1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | /** \addtogroup u2w User to World Communication |
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22 | * @{ |
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23 | * \file WorldSocket.h |
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24 | * \author Derex <derex101@gmail.com> |
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25 | */ |
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26 | |
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27 | #ifndef _WORLDSOCKET_H |
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28 | #define _WORLDSOCKET_H |
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29 | |
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30 | #include <ace/Basic_Types.h> |
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31 | #include <ace/Synch_Traits.h> |
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32 | #include <ace/Svc_Handler.h> |
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33 | #include <ace/SOCK_Stream.h> |
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34 | #include <ace/SOCK_Acceptor.h> |
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35 | #include <ace/Acceptor.h> |
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36 | #include <ace/Thread_Mutex.h> |
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37 | #include <ace/Guard_T.h> |
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38 | #include <ace/Unbounded_Queue.h> |
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39 | #include <ace/Message_Block.h> |
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40 | |
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41 | #if !defined (ACE_LACKS_PRAGMA_ONCE) |
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42 | #pragma once |
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43 | #endif /* ACE_LACKS_PRAGMA_ONCE */ |
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44 | |
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45 | #include "Common.h" |
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46 | #include "Auth/AuthCrypt.h" |
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47 | |
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48 | class ACE_Message_Block; |
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49 | class WorldPacket; |
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50 | class WorldSession; |
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51 | |
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52 | /// Handler that can communicate over stream sockets. |
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53 | typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler; |
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54 | |
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55 | /** |
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56 | * WorldSocket. |
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57 | * |
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58 | * This class is responsible for the comunication with |
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59 | * remote clients. |
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60 | * Most methods return -1 on failure. |
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61 | * The class uses refferece counting. |
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62 | * |
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63 | * For output the class uses one buffer (64K usually) and |
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64 | * a queue where it stores packet if there is no place on |
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65 | * the queue. The reason this is done, is because the server |
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66 | * does realy a lot of small-size writes to it, and it doesn't |
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67 | * scale well to allocate memory for every. When something is |
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68 | * writen to the output buffer the socket is not immideately |
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69 | * activated for output (again for the same reason), there |
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70 | * is 10ms celling (thats why there is Update() method). |
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71 | * This concept is simmilar to TCP_CORK, but TCP_CORK |
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72 | * usses 200ms celling. As result overhead generated by |
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73 | * sending packets from "producer" threads is minimal, |
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74 | * and doing a lot of writes with small size is tollerated. |
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75 | * |
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76 | * The calls to Upate () method are managed by WorldSocketMgr |
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77 | * and ReactorRunnable. |
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78 | * |
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79 | * For input ,the class uses one 1024 bytes buffer on stack |
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80 | * to which it does recv() calls. And then recieved data is |
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81 | * distributed where its needed. 1024 matches pritey well the |
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82 | * traffic generated by client for now. |
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83 | * |
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84 | * The input/output do speculative reads/writes (AKA it tryes |
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85 | * to read all data avaible in the kernel buffer or tryes to |
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86 | * write everything avaible in userspace buffer), |
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87 | * which is ok for using with Level and Edge Trigered IO |
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88 | * notification. |
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89 | * |
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90 | */ |
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91 | class WorldSocket : protected WorldHandler |
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92 | { |
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93 | public: |
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94 | /// Declare some friends |
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95 | friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >; |
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96 | friend class WorldSocketMgr; |
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97 | friend class ReactorRunnable; |
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98 | |
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99 | /// Declare the acceptor for this class |
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100 | typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor; |
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101 | |
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102 | /// Mutex type used for various syncronizations. |
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103 | typedef ACE_Thread_Mutex LockType; |
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104 | typedef ACE_Guard<LockType> GuardType; |
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105 | |
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106 | /// Queue for storing packets for which there is no space. |
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107 | typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT; |
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108 | |
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109 | /// Check if socket is closed. |
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110 | bool IsClosed (void) const; |
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111 | |
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112 | /// Close the socket. |
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113 | void CloseSocket (void); |
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114 | |
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115 | /// Get address of connected peer. |
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116 | const std::string& GetRemoteAddress (void) const; |
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117 | |
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118 | /// Send A packet on the socket, this function is reentrant. |
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119 | /// @param pct packet to send |
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120 | /// @return -1 of failure |
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121 | int SendPacket (const WorldPacket& pct); |
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122 | |
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123 | /// Add refference to this object. |
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124 | long AddReference (void); |
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125 | |
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126 | /// Remove refference to this object. |
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127 | long RemoveReference (void); |
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128 | |
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129 | protected: |
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130 | /// things called by ACE framework. |
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131 | WorldSocket (void); |
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132 | virtual ~WorldSocket (void); |
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133 | |
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134 | /// Called on open ,the void* is the acceptor. |
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135 | virtual int open (void *); |
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136 | |
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137 | /// Called on failures inside of the acceptor, don't call from your code. |
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138 | virtual int close (int); |
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139 | |
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140 | /// Called when we can read from the socket. |
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141 | virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE); |
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142 | |
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143 | /// Called when the socket can write. |
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144 | virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE); |
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145 | |
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146 | /// Called when connection is closed or error happens. |
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147 | virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE, |
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148 | ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); |
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149 | |
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150 | /// Called by WorldSocketMgr/ReactorRunnable. |
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151 | int Update (void); |
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152 | |
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153 | private: |
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154 | /// Helper functions for processing incoming data. |
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155 | int handle_input_header (void); |
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156 | int handle_input_payload (void); |
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157 | int handle_input_missing_data (void); |
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158 | |
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159 | /// Help functions to mark/unmark the socket for output. |
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160 | /// @param g the guard is for m_OutBufferLock, the function will release it |
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161 | int cancel_wakeup_output (GuardType& g); |
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162 | int schedule_wakeup_output (GuardType& g); |
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163 | |
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164 | /// process one incoming packet. |
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165 | /// @param new_pct received packet ,note that you need to delete it. |
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166 | int ProcessIncoming (WorldPacket* new_pct); |
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167 | |
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168 | /// Called by ProcessIncoming() on CMSG_AUTH_SESSION. |
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169 | int HandleAuthSession (WorldPacket& recvPacket); |
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170 | |
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171 | /// Called by ProcessIncoming() on CMSG_PING. |
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172 | int HandlePing (WorldPacket& recvPacket); |
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173 | |
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174 | /// Try to write WorldPacket to m_OutBuffer ,return -1 if no space |
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175 | /// Need to be called with m_OutBufferLock lock held |
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176 | int iSendPacket (const WorldPacket& pct); |
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177 | |
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178 | /// Flush m_PacketQueue if there are packets in it |
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179 | /// Need to be called with m_OutBufferLock lock held |
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180 | /// @return true if it wrote to the buffer ( AKA you need |
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181 | /// to mark the socket for output ). |
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182 | bool iFlushPacketQueue (); |
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183 | |
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184 | private: |
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185 | /// Time in which the last ping was received |
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186 | ACE_Time_Value m_LastPingTime; |
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187 | |
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188 | /// Keep track of overspeed pings ,to prevent ping flood. |
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189 | uint32 m_OverSpeedPings; |
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190 | |
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191 | /// Address of the remote peer |
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192 | std::string m_Address; |
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193 | |
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194 | /// Class used for managing encryption of the headers |
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195 | AuthCrypt m_Crypt; |
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196 | |
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197 | /// Mutex lock to protect m_Session |
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198 | LockType m_SessionLock; |
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199 | |
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200 | /// Session to which recieved packets are routed |
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201 | WorldSession* m_Session; |
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202 | |
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203 | /// here are stored the fragmens of the recieved data |
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204 | WorldPacket* m_RecvWPct; |
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205 | |
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206 | /// This block actually refers to m_RecvWPct contents, |
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207 | /// which alows easy and safe writing to it. |
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208 | /// It wont free memory when its deleted. m_RecvWPct takes care of freeing. |
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209 | ACE_Message_Block m_RecvPct; |
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210 | |
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211 | /// Fragment of the recieved header. |
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212 | ACE_Message_Block m_Header; |
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213 | |
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214 | /// Mutex for protecting otuput related data. |
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215 | LockType m_OutBufferLock; |
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216 | |
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217 | /// Buffer used for writing output. |
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218 | ACE_Message_Block *m_OutBuffer; |
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219 | |
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220 | /// Size of the m_OutBuffer. |
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221 | size_t m_OutBufferSize; |
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222 | |
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223 | /// Here are stored packets for which there was no space on m_OutBuffer, |
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224 | /// this alows not-to kick player if its buffer is overflowed. |
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225 | PacketQueueT m_PacketQueue; |
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226 | |
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227 | /// True if the socket is registered with the reactor for output |
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228 | bool m_OutActive; |
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229 | |
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230 | uint32 m_Seed; |
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231 | }; |
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232 | |
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233 | #endif /* _WORLDSOCKET_H */ |
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234 | |
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235 | /// @} |
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