1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "BaseModel.h" |
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20 | #include "VMapTools.h" |
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21 | |
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22 | using namespace G3D; |
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23 | |
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24 | namespace VMAP |
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25 | { |
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26 | //========================================================== |
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27 | |
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28 | void BaseModel::getMember(Array<TriangleBox>& pMembers) |
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29 | { |
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30 | for(unsigned int i=0; i<iNTriangles; i++) |
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31 | { |
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32 | pMembers.append(iTriangles[i]); |
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33 | } |
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34 | } |
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35 | |
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36 | //========================================================== |
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37 | BaseModel::BaseModel(unsigned int pNNodes, unsigned int pNTriangles) |
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38 | { |
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39 | init(pNNodes, pNTriangles); |
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40 | }; |
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41 | |
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42 | //========================================================== |
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43 | |
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44 | void BaseModel::init(unsigned int pNNodes, unsigned int pNTriangles) |
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45 | { |
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46 | iNNodes = pNNodes; |
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47 | iNTriangles = pNTriangles; |
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48 | iTriangles = 0; |
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49 | iTreeNodes = 0; |
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50 | if(iNNodes >0) iTreeNodes = new TreeNode[iNNodes]; |
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51 | if(iNTriangles >0) iTriangles = new TriangleBox[iNTriangles]; |
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52 | } |
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53 | |
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54 | //========================================================== |
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55 | |
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56 | void BaseModel::free() |
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57 | { |
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58 | if(getTriangles() != 0) delete [] getTriangles(); setNTriangles(0); |
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59 | if(getTreeNodes() != 0) delete [] getTreeNodes(); setNNodes(0); |
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60 | } |
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61 | |
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62 | //========================================================== |
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63 | |
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64 | void BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& /*pOutNormal*/) const |
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65 | { |
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66 | bool isInside = false; |
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67 | |
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68 | float d = MyCollisionDetection::collisionLocationForMovingPointFixedAABox( |
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69 | pRay.origin, pRay.direction, |
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70 | pBox, |
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71 | pOutLocation, isInside); |
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72 | if (!isInside && ((d > 0) && (d < pMaxDist))) |
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73 | { |
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74 | pMaxDist = d; |
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75 | } |
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76 | } |
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77 | |
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78 | //========================================================== |
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79 | |
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80 | bool BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const |
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81 | { |
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82 | // See if the ray will ever hit this node or its children |
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83 | Vector3 location; |
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84 | bool alreadyInsideBounds = false; |
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85 | bool rayWillHitBounds = |
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86 | MyCollisionDetection::collisionLocationForMovingPointFixedAABox( |
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87 | pRay.origin, pRay.direction, pBox, location, alreadyInsideBounds); |
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88 | |
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89 | bool canHitThisNode = (alreadyInsideBounds || |
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90 | (rayWillHitBounds && ((location - pRay.origin).squaredLength() < (pMaxDist * pMaxDist)))); |
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91 | |
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92 | return canHitThisNode; |
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93 | } |
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94 | |
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95 | } // VMAP |
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