root/trunk/src/game/WorldSocket.h @ 143

Revision 102, 7.3 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21/** \addtogroup u2w User to World Communication
22 * @{
23 * \file WorldSocket.h
24 * \author Derex <derex101@gmail.com>
25 */
26
27#ifndef _WORLDSOCKET_H
28#define _WORLDSOCKET_H
29
30#include <ace/Basic_Types.h>
31#include <ace/Synch_Traits.h>
32#include <ace/Svc_Handler.h>
33#include <ace/SOCK_Stream.h>
34#include <ace/SOCK_Acceptor.h>
35#include <ace/Acceptor.h>
36#include <ace/Thread_Mutex.h>
37#include <ace/Guard_T.h>
38#include <ace/Unbounded_Queue.h>
39#include <ace/Message_Block.h>
40
41#if !defined (ACE_LACKS_PRAGMA_ONCE)
42#pragma once
43#endif /* ACE_LACKS_PRAGMA_ONCE */
44
45#include "Common.h"
46#include "Auth/AuthCrypt.h"
47
48class ACE_Message_Block;
49class WorldPacket;
50class WorldSession;
51
52/// Handler that can communicate over stream sockets.
53typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
54
55/**
56 * WorldSocket.
57 *
58 * This class is responsible for the comunication with
59 * remote clients.
60 * Most methods return -1 on failure.
61 * The class uses refferece counting.
62 *
63 * For output the class uses one buffer (64K usually) and
64 * a queue where it stores packet if there is no place on
65 * the queue. The reason this is done, is because the server
66 * does realy a lot of small-size writes to it, and it doesn't
67 * scale well to allocate memory for every. When something is
68 * writen to the output buffer the socket is not immideately
69 * activated for output (again for the same reason), there
70 * is 10ms celling (thats why there is Update() method).
71 * This concept is simmilar to TCP_CORK, but TCP_CORK
72 * usses 200ms celling. As result overhead generated by
73 * sending packets from "producer" threads is minimal,
74 * and doing a lot of writes with small size is tollerated.
75 *
76 * The calls to Upate () method are managed by WorldSocketMgr
77 * and ReactorRunnable.
78 *
79 * For input ,the class uses one 1024 bytes buffer on stack
80 * to which it does recv() calls. And then recieved data is
81 * distributed where its needed. 1024 matches pritey well the
82 * traffic generated by client for now.
83 * 
84 * The input/output do speculative reads/writes (AKA it tryes
85 * to read all data avaible in the kernel buffer or tryes to
86 * write everything avaible in userspace buffer),
87 * which is ok for using with Level and Edge Trigered IO
88 * notification.
89 *
90 */
91class WorldSocket : protected WorldHandler
92{
93public:
94  /// Declare some friends
95  friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
96  friend class WorldSocketMgr;
97  friend class ReactorRunnable;
98
99  /// Declare the acceptor for this class
100  typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
101
102  /// Mutex type used for various syncronizations.
103  typedef ACE_Thread_Mutex LockType;
104  typedef ACE_Guard<LockType> GuardType;
105
106  /// Queue for storing packets for which there is no space.
107  typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
108
109  /// Check if socket is closed.
110  bool IsClosed (void) const;
111
112  /// Close the socket.
113  void CloseSocket (void);
114
115  /// Get address of connected peer.
116  const std::string& GetRemoteAddress (void) const;
117
118  /// Send A packet on the socket, this function is reentrant.
119  /// @param pct packet to send
120  /// @return -1 of failure
121  int SendPacket (const WorldPacket& pct);
122
123  /// Add refference to this object.
124  long AddReference (void);
125
126  /// Remove refference to this object.
127  long RemoveReference (void);
128
129protected:
130  /// things called by ACE framework.
131  WorldSocket (void);
132  virtual ~WorldSocket (void);
133
134  /// Called on open ,the void* is the acceptor.
135  virtual int open (void *);
136
137  /// Called on failures inside of the acceptor, don't call from your code.
138  virtual int close (int);
139
140  /// Called when we can read from the socket.
141  virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
142
143  /// Called when the socket can write.
144  virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
145
146  /// Called when connection is closed or error happens.
147  virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
148                            ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
149
150  /// Called by WorldSocketMgr/ReactorRunnable.
151  int Update (void);
152
153private:
154  /// Helper functions for processing incoming data.
155  int handle_input_header (void);
156  int handle_input_payload (void);
157  int handle_input_missing_data (void);
158
159  /// Help functions to mark/unmark the socket for output.
160  /// @param g the guard is for m_OutBufferLock, the function will release it
161  int cancel_wakeup_output (GuardType& g);
162  int schedule_wakeup_output (GuardType& g);
163
164  /// process one incoming packet.
165  /// @param new_pct received packet ,note that you need to delete it.
166  int ProcessIncoming (WorldPacket* new_pct);
167
168  /// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
169  int HandleAuthSession (WorldPacket& recvPacket);
170
171  /// Called by ProcessIncoming() on CMSG_PING.
172  int HandlePing (WorldPacket& recvPacket);
173
174  /// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
175  /// Need to be called with m_OutBufferLock lock held
176  int iSendPacket (const WorldPacket& pct);
177
178  /// Flush m_PacketQueue if there are packets in it
179  /// Need to be called with m_OutBufferLock lock held
180  /// @return true if it wrote to the buffer ( AKA you need
181  /// to mark the socket for output ).
182  bool iFlushPacketQueue ();
183
184private:
185  /// Time in which the last ping was received
186  ACE_Time_Value m_LastPingTime;
187 
188  /// Keep track of overspeed pings ,to prevent ping flood.
189  uint32 m_OverSpeedPings;
190
191  /// Address of the remote peer
192  std::string m_Address;
193
194  /// Class used for managing encryption of the headers
195  AuthCrypt m_Crypt;
196
197  /// Mutex lock to protect m_Session
198  LockType m_SessionLock;
199
200  /// Session to which recieved packets are routed
201  WorldSession* m_Session;
202
203  /// here are stored the fragmens of the recieved data
204  WorldPacket* m_RecvWPct;
205
206  /// This block actually refers to m_RecvWPct contents,
207  /// which alows easy and safe writing to it.
208  /// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
209  ACE_Message_Block m_RecvPct;
210
211  /// Fragment of the recieved header.
212  ACE_Message_Block m_Header;
213
214  /// Mutex for protecting otuput related data.
215  LockType m_OutBufferLock;
216
217  /// Buffer used for writing output.
218  ACE_Message_Block *m_OutBuffer;
219
220  /// Size of the m_OutBuffer.
221  size_t m_OutBufferSize;
222
223  /// Here are stored packets for which there was no space on m_OutBuffer,
224  /// this alows not-to kick player if its buffer is overflowed.
225  PacketQueueT m_PacketQueue;
226
227  /// True if the socket is registered with the reactor for output
228  bool m_OutActive;
229
230  uint32 m_Seed;
231};
232
233#endif  /* _WORLDSOCKET_H */
234
235/// @}
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