root/trunk/src/game/WorldSocketMgr.h @ 83

Revision 44, 2.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21/** \addtogroup u2w User to World Communication
22 *  @{
23 *  \file WorldSocketMgr.h
24 *  \author Derex <derex101@gmail.com>
25 */
26
27#ifndef __WORLDSOCKETMGR_H
28#define __WORLDSOCKETMGR_H
29
30#include <ace/Basic_Types.h>
31#include <ace/Singleton.h>
32#include <ace/Thread_Mutex.h>
33
34class WorldSocket;
35class ReactorRunnable;
36class ACE_Event_Handler;
37
38/// Manages all sockets connected to peers and network threads
39class WorldSocketMgr
40{
41public:
42  friend class WorldSocket;
43  friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;
44
45  /// Start network, listen at address:port .
46  int StartNetwork (ACE_UINT16 port, const char* address);
47 
48  /// Stops all network threads, It will wait for all running threads .
49  void StopNetwork ();
50 
51  /// Wait untill all network threads have "joined" .
52  void Wait ();
53 
54  /// Make this class singleton .
55  static WorldSocketMgr* Instance ();
56 
57private:
58  int OnSocketOpen(WorldSocket* sock);
59 
60  int StartReactiveIO(ACE_UINT16 port, const char* address);
61 
62private: 
63  WorldSocketMgr ();
64  virtual ~WorldSocketMgr ();
65 
66  ReactorRunnable* m_NetThreads;
67  size_t m_NetThreadsCount;
68 
69  int m_SockOutKBuff;
70  int m_SockOutUBuff;
71  bool m_UseNoDelay;
72 
73  ACE_Event_Handler* m_Acceptor;
74};
75
76#define sWorldSocketMgr WorldSocketMgr::Instance ()
77
78#endif
79/// @}
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