| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | /** \addtogroup u2w User to World Communication |
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| 22 | * @{ |
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| 23 | * \file WorldSocket.h |
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| 24 | * \author Derex <derex101@gmail.com> |
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| 25 | */ |
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| 26 | |
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| 27 | #ifndef _WORLDSOCKET_H |
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| 28 | #define _WORLDSOCKET_H |
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| 29 | |
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| 30 | #include <ace/Basic_Types.h> |
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| 31 | #include <ace/Synch_Traits.h> |
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| 32 | #include <ace/Svc_Handler.h> |
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| 33 | #include <ace/SOCK_Stream.h> |
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| 34 | #include <ace/SOCK_Acceptor.h> |
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| 35 | #include <ace/Acceptor.h> |
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| 36 | #include <ace/Thread_Mutex.h> |
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| 37 | #include <ace/Guard_T.h> |
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| 38 | #include <ace/Unbounded_Queue.h> |
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| 39 | #include <ace/Message_Block.h> |
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| 40 | |
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| 41 | #if !defined (ACE_LACKS_PRAGMA_ONCE) |
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| 42 | #pragma once |
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| 43 | #endif /* ACE_LACKS_PRAGMA_ONCE */ |
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| 44 | |
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| 45 | #include "Common.h" |
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| 46 | #include "Auth/AuthCrypt.h" |
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| 47 | |
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| 48 | class ACE_Message_Block; |
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| 49 | class WorldPacket; |
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| 50 | class WorldSession; |
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| 51 | |
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| 52 | /// Handler that can communicate over stream sockets. |
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| 53 | typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler; |
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| 54 | |
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| 55 | /** |
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| 56 | * WorldSocket. |
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| 57 | * |
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| 58 | * This class is responsible for the comunication with |
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| 59 | * remote clients. |
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| 60 | * Most methods return -1 on failure. |
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| 61 | * The class uses refferece counting. |
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| 62 | * |
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| 63 | * For output the class uses one buffer (64K usually) and |
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| 64 | * a queue where it stores packet if there is no place on |
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| 65 | * the queue. The reason this is done, is because the server |
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| 66 | * does realy a lot of small-size writes to it, and it doesn't |
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| 67 | * scale well to allocate memory for every. When something is |
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| 68 | * writen to the output buffer the socket is not immideately |
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| 69 | * activated for output (again for the same reason), there |
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| 70 | * is 10ms celling (thats why there is Update() method). |
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| 71 | * This concept is simmilar to TCP_CORK, but TCP_CORK |
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| 72 | * usses 200ms celling. As result overhead generated by |
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| 73 | * sending packets from "producer" threads is minimal, |
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| 74 | * and doing a lot of writes with small size is tollerated. |
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| 75 | * |
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| 76 | * The calls to Upate () method are managed by WorldSocketMgr |
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| 77 | * and ReactorRunnable. |
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| 78 | * |
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| 79 | * For input ,the class uses one 1024 bytes buffer on stack |
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| 80 | * to which it does recv() calls. And then recieved data is |
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| 81 | * distributed where its needed. 1024 matches pritey well the |
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| 82 | * traffic generated by client for now. |
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| 83 | * |
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| 84 | * The input/output do speculative reads/writes (AKA it tryes |
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| 85 | * to read all data avaible in the kernel buffer or tryes to |
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| 86 | * write everything avaible in userspace buffer), |
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| 87 | * which is ok for using with Level and Edge Trigered IO |
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| 88 | * notification. |
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| 89 | * |
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| 90 | */ |
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| 91 | class WorldSocket : protected WorldHandler |
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| 92 | { |
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| 93 | public: |
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| 94 | /// Declare some friends |
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| 95 | friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >; |
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| 96 | friend class WorldSocketMgr; |
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| 97 | friend class ReactorRunnable; |
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| 98 | |
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| 99 | /// Declare the acceptor for this class |
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| 100 | typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor; |
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| 101 | |
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| 102 | /// Mutex type used for various syncronizations. |
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| 103 | typedef ACE_Thread_Mutex LockType; |
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| 104 | typedef ACE_Guard<LockType> GuardType; |
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| 105 | |
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| 106 | /// Queue for storing packets for which there is no space. |
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| 107 | typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT; |
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| 108 | |
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| 109 | /// Check if socket is closed. |
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| 110 | bool IsClosed (void) const; |
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| 111 | |
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| 112 | /// Close the socket. |
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| 113 | void CloseSocket (void); |
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| 114 | |
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| 115 | /// Get address of connected peer. |
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| 116 | const std::string& GetRemoteAddress (void) const; |
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| 117 | |
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| 118 | /// Send A packet on the socket, this function is reentrant. |
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| 119 | /// @param pct packet to send |
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| 120 | /// @return -1 of failure |
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| 121 | int SendPacket (const WorldPacket& pct); |
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| 122 | |
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| 123 | /// Add refference to this object. |
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| 124 | long AddReference (void); |
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| 125 | |
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| 126 | /// Remove refference to this object. |
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| 127 | long RemoveReference (void); |
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| 128 | |
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| 129 | protected: |
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| 130 | /// things called by ACE framework. |
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| 131 | WorldSocket (void); |
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| 132 | virtual ~WorldSocket (void); |
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| 133 | |
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| 134 | /// Called on open ,the void* is the acceptor. |
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| 135 | virtual int open (void *); |
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| 136 | |
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| 137 | /// Called on failures inside of the acceptor, don't call from your code. |
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| 138 | virtual int close (int); |
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| 139 | |
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| 140 | /// Called when we can read from the socket. |
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| 141 | virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE); |
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| 142 | |
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| 143 | /// Called when the socket can write. |
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| 144 | virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE); |
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| 145 | |
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| 146 | /// Called when connection is closed or error happens. |
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| 147 | virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE, |
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| 148 | ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); |
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| 149 | |
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| 150 | /// Called by WorldSocketMgr/ReactorRunnable. |
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| 151 | int Update (void); |
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| 152 | |
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| 153 | private: |
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| 154 | /// Helper functions for processing incoming data. |
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| 155 | int handle_input_header (void); |
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| 156 | int handle_input_payload (void); |
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| 157 | int handle_input_missing_data (void); |
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| 158 | |
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| 159 | /// Help functions to mark/unmark the socket for output. |
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| 160 | /// @param g the guard is for m_OutBufferLock, the function will release it |
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| 161 | int cancel_wakeup_output (GuardType& g); |
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| 162 | int schedule_wakeup_output (GuardType& g); |
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| 163 | |
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| 164 | /// process one incoming packet. |
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| 165 | /// @param new_pct received packet ,note that you need to delete it. |
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| 166 | int ProcessIncoming (WorldPacket* new_pct); |
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| 167 | |
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| 168 | /// Called by ProcessIncoming() on CMSG_AUTH_SESSION. |
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| 169 | int HandleAuthSession (WorldPacket& recvPacket); |
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| 170 | |
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| 171 | /// Called by ProcessIncoming() on CMSG_PING. |
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| 172 | int HandlePing (WorldPacket& recvPacket); |
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| 173 | |
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| 174 | /// Try to write WorldPacket to m_OutBuffer ,return -1 if no space |
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| 175 | /// Need to be called with m_OutBufferLock lock held |
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| 176 | int iSendPacket (const WorldPacket& pct); |
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| 177 | |
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| 178 | /// Flush m_PacketQueue if there are packets in it |
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| 179 | /// Need to be called with m_OutBufferLock lock held |
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| 180 | /// @return true if it wrote to the buffer ( AKA you need |
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| 181 | /// to mark the socket for output ). |
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| 182 | bool iFlushPacketQueue (); |
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| 183 | |
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| 184 | private: |
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| 185 | /// Time in which the last ping was received |
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| 186 | ACE_Time_Value m_LastPingTime; |
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| 187 | |
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| 188 | /// Keep track of overspeed pings ,to prevent ping flood. |
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| 189 | uint32 m_OverSpeedPings; |
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| 190 | |
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| 191 | /// Address of the remote peer |
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| 192 | std::string m_Address; |
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| 193 | |
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| 194 | /// Class used for managing encryption of the headers |
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| 195 | AuthCrypt m_Crypt; |
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| 196 | |
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| 197 | /// Mutex lock to protect m_Session |
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| 198 | LockType m_SessionLock; |
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| 199 | |
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| 200 | /// Session to which recieved packets are routed |
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| 201 | WorldSession* m_Session; |
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| 202 | |
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| 203 | /// here are stored the fragmens of the recieved data |
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| 204 | WorldPacket* m_RecvWPct; |
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| 205 | |
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| 206 | /// This block actually refers to m_RecvWPct contents, |
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| 207 | /// which alows easy and safe writing to it. |
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| 208 | /// It wont free memory when its deleted. m_RecvWPct takes care of freeing. |
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| 209 | ACE_Message_Block m_RecvPct; |
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| 210 | |
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| 211 | /// Fragment of the recieved header. |
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| 212 | ACE_Message_Block m_Header; |
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| 213 | |
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| 214 | /// Mutex for protecting otuput related data. |
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| 215 | LockType m_OutBufferLock; |
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| 216 | |
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| 217 | /// Buffer used for writing output. |
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| 218 | ACE_Message_Block *m_OutBuffer; |
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| 219 | |
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| 220 | /// Size of the m_OutBuffer. |
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| 221 | size_t m_OutBufferSize; |
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| 222 | |
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| 223 | /// Here are stored packets for which there was no space on m_OutBuffer, |
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| 224 | /// this alows not-to kick player if its buffer is overflowed. |
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| 225 | PacketQueueT m_PacketQueue; |
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| 226 | |
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| 227 | /// True if the socket is registered with the reactor for output |
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| 228 | bool m_OutActive; |
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| 229 | |
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| 230 | uint32 m_Seed; |
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| 231 | }; |
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| 232 | |
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| 233 | #endif /* _WORLDSOCKET_H */ |
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| 234 | |
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| 235 | /// @} |
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