| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | /** \file |
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| 22 | \ingroup u2w |
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| 23 | */ |
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| 24 | |
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| 25 | #include "WorldSocket.h" |
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| 26 | #include "Common.h" |
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| 27 | #include "Database/DatabaseEnv.h" |
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| 28 | #include "Log.h" |
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| 29 | #include "Opcodes.h" |
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| 30 | #include "WorldSocket.h" |
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| 31 | #include "WorldPacket.h" |
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| 32 | #include "WorldSession.h" |
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| 33 | #include "Player.h" |
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| 34 | #include "ObjectMgr.h" |
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| 35 | #include "Group.h" |
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| 36 | #include "Guild.h" |
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| 37 | #include "World.h" |
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| 38 | #include "MapManager.h" |
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| 39 | #include "ObjectAccessor.h" |
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| 40 | #include "BattleGroundMgr.h" |
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| 41 | #include "OutdoorPvPMgr.h" |
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| 42 | #include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler |
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| 43 | #include "Chat.h" |
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| 44 | #include "SocialMgr.h" |
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| 45 | |
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| 46 | /// WorldSession constructor |
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| 47 | WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : |
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| 48 | LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), |
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| 49 | _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), |
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| 50 | m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), |
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| 51 | _logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0) |
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| 52 | { |
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| 53 | if (sock) |
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| 54 | { |
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| 55 | m_Address = sock->GetRemoteAddress (); |
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| 56 | sock->AddReference (); |
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| 57 | } |
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| 58 | } |
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| 59 | |
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| 60 | /// WorldSession destructor |
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| 61 | WorldSession::~WorldSession() |
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| 62 | { |
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| 63 | ///- unload player if not unloaded |
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| 64 | if(_player) |
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| 65 | LogoutPlayer(true); |
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| 66 | |
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| 67 | /// - If have unclosed socket, close it |
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| 68 | if (m_Socket) |
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| 69 | { |
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| 70 | m_Socket->CloseSocket (); |
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| 71 | m_Socket->RemoveReference (); |
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| 72 | m_Socket = NULL; |
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| 73 | } |
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| 74 | |
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| 75 | ///- empty incoming packet queue |
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| 76 | while(!_recvQueue.empty()) |
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| 77 | { |
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| 78 | WorldPacket *packet = _recvQueue.next(); |
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| 79 | delete packet; |
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| 80 | } |
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| 81 | |
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| 82 | sWorld.RemoveQueuedPlayer(this); |
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| 83 | } |
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| 84 | |
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| 85 | void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const |
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| 86 | { |
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| 87 | sLog.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped", |
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| 88 | GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); |
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| 89 | } |
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| 90 | |
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| 91 | /// Get the player name |
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| 92 | char const* WorldSession::GetPlayerName() const |
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| 93 | { |
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| 94 | return GetPlayer() ? GetPlayer()->GetName() : "<none>"; |
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| 95 | } |
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| 96 | |
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| 97 | /// Send a packet to the client |
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| 98 | void WorldSession::SendPacket(WorldPacket const* packet) |
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| 99 | { |
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| 100 | if (!m_Socket) |
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| 101 | return; |
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| 102 | #ifdef TRINITY_DEBUG |
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| 103 | // Code for network use statistic |
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| 104 | static uint64 sendPacketCount = 0; |
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| 105 | static uint64 sendPacketBytes = 0; |
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| 106 | |
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| 107 | static time_t firstTime = time(NULL); |
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| 108 | static time_t lastTime = firstTime; // next 60 secs start time |
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| 109 | |
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| 110 | static uint64 sendLastPacketCount = 0; |
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| 111 | static uint64 sendLastPacketBytes = 0; |
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| 112 | |
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| 113 | time_t cur_time = time(NULL); |
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| 114 | |
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| 115 | if((cur_time - lastTime) < 60) |
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| 116 | { |
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| 117 | sendPacketCount+=1; |
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| 118 | sendPacketBytes+=packet->size(); |
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| 119 | |
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| 120 | sendLastPacketCount+=1; |
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| 121 | sendLastPacketBytes+=packet->size(); |
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| 122 | } |
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| 123 | else |
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| 124 | { |
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| 125 | uint64 minTime = uint64(cur_time - lastTime); |
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| 126 | uint64 fullTime = uint64(lastTime - firstTime); |
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| 127 | sLog.outDetail("Send all time packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); |
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| 128 | sLog.outDetail("Send last min packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); |
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| 129 | |
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| 130 | lastTime = cur_time; |
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| 131 | sendLastPacketCount = 1; |
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| 132 | sendLastPacketBytes = packet->wpos(); // wpos is real written size |
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| 133 | } |
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| 134 | #endif // !TRINITY_DEBUG |
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| 135 | |
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| 136 | if (m_Socket->SendPacket (*packet) == -1) |
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| 137 | { |
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| 138 | m_Socket->CloseSocket (); |
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| 139 | } |
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| 140 | } |
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| 141 | |
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| 142 | /// Add an incoming packet to the queue |
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| 143 | void WorldSession::QueuePacket(WorldPacket* new_packet) |
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| 144 | { |
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| 145 | _recvQueue.add(new_packet); |
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| 146 | } |
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| 147 | |
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| 148 | /// Logging helper for unexpected opcodes |
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| 149 | void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason) |
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| 150 | { |
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| 151 | sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s", |
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| 152 | LookupOpcodeName(packet->GetOpcode()), |
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| 153 | packet->GetOpcode(), |
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| 154 | reason); |
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| 155 | } |
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| 156 | |
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| 157 | /// Update the WorldSession (triggered by World update) |
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| 158 | bool WorldSession::Update(uint32 /*diff*/) |
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| 159 | { |
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| 160 | if (m_Socket) |
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| 161 | if (m_Socket->IsClosed ()) |
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| 162 | { |
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| 163 | m_Socket->RemoveReference (); |
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| 164 | m_Socket = NULL; |
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| 165 | } |
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| 166 | |
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| 167 | WorldPacket *packet; |
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| 168 | |
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| 169 | ///- Retrieve packets from the receive queue and call the appropriate handlers |
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| 170 | /// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list? |
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| 171 | /// answer : there is a way, but this is better, because it would use redundant RAM |
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| 172 | while (!_recvQueue.empty()) |
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| 173 | { |
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| 174 | packet = _recvQueue.next(); |
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| 175 | |
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| 176 | /*#if 1 |
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| 177 | sLog.outError( "MOEP: %s (0x%.4X)", |
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| 178 | LookupOpcodeName(packet->GetOpcode()), |
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| 179 | packet->GetOpcode()); |
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| 180 | #endif*/ |
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| 181 | |
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| 182 | if(packet->GetOpcode() >= NUM_MSG_TYPES) |
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| 183 | { |
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| 184 | sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)", |
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| 185 | LookupOpcodeName(packet->GetOpcode()), |
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| 186 | packet->GetOpcode()); |
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| 187 | } |
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| 188 | else |
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| 189 | { |
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| 190 | OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; |
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| 191 | switch (opHandle.status) |
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| 192 | { |
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| 193 | case STATUS_LOGGEDIN: |
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| 194 | if(!_player) |
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| 195 | { |
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| 196 | // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets |
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| 197 | if(!m_playerRecentlyLogout) |
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| 198 | logUnexpectedOpcode(packet, "the player has not logged in yet"); |
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| 199 | } |
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| 200 | else if(_player->IsInWorld()) |
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| 201 | (this->*opHandle.handler)(*packet); |
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| 202 | // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer |
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| 203 | break; |
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| 204 | case STATUS_TRANSFER_PENDING: |
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| 205 | if(!_player) |
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| 206 | logUnexpectedOpcode(packet, "the player has not logged in yet"); |
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| 207 | else if(_player->IsInWorld()) |
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| 208 | logUnexpectedOpcode(packet, "the player is still in world"); |
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| 209 | else |
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| 210 | (this->*opHandle.handler)(*packet); |
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| 211 | break; |
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| 212 | case STATUS_AUTHED: |
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| 213 | m_playerRecentlyLogout = false; |
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| 214 | (this->*opHandle.handler)(*packet); |
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| 215 | break; |
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| 216 | case STATUS_NEVER: |
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| 217 | sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)", |
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| 218 | LookupOpcodeName(packet->GetOpcode()), |
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| 219 | packet->GetOpcode()); |
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| 220 | break; |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | delete packet; |
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| 225 | } |
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| 226 | |
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| 227 | ///- If necessary, log the player out |
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| 228 | time_t currTime = time(NULL); |
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| 229 | if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading)) |
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| 230 | LogoutPlayer(true); |
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| 231 | |
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| 232 | if (!m_Socket) |
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| 233 | return false; //Will remove this session from the world session map |
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| 234 | |
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| 235 | return true; |
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| 236 | } |
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| 237 | |
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| 238 | /// %Log the player out |
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| 239 | void WorldSession::LogoutPlayer(bool Save) |
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| 240 | { |
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| 241 | // finish pending transfers before starting the logout |
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| 242 | while(_player && _player->IsBeingTeleported()) |
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| 243 | HandleMoveWorldportAckOpcode(); |
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| 244 | |
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| 245 | m_playerLogout = true; |
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| 246 | |
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| 247 | if (_player) |
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| 248 | { |
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| 249 | ///- If the player just died before logging out, make him appear as a ghost |
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| 250 | //FIXME: logout must be delayed in case lost connection with client in time of combat |
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| 251 | if (_player->GetDeathTimer()) |
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| 252 | { |
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| 253 | _player->getHostilRefManager().deleteReferences(); |
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| 254 | _player->BuildPlayerRepop(); |
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| 255 | _player->RepopAtGraveyard(); |
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| 256 | } |
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| 257 | else if (!_player->getAttackers().empty()) |
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| 258 | { |
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| 259 | _player->CombatStop(); |
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| 260 | _player->getHostilRefManager().setOnlineOfflineState(false); |
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| 261 | _player->RemoveAllAurasOnDeath(); |
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| 262 | |
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| 263 | // build set of player who attack _player or who have pet attacking of _player |
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| 264 | std::set<Player*> aset; |
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| 265 | for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) |
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| 266 | { |
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| 267 | Unit* owner = (*itr)->GetOwner(); // including player controlled case |
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| 268 | if(owner) |
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| 269 | { |
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| 270 | if(owner->GetTypeId()==TYPEID_PLAYER) |
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| 271 | aset.insert((Player*)owner); |
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| 272 | } |
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| 273 | else |
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| 274 | if((*itr)->GetTypeId()==TYPEID_PLAYER) |
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| 275 | aset.insert((Player*)(*itr)); |
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| 276 | } |
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| 277 | |
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| 278 | _player->SetPvPDeath(!aset.empty()); |
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| 279 | _player->KillPlayer(); |
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| 280 | _player->BuildPlayerRepop(); |
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| 281 | _player->RepopAtGraveyard(); |
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| 282 | |
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| 283 | // give honor to all attackers from set like group case |
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| 284 | for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) |
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| 285 | (*itr)->RewardHonor(_player, aset.size(), -1, true); |
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| 286 | |
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| 287 | // give bg rewards and update counters like kill by first from attackers |
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| 288 | // this can't be called for all attackers. |
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| 289 | if(!aset.empty()) |
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| 290 | if(BattleGround *bg = _player->GetBattleGround()) |
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| 291 | bg->HandleKillPlayer(_player,*aset.begin()); |
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| 292 | } |
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| 293 | else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
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| 294 | { |
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| 295 | // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION |
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| 296 | _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
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| 297 | //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time |
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| 298 | _player->KillPlayer(); |
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| 299 | _player->BuildPlayerRepop(); |
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| 300 | _player->RepopAtGraveyard(); |
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| 301 | } |
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| 302 | |
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| 303 | ///- Remove player from battleground (teleport to entrance) |
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| 304 | if(_player->InBattleGround()) |
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| 305 | _player->LeaveBattleground(); |
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| 306 | |
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| 307 | sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); |
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| 308 | |
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| 309 | for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
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| 310 | { |
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| 311 | if(int32 bgTypeId = _player->GetBattleGroundQueueId(i)) |
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| 312 | { |
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| 313 | _player->RemoveBattleGroundQueueId(bgTypeId); |
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| 314 | sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true); |
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| 315 | } |
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| 316 | } |
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| 317 | |
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| 318 | ///- Reset the online field in the account table |
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| 319 | // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage |
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| 320 | //No SQL injection as AccountID is uint32 |
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| 321 | loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId()); |
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| 322 | |
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| 323 | ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members |
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| 324 | Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); |
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| 325 | if(guild) |
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| 326 | { |
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| 327 | guild->LoadPlayerStatsByGuid(_player->GetGUID()); |
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| 328 | guild->UpdateLogoutTime(_player->GetGUID()); |
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| 329 | |
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| 330 | WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table. |
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| 331 | data<<(uint8)GE_SIGNED_OFF; |
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| 332 | data<<(uint8)1; |
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| 333 | data<<_player->GetName(); |
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| 334 | data<<_player->GetGUID(); |
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| 335 | guild->BroadcastPacket(&data); |
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| 336 | } |
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| 337 | |
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| 338 | ///- Remove pet |
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| 339 | _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); |
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| 340 | |
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| 341 | ///- empty buyback items and save the player in the database |
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| 342 | // some save parts only correctly work in case player present in map/player_lists (pets, etc) |
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| 343 | if(Save) |
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| 344 | { |
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| 345 | uint32 eslot; |
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| 346 | for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++) |
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| 347 | { |
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| 348 | eslot = j - BUYBACK_SLOT_START; |
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| 349 | _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0); |
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| 350 | _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0); |
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| 351 | _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0); |
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| 352 | } |
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| 353 | _player->SaveToDB(); |
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| 354 | } |
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| 355 | |
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| 356 | ///- Leave all channels before player delete... |
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| 357 | _player->CleanupChannels(); |
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| 358 | |
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| 359 | ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. |
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| 360 | _player->UninviteFromGroup(); |
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| 361 | |
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| 362 | // remove player from the group if he is: |
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| 363 | // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) |
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| 364 | if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) |
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| 365 | _player->RemoveFromGroup(); |
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| 366 | |
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| 367 | ///- Remove the player from the world |
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| 368 | // the player may not be in the world when logging out |
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| 369 | // e.g if he got disconnected during a transfer to another map |
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| 370 | // calls to GetMap in this case may cause crashes |
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| 371 | if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false); |
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| 372 | // RemoveFromWorld does cleanup that requires the player to be in the accessor |
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| 373 | ObjectAccessor::Instance().RemoveObject(_player); |
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| 374 | |
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| 375 | ///- Send update to group |
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| 376 | if(_player->GetGroup()) |
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| 377 | _player->GetGroup()->SendUpdate(); |
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| 378 | |
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| 379 | ///- Broadcast a logout message to the player's friends |
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| 380 | sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true); |
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| 381 | |
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| 382 | ///- Delete the player object |
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| 383 | _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data |
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| 384 | |
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| 385 | delete _player; |
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| 386 | _player = NULL; |
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| 387 | |
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| 388 | ///- Send the 'logout complete' packet to the client |
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| 389 | WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 ); |
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| 390 | SendPacket( &data ); |
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| 391 | |
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| 392 | ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline |
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| 393 | //No SQL injection as AccountId is uint32 |
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| 394 | CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); |
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| 395 | sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); |
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| 396 | } |
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| 397 | |
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| 398 | m_playerLogout = false; |
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| 399 | m_playerRecentlyLogout = true; |
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| 400 | LogoutRequest(0); |
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| 401 | } |
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| 402 | |
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| 403 | /// Kick a player out of the World |
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| 404 | void WorldSession::KickPlayer() |
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| 405 | { |
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| 406 | if (m_Socket) |
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| 407 | { |
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| 408 | m_Socket->CloseSocket (); |
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| 409 | } |
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| 410 | } |
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| 411 | |
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| 412 | /// Cancel channeling handler |
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| 413 | |
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| 414 | void WorldSession::SendAreaTriggerMessage(const char* Text, ...) |
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| 415 | { |
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| 416 | va_list ap; |
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| 417 | char szStr [1024]; |
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| 418 | szStr[0] = '\0'; |
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| 419 | |
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| 420 | va_start(ap, Text); |
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| 421 | vsnprintf( szStr, 1024, Text, ap ); |
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| 422 | va_end(ap); |
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| 423 | |
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| 424 | uint32 length = strlen(szStr)+1; |
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| 425 | WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); |
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| 426 | data << length; |
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| 427 | data << szStr; |
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| 428 | SendPacket(&data); |
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| 429 | } |
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| 430 | |
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| 431 | void WorldSession::SendNotification(const char *format,...) |
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| 432 | { |
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| 433 | if(format) |
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| 434 | { |
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| 435 | va_list ap; |
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| 436 | char szStr [1024]; |
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| 437 | szStr[0] = '\0'; |
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| 438 | va_start(ap, format); |
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| 439 | vsnprintf( szStr, 1024, format, ap ); |
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| 440 | va_end(ap); |
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| 441 | |
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| 442 | WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); |
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| 443 | data << szStr; |
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| 444 | SendPacket(&data); |
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| 445 | } |
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| 446 | } |
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| 447 | |
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| 448 | void WorldSession::SendNotification(int32 string_id,...) |
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| 449 | { |
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| 450 | char const* format = GetTrinityString(string_id); |
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| 451 | if(format) |
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| 452 | { |
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| 453 | va_list ap; |
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| 454 | char szStr [1024]; |
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| 455 | szStr[0] = '\0'; |
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| 456 | va_start(ap, string_id); |
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| 457 | vsnprintf( szStr, 1024, format, ap ); |
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| 458 | va_end(ap); |
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| 459 | |
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| 460 | WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); |
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| 461 | data << szStr; |
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| 462 | SendPacket(&data); |
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| 463 | } |
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| 464 | } |
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| 465 | |
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| 466 | const char * WorldSession::GetTrinityString( int32 entry ) |
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| 467 | { |
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| 468 | return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex()); |
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| 469 | } |
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| 470 | |
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| 471 | void WorldSession::Handle_NULL( WorldPacket& recvPacket ) |
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| 472 | { |
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| 473 | sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)", |
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| 474 | LookupOpcodeName(recvPacket.GetOpcode()), |
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| 475 | recvPacket.GetOpcode()); |
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| 476 | } |
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| 477 | |
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| 478 | void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket ) |
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| 479 | { |
|---|
| 480 | sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be proccessed in WorldSocket::OnRead", |
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| 481 | LookupOpcodeName(recvPacket.GetOpcode()), |
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| 482 | recvPacket.GetOpcode()); |
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| 483 | } |
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| 484 | |
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| 485 | void WorldSession::Handle_ServerSide( WorldPacket& recvPacket ) |
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| 486 | { |
|---|
| 487 | sLog.outError( "SESSION: received sever-side opcode %s (0x%.4X)", |
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| 488 | LookupOpcodeName(recvPacket.GetOpcode()), |
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| 489 | recvPacket.GetOpcode()); |
|---|
| 490 | } |
|---|
| 491 | |
|---|
| 492 | void WorldSession::Handle_Depricated( WorldPacket& recvPacket ) |
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| 493 | { |
|---|
| 494 | sLog.outError( "SESSION: received depricated opcode %s (0x%.4X)", |
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| 495 | LookupOpcodeName(recvPacket.GetOpcode()), |
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| 496 | recvPacket.GetOpcode()); |
|---|
| 497 | } |
|---|
| 498 | |
|---|
| 499 | void WorldSession::SendAuthWaitQue(uint32 position) |
|---|
| 500 | { |
|---|
| 501 | if(position == 0) |
|---|
| 502 | { |
|---|
| 503 | WorldPacket packet( SMSG_AUTH_RESPONSE, 1 ); |
|---|
| 504 | packet << uint8( AUTH_OK ); |
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| 505 | SendPacket(&packet); |
|---|
| 506 | } |
|---|
| 507 | else |
|---|
| 508 | { |
|---|
| 509 | WorldPacket packet( SMSG_AUTH_RESPONSE, 5 ); |
|---|
| 510 | packet << uint8( AUTH_WAIT_QUEUE ); |
|---|
| 511 | packet << uint32 (position); |
|---|
| 512 | SendPacket(&packet); |
|---|
| 513 | } |
|---|
| 514 | } |
|---|
| 515 | |
|---|
| 516 | |
|---|
| 517 | |
|---|
| 518 | |
|---|