1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | /** \file |
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20 | \ingroup u2w |
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21 | */ |
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22 | |
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23 | #include "WorldSocket.h" |
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24 | #include "Common.h" |
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25 | #include "Database/DatabaseEnv.h" |
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26 | #include "Log.h" |
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27 | #include "Opcodes.h" |
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28 | #include "WorldSocket.h" |
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29 | #include "WorldPacket.h" |
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30 | #include "WorldSession.h" |
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31 | #include "Player.h" |
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32 | #include "ObjectMgr.h" |
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33 | #include "Group.h" |
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34 | #include "Guild.h" |
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35 | #include "World.h" |
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36 | #include "MapManager.h" |
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37 | #include "ObjectAccessor.h" |
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38 | #include "BattleGroundMgr.h" |
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39 | #include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler |
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40 | #include "Chat.h" |
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41 | #include "SocialMgr.h" |
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42 | |
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43 | /// WorldSession constructor |
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44 | WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale) : |
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45 | LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), |
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46 | _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_isTBC(tbc), |
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47 | m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), |
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48 | _logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0) |
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49 | { |
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50 | if (sock) |
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51 | { |
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52 | m_Address = sock->GetRemoteAddress (); |
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53 | sock->AddReference (); |
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54 | } |
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55 | } |
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56 | |
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57 | /// WorldSession destructor |
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58 | WorldSession::~WorldSession() |
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59 | { |
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60 | ///- unload player if not unloaded |
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61 | if(_player) |
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62 | LogoutPlayer(true); |
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63 | |
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64 | /// - If have unclosed socket, close it |
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65 | if (m_Socket) |
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66 | { |
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67 | m_Socket->CloseSocket (); |
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68 | m_Socket->RemoveReference (); |
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69 | m_Socket = NULL; |
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70 | } |
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71 | |
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72 | ///- empty incoming packet queue |
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73 | while(!_recvQueue.empty()) |
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74 | { |
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75 | WorldPacket *packet = _recvQueue.next(); |
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76 | delete packet; |
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77 | } |
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78 | |
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79 | sWorld.RemoveQueuedPlayer(this); |
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80 | } |
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81 | |
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82 | void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const |
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83 | { |
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84 | sLog.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped", |
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85 | GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); |
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86 | } |
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87 | |
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88 | /// Get the player name |
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89 | char const* WorldSession::GetPlayerName() const |
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90 | { |
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91 | return GetPlayer() ? GetPlayer()->GetName() : "<none>"; |
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92 | } |
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93 | |
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94 | /// Send a packet to the client |
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95 | void WorldSession::SendPacket(WorldPacket const* packet) |
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96 | { |
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97 | if (!m_Socket) |
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98 | return; |
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99 | #ifdef MANGOS_DEBUG |
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100 | // Code for network use statistic |
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101 | static uint64 sendPacketCount = 0; |
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102 | static uint64 sendPacketBytes = 0; |
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103 | |
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104 | static time_t firstTime = time(NULL); |
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105 | static time_t lastTime = firstTime; // next 60 secs start time |
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106 | |
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107 | static uint64 sendLastPacketCount = 0; |
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108 | static uint64 sendLastPacketBytes = 0; |
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109 | |
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110 | time_t cur_time = time(NULL); |
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111 | |
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112 | if((cur_time - lastTime) < 60) |
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113 | { |
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114 | sendPacketCount+=1; |
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115 | sendPacketBytes+=packet->size(); |
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116 | |
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117 | sendLastPacketCount+=1; |
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118 | sendLastPacketBytes+=packet->size(); |
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119 | } |
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120 | else |
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121 | { |
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122 | uint64 minTime = uint64(cur_time - lastTime); |
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123 | uint64 fullTime = uint64(lastTime - firstTime); |
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124 | sLog.outDetail("Send all time packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); |
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125 | sLog.outDetail("Send last min packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); |
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126 | |
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127 | lastTime = cur_time; |
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128 | sendLastPacketCount = 1; |
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129 | sendLastPacketBytes = packet->wpos(); // wpos is real written size |
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130 | } |
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131 | #endif // !MANGOS_DEBUG |
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132 | |
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133 | if (m_Socket->SendPacket (*packet) == -1) |
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134 | { |
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135 | m_Socket->CloseSocket (); |
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136 | } |
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137 | } |
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138 | |
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139 | /// Add an incoming packet to the queue |
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140 | void WorldSession::QueuePacket(WorldPacket* new_packet) |
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141 | { |
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142 | _recvQueue.add(new_packet); |
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143 | } |
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144 | |
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145 | /// Logging helper for unexpected opcodes |
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146 | void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason) |
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147 | { |
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148 | sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s", |
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149 | LookupOpcodeName(packet->GetOpcode()), |
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150 | packet->GetOpcode(), |
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151 | reason); |
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152 | } |
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153 | |
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154 | /// Update the WorldSession (triggered by World update) |
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155 | bool WorldSession::Update(uint32 /*diff*/) |
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156 | { |
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157 | if (m_Socket) |
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158 | if (m_Socket->IsClosed ()) |
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159 | { |
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160 | m_Socket->RemoveReference (); |
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161 | m_Socket = NULL; |
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162 | } |
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163 | |
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164 | WorldPacket *packet; |
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165 | |
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166 | ///- Retrieve packets from the receive queue and call the appropriate handlers |
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167 | /// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list? |
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168 | /// answer : there is a way, but this is better, because it would use redundant RAM |
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169 | while (!_recvQueue.empty()) |
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170 | { |
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171 | packet = _recvQueue.next(); |
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172 | |
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173 | /*#if 1 |
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174 | sLog.outError( "MOEP: %s (0x%.4X)", |
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175 | LookupOpcodeName(packet->GetOpcode()), |
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176 | packet->GetOpcode()); |
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177 | #endif*/ |
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178 | |
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179 | if(packet->GetOpcode() >= NUM_MSG_TYPES) |
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180 | { |
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181 | sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)", |
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182 | LookupOpcodeName(packet->GetOpcode()), |
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183 | packet->GetOpcode()); |
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184 | } |
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185 | else |
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186 | { |
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187 | OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; |
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188 | switch (opHandle.status) |
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189 | { |
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190 | case STATUS_LOGGEDIN: |
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191 | if(!_player) |
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192 | { |
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193 | // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets |
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194 | if(!m_playerRecentlyLogout) |
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195 | logUnexpectedOpcode(packet, "the player has not logged in yet"); |
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196 | } |
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197 | else if(_player->IsInWorld()) |
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198 | (this->*opHandle.handler)(*packet); |
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199 | // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer |
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200 | break; |
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201 | case STATUS_TRANSFER_PENDING: |
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202 | if(!_player) |
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203 | logUnexpectedOpcode(packet, "the player has not logged in yet"); |
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204 | else if(_player->IsInWorld()) |
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205 | logUnexpectedOpcode(packet, "the player is still in world"); |
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206 | else |
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207 | (this->*opHandle.handler)(*packet); |
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208 | break; |
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209 | case STATUS_AUTHED: |
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210 | m_playerRecentlyLogout = false; |
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211 | (this->*opHandle.handler)(*packet); |
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212 | break; |
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213 | case STATUS_NEVER: |
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214 | sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)", |
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215 | LookupOpcodeName(packet->GetOpcode()), |
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216 | packet->GetOpcode()); |
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217 | break; |
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218 | } |
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219 | } |
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220 | |
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221 | delete packet; |
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222 | } |
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223 | |
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224 | ///- If necessary, log the player out |
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225 | time_t currTime = time(NULL); |
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226 | if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading)) |
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227 | LogoutPlayer(true); |
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228 | |
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229 | if (!m_Socket) |
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230 | return false; //Will remove this session from the world session map |
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231 | |
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232 | return true; |
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233 | } |
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234 | |
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235 | /// %Log the player out |
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236 | void WorldSession::LogoutPlayer(bool Save) |
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237 | { |
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238 | // finish pending transfers before starting the logout |
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239 | while(_player && _player->IsBeingTeleported()) |
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240 | HandleMoveWorldportAckOpcode(); |
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241 | |
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242 | m_playerLogout = true; |
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243 | |
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244 | if (_player) |
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245 | { |
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246 | ///- If the player just died before logging out, make him appear as a ghost |
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247 | //FIXME: logout must be delayed in case lost connection with client in time of combat |
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248 | if (_player->GetDeathTimer()) |
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249 | { |
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250 | _player->getHostilRefManager().deleteReferences(); |
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251 | _player->BuildPlayerRepop(); |
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252 | _player->RepopAtGraveyard(); |
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253 | } |
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254 | else if (!_player->getAttackers().empty()) |
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255 | { |
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256 | _player->CombatStop(); |
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257 | _player->getHostilRefManager().setOnlineOfflineState(false); |
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258 | _player->RemoveAllAurasOnDeath(); |
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259 | |
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260 | // build set of player who attack _player or who have pet attacking of _player |
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261 | std::set<Player*> aset; |
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262 | for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) |
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263 | { |
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264 | Unit* owner = (*itr)->GetOwner(); // including player controlled case |
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265 | if(owner) |
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266 | { |
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267 | if(owner->GetTypeId()==TYPEID_PLAYER) |
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268 | aset.insert((Player*)owner); |
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269 | } |
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270 | else |
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271 | if((*itr)->GetTypeId()==TYPEID_PLAYER) |
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272 | aset.insert((Player*)(*itr)); |
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273 | } |
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274 | |
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275 | _player->SetPvPDeath(!aset.empty()); |
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276 | _player->KillPlayer(); |
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277 | _player->BuildPlayerRepop(); |
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278 | _player->RepopAtGraveyard(); |
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279 | |
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280 | // give honor to all attackers from set like group case |
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281 | for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) |
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282 | (*itr)->RewardHonor(_player,aset.size()); |
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283 | |
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284 | // give bg rewards and update counters like kill by first from attackers |
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285 | // this can't be called for all attackers. |
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286 | if(!aset.empty()) |
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287 | if(BattleGround *bg = _player->GetBattleGround()) |
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288 | bg->HandleKillPlayer(_player,*aset.begin()); |
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289 | } |
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290 | else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
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291 | { |
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292 | // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION |
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293 | _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
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294 | //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time |
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295 | _player->KillPlayer(); |
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296 | _player->BuildPlayerRepop(); |
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297 | _player->RepopAtGraveyard(); |
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298 | } |
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299 | |
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300 | ///- Remove player from battleground (teleport to entrance) |
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301 | if(_player->InBattleGround()) |
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302 | _player->LeaveBattleground(); |
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303 | |
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304 | for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
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305 | { |
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306 | if(int32 bgTypeId = _player->GetBattleGroundQueueId(i)) |
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307 | { |
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308 | _player->RemoveBattleGroundQueueId(bgTypeId); |
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309 | sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true); |
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310 | } |
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311 | } |
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312 | |
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313 | ///- Reset the online field in the account table |
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314 | // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage |
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315 | //No SQL injection as AccountID is uint32 |
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316 | loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId()); |
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317 | |
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318 | ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members |
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319 | Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); |
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320 | if(guild) |
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321 | { |
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322 | guild->LoadPlayerStatsByGuid(_player->GetGUID()); |
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323 | guild->UpdateLogoutTime(_player->GetGUID()); |
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324 | |
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325 | WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table. |
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326 | data<<(uint8)GE_SIGNED_OFF; |
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327 | data<<(uint8)1; |
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328 | data<<_player->GetName(); |
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329 | data<<_player->GetGUID(); |
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330 | guild->BroadcastPacket(&data); |
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331 | } |
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332 | |
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333 | ///- Remove pet |
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334 | _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); |
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335 | |
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336 | ///- empty buyback items and save the player in the database |
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337 | // some save parts only correctly work in case player present in map/player_lists (pets, etc) |
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338 | if(Save) |
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339 | { |
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340 | uint32 eslot; |
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341 | for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++) |
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342 | { |
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343 | eslot = j - BUYBACK_SLOT_START; |
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344 | _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0); |
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345 | _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0); |
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346 | _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0); |
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347 | } |
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348 | _player->SaveToDB(); |
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349 | } |
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350 | |
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351 | ///- Leave all channels before player delete... |
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352 | _player->CleanupChannels(); |
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353 | |
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354 | ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. |
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355 | _player->UninviteFromGroup(); |
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356 | |
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357 | // remove player from the group if he is: |
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358 | // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) |
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359 | if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) |
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360 | _player->RemoveFromGroup(); |
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361 | |
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362 | ///- Remove the player from the world |
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363 | // the player may not be in the world when logging out |
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364 | // e.g if he got disconnected during a transfer to another map |
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365 | // calls to GetMap in this case may cause crashes |
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366 | if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false); |
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367 | // RemoveFromWorld does cleanup that requires the player to be in the accessor |
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368 | ObjectAccessor::Instance().RemoveObject(_player); |
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369 | |
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370 | ///- Send update to group |
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371 | if(_player->GetGroup()) |
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372 | _player->GetGroup()->SendUpdate(); |
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373 | |
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374 | ///- Broadcast a logout message to the player's friends |
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375 | sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true); |
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376 | |
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377 | ///- Delete the player object |
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378 | _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data |
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379 | |
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380 | delete _player; |
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381 | _player = NULL; |
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382 | |
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383 | ///- Send the 'logout complete' packet to the client |
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384 | WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 ); |
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385 | SendPacket( &data ); |
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386 | |
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387 | ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline |
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388 | //No SQL injection as AccountId is uint32 |
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389 | CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); |
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390 | sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); |
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391 | } |
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392 | |
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393 | m_playerLogout = false; |
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394 | m_playerRecentlyLogout = true; |
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395 | LogoutRequest(0); |
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396 | } |
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397 | |
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398 | /// Kick a player out of the World |
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399 | void WorldSession::KickPlayer() |
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400 | { |
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401 | if (m_Socket) |
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402 | { |
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403 | m_Socket->CloseSocket (); |
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404 | } |
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405 | } |
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406 | |
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407 | /// Cancel channeling handler |
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408 | |
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409 | void WorldSession::SendAreaTriggerMessage(const char* Text, ...) |
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410 | { |
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411 | va_list ap; |
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412 | char szStr [1024]; |
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413 | szStr[0] = '\0'; |
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414 | |
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415 | va_start(ap, Text); |
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416 | vsnprintf( szStr, 1024, Text, ap ); |
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417 | va_end(ap); |
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418 | |
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419 | uint32 length = strlen(szStr)+1; |
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420 | WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); |
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421 | data << length; |
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422 | data << szStr; |
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423 | SendPacket(&data); |
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424 | } |
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425 | |
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426 | void WorldSession::SendNotification(const char *format,...) |
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427 | { |
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428 | if(format) |
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429 | { |
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430 | va_list ap; |
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431 | char szStr [1024]; |
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432 | szStr[0] = '\0'; |
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433 | va_start(ap, format); |
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434 | vsnprintf( szStr, 1024, format, ap ); |
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435 | va_end(ap); |
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436 | |
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437 | WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); |
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438 | data << szStr; |
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439 | SendPacket(&data); |
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440 | } |
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441 | } |
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442 | |
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443 | void WorldSession::SendNotification(int32 string_id,...) |
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444 | { |
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445 | char const* format = GetMangosString(string_id); |
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446 | if(format) |
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447 | { |
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448 | va_list ap; |
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449 | char szStr [1024]; |
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450 | szStr[0] = '\0'; |
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451 | va_start(ap, format); |
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452 | vsnprintf( szStr, 1024, format, ap ); |
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453 | va_end(ap); |
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454 | |
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455 | WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); |
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456 | data << szStr; |
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457 | SendPacket(&data); |
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458 | } |
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459 | } |
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460 | |
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461 | const char * WorldSession::GetMangosString( int32 entry ) |
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462 | { |
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463 | return objmgr.GetMangosString(entry,GetSessionDbLocaleIndex()); |
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464 | } |
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465 | |
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466 | void WorldSession::Handle_NULL( WorldPacket& recvPacket ) |
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467 | { |
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468 | sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)", |
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469 | LookupOpcodeName(recvPacket.GetOpcode()), |
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470 | recvPacket.GetOpcode()); |
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471 | } |
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472 | |
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473 | void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket ) |
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474 | { |
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475 | sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be proccessed in WorldSocket::OnRead", |
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476 | LookupOpcodeName(recvPacket.GetOpcode()), |
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477 | recvPacket.GetOpcode()); |
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478 | } |
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479 | |
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480 | void WorldSession::Handle_ServerSide( WorldPacket& recvPacket ) |
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481 | { |
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482 | sLog.outError( "SESSION: received sever-side opcode %s (0x%.4X)", |
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483 | LookupOpcodeName(recvPacket.GetOpcode()), |
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484 | recvPacket.GetOpcode()); |
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485 | } |
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486 | |
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487 | void WorldSession::Handle_Depricated( WorldPacket& recvPacket ) |
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488 | { |
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489 | sLog.outError( "SESSION: received depricated opcode %s (0x%.4X)", |
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490 | LookupOpcodeName(recvPacket.GetOpcode()), |
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491 | recvPacket.GetOpcode()); |
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492 | } |
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493 | |
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494 | void WorldSession::SendAuthWaitQue(uint32 position) |
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495 | { |
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496 | if(position == 0) |
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497 | { |
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498 | WorldPacket packet( SMSG_AUTH_RESPONSE, 1 ); |
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499 | packet << uint8( AUTH_OK ); |
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500 | SendPacket(&packet); |
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501 | } |
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502 | else |
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503 | { |
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504 | WorldPacket packet( SMSG_AUTH_RESPONSE, 5 ); |
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505 | packet << uint8( AUTH_WAIT_QUEUE ); |
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506 | packet << uint32 (position); |
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507 | SendPacket(&packet); |
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508 | } |
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509 | } |
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510 | |
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511 | |
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