGOS::Singleton<World>::Instance()
574#endif
575/// @}
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