root/trunk/src/shared/Database/SQLStorage.cpp @ 262

Revision 260, 3.5 kB (checked in by yumileroy, 17 years ago)

*DB script table stucture change. Source Mangos. Also fix some bugs. Hopefully this rev will make program usable again.

Original author: megamage
Date: 2008-11-20 10:43:20-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20
21#include "SQLStorage.h"
22#include "SQLStorageImpl.h"
23
24#ifdef DO_POSTGRESQL
25extern DatabasePostgre  WorldDatabase;
26#else
27extern DatabaseMysql  WorldDatabase;
28#endif
29
30const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
31const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii";
32const char CreatureDataAddonInfofmt[]="iiiiiiis";
33const char CreatureModelfmt[]="iffbi";
34const char CreatureInfoAddonInfofmt[]="iiiiiiis";
35const char EquipmentInfofmt[]="iiiiiiiiii";
36const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
37const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii";
38const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiii";
39const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiii";
40const char PageTextfmt[]="isi";
41const char SpellThreatfmt[]="ii";
42const char InstanceTemplatesrcfmt[]="iiiiiiffffs";
43const char InstanceTemplatedstfmt[]="iiiiiiffffi";
44
45SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
46SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
47SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info");
48SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
49SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template");
50SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
51SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template");
52SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
53SQLStorage sSpellThreatStore(SpellThreatfmt,"entry","spell_threat");
54SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
55
56void SQLStorage::Free ()
57{
58    uint32 offset=0;
59    for(uint32 x=0;x<iNumFields;x++)
60        if (dst_format[x]==FT_STRING)
61        {
62            for(uint32 y=0;y<MaxEntry;y++)
63                if(pIndex[y])
64                    delete [] *(char**)((char*)(pIndex[y])+offset);
65
66            offset += sizeof(char*);
67        }
68        else if (dst_format[x]==FT_LOGIC)
69            offset += sizeof(bool);
70        else if (dst_format[x]==FT_BYTE)
71            offset += sizeof(char);
72        else
73            offset += 4;
74
75    delete [] pIndex;
76    delete [] data;
77}
78
79void SQLStorage::Load()
80{
81    SQLStorageLoader loader;
82    loader.Load(*this);
83}
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