1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * This program is free software; you can redistribute it and/or modify |
---|
5 | * it under the terms of the GNU General Public License as published by |
---|
6 | * the Free Software Foundation; either version 2 of the License, or |
---|
7 | * (at your option) any later version. |
---|
8 | * |
---|
9 | * This program is distributed in the hope that it will be useful, |
---|
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
12 | * GNU General Public License for more details. |
---|
13 | * |
---|
14 | * You should have received a copy of the GNU General Public License |
---|
15 | * along with this program; if not, write to the Free Software |
---|
16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
17 | */ |
---|
18 | |
---|
19 | #include "SubModel.h" |
---|
20 | |
---|
21 | #ifdef _ASSEMBLER_DEBUG |
---|
22 | extern FILE *::g_df; |
---|
23 | #endif |
---|
24 | |
---|
25 | using namespace G3D; |
---|
26 | |
---|
27 | namespace VMAP |
---|
28 | { |
---|
29 | |
---|
30 | //========================================================== |
---|
31 | /** |
---|
32 | Functions to use ModelContainer with a AABSPTree |
---|
33 | */ |
---|
34 | unsigned int hashCode(const SubModel& pSm) |
---|
35 | { |
---|
36 | return pSm.getNTriangles(); |
---|
37 | } |
---|
38 | |
---|
39 | void getBounds(const SubModel& pSm, G3D::AABox& pAABox) |
---|
40 | { |
---|
41 | ShortBox box = pSm.getReletiveBounds(); |
---|
42 | pAABox.set(box.getLo().getVector3()+pSm.getBasePosition(), box.getHi().getVector3()+pSm.getBasePosition()); |
---|
43 | } |
---|
44 | |
---|
45 | void getBounds(const SubModel* pSm, G3D::AABox& pAABox) |
---|
46 | { |
---|
47 | ShortBox box = pSm->getReletiveBounds(); |
---|
48 | pAABox.set(box.getLo().getVector3()+pSm->getBasePosition(), box.getHi().getVector3()+pSm->getBasePosition()); |
---|
49 | } |
---|
50 | |
---|
51 | //========================================================== |
---|
52 | //========================================================== |
---|
53 | //========================================================== |
---|
54 | //========================================================== |
---|
55 | SubModel::SubModel(unsigned int pNTriangles, TriangleBox *pTriangles, unsigned int pTrianglesPos, unsigned int pNNodes, TreeNode *pTreeNodes, unsigned int pNodesPos) : |
---|
56 | BaseModel(pNNodes, pTreeNodes, pNTriangles, pTriangles) |
---|
57 | { |
---|
58 | iTrianglesPos = pTrianglesPos; |
---|
59 | iNodesPos = pNodesPos; |
---|
60 | iHasInternalMemAlloc = false; |
---|
61 | } |
---|
62 | |
---|
63 | //========================================================== |
---|
64 | |
---|
65 | SubModel::~SubModel(void) |
---|
66 | { |
---|
67 | if(iHasInternalMemAlloc) |
---|
68 | { |
---|
69 | free(); |
---|
70 | } |
---|
71 | } |
---|
72 | |
---|
73 | //========================================================== |
---|
74 | |
---|
75 | bool SubModel::operator==(const SubModel& pSm2) const |
---|
76 | { |
---|
77 | bool result = false; |
---|
78 | |
---|
79 | if(getNNodes() == pSm2.getNNodes() && |
---|
80 | getNTriangles() == pSm2.getNTriangles() && |
---|
81 | getBasePosition() == pSm2.getBasePosition() && |
---|
82 | getNodesPos() == pSm2.getNodesPos() && |
---|
83 | getTrianglesPos() == pSm2.getTrianglesPos()) |
---|
84 | { |
---|
85 | result = true; |
---|
86 | } |
---|
87 | return result; |
---|
88 | } |
---|
89 | //========================================================== |
---|
90 | |
---|
91 | enum BIN_POSITIONS |
---|
92 | { |
---|
93 | BP_iNTriangles=8, |
---|
94 | BP_iNNodes=12, |
---|
95 | BP_iBasePosition=16, |
---|
96 | BP_iNodesPos=28, |
---|
97 | BP_iTrianglesPos=32, |
---|
98 | BP_iHasInternalMemAlloc=36, |
---|
99 | BP_iBox=38, |
---|
100 | }; |
---|
101 | /** |
---|
102 | This is ugly, but due to compatibility and 64 bit support we have to do that ... sorry |
---|
103 | */ |
---|
104 | void SubModel::initFromBinBlock(void *pBinBlock) |
---|
105 | { |
---|
106 | iNTriangles = *((unsigned int *)(((char *) pBinBlock) + BP_iNTriangles)); |
---|
107 | iNNodes = *((unsigned int *) (((char *) pBinBlock) + BP_iNNodes)); |
---|
108 | iBasePosition = *((Vector3 *) (((char *) pBinBlock) + BP_iBasePosition)); |
---|
109 | iNodesPos = *((unsigned int *) (((char *) pBinBlock) + BP_iNodesPos)); |
---|
110 | iTrianglesPos = *((unsigned int *) (((char *) pBinBlock) + BP_iTrianglesPos)); |
---|
111 | iHasInternalMemAlloc = *((bool *) (((char *) pBinBlock) + BP_iHasInternalMemAlloc)); |
---|
112 | iBox = *((ShortBox *) (((char *) pBinBlock) + BP_iBox)); |
---|
113 | } |
---|
114 | |
---|
115 | //========================================================== |
---|
116 | |
---|
117 | void SubModel::countNodesAndTriangles(AABSPTree<Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles) |
---|
118 | { |
---|
119 | ++pNNodes; |
---|
120 | pNTriabgles += pNode.valueArray.size(); |
---|
121 | |
---|
122 | #ifdef _ASSEMBLER_DEBUG |
---|
123 | fprintf(::g_df, "Nodes: %d, Tris: %d\n",pNNodes, pNTriabgles); |
---|
124 | #endif |
---|
125 | |
---|
126 | if(pNode.child[0] != 0) |
---|
127 | { |
---|
128 | countNodesAndTriangles(*pNode.child[0], pNNodes, pNTriabgles); |
---|
129 | } |
---|
130 | if(pNode.child[1] != 0) |
---|
131 | { |
---|
132 | countNodesAndTriangles(*pNode.child[1], pNNodes, pNTriabgles); |
---|
133 | } |
---|
134 | } |
---|
135 | |
---|
136 | //========================================================== |
---|
137 | |
---|
138 | void SubModel::fillContainer(const AABSPTree<Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi) |
---|
139 | { |
---|
140 | TreeNode treeNode = TreeNode(pNode.valueArray.size(), pTrianglePos); |
---|
141 | treeNode.setSplitAxis(pNode.splitAxis); |
---|
142 | treeNode.setSplitLocation(pNode.splitLocation); |
---|
143 | |
---|
144 | int currentTreeNodePos = pTreeNodePos++; |
---|
145 | |
---|
146 | Vector3 lo = Vector3(inf(),inf(),inf()); |
---|
147 | Vector3 hi = Vector3(-inf(),-inf(),-inf()); |
---|
148 | |
---|
149 | for(int i=0;i<pNode.valueArray.size(); i++) |
---|
150 | { |
---|
151 | G3D::_AABSPTree::Handle<Triangle>* h= pNode.valueArray[i]; |
---|
152 | Triangle t = h->value; |
---|
153 | TriangleBox triangleBox = TriangleBox(t.vertex(0),t.vertex(1), t.vertex(2)); |
---|
154 | lo = lo.min(triangleBox.getBounds().getLo().getVector3()); |
---|
155 | hi = hi.max(triangleBox.getBounds().getHi().getVector3()); |
---|
156 | |
---|
157 | getTriangles()[pTrianglePos++] = triangleBox; |
---|
158 | } |
---|
159 | |
---|
160 | if(pNode.child[0] != 0) |
---|
161 | { |
---|
162 | treeNode.setChildPos(0, pTreeNodePos); |
---|
163 | fillContainer(*pNode.child[0], pTreeNodePos, pTrianglePos, lo, hi); |
---|
164 | } |
---|
165 | if(pNode.child[1] != 0) |
---|
166 | { |
---|
167 | treeNode.setChildPos(1, pTreeNodePos); |
---|
168 | fillContainer(*pNode.child[1], pTreeNodePos, pTrianglePos, lo, hi); |
---|
169 | } |
---|
170 | |
---|
171 | treeNode.setBounds(lo,hi); |
---|
172 | |
---|
173 | // get absolute bounds |
---|
174 | pLo = pLo.min(lo); |
---|
175 | pHi = pHi.max(hi); |
---|
176 | |
---|
177 | getTreeNodes()[currentTreeNodePos] = treeNode; |
---|
178 | } |
---|
179 | |
---|
180 | //========================================================== |
---|
181 | |
---|
182 | SubModel::SubModel(AABSPTree<Triangle> *pTree) |
---|
183 | { |
---|
184 | int nNodes, nTriangles; |
---|
185 | nNodes = nTriangles = 0; |
---|
186 | countNodesAndTriangles(*pTree->root, nNodes, nTriangles); |
---|
187 | |
---|
188 | init(nNodes, nTriangles); |
---|
189 | |
---|
190 | iTrianglesPos = 0; // this is the global array |
---|
191 | iNodesPos = 0; // this is the global array |
---|
192 | iHasInternalMemAlloc = true; |
---|
193 | int treeNodePos, trianglePos; |
---|
194 | treeNodePos = trianglePos = 0; |
---|
195 | |
---|
196 | Vector3 lo = Vector3(inf(),inf(),inf()); |
---|
197 | Vector3 hi = Vector3(-inf(),-inf(),-inf()); |
---|
198 | |
---|
199 | fillContainer(*pTree->root, treeNodePos, trianglePos, lo, hi); |
---|
200 | setReletiveBounds(lo, hi); |
---|
201 | } |
---|
202 | |
---|
203 | //========================================================== |
---|
204 | #ifdef _DEBUG_VMAPS |
---|
205 | #ifndef gBoxArray |
---|
206 | extern Vector3 p1,p2,p3,p4,p5,p6,p7; |
---|
207 | extern Array<AABox>gBoxArray; |
---|
208 | extern Array<G3D::Triangle>gTriArray; |
---|
209 | extern int gCount1, gCount2, gCount3, gCount4; |
---|
210 | extern bool myfound; |
---|
211 | #endif |
---|
212 | #endif |
---|
213 | |
---|
214 | //========================================================== |
---|
215 | void SubModel::intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& /*pOutLocation*/, G3D::Vector3& /*pOutNormal*/) const |
---|
216 | { |
---|
217 | NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles()); |
---|
218 | IntersectionCallBack<TriangleBox> intersectCallback; |
---|
219 | Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction); |
---|
220 | #ifdef _DEBUG_VMAPS |
---|
221 | //p6=getBasePosition(); |
---|
222 | //gBoxArray.push_back(getAABoxBounds()); |
---|
223 | #endif |
---|
224 | getTreeNode(0).intersectRay(relativeRay, intersectCallback, pMaxDist, vna, pStopAtFirstHit, false); |
---|
225 | } |
---|
226 | |
---|
227 | //========================================================== |
---|
228 | |
---|
229 | bool SubModel::intersect(const G3D::Ray& pRay, float& pMaxDist) const |
---|
230 | { |
---|
231 | return BaseModel::intersect(getAABoxBounds(), pRay, pMaxDist); |
---|
232 | } |
---|
233 | |
---|
234 | //========================================================== |
---|
235 | |
---|
236 | template<typename RayCallback> |
---|
237 | void SubModel::intersectRay(const Ray& pRay, RayCallback& pIntersectCallback, float& pMaxDist, bool pStopAtFirstHit, bool intersectCallbackIsFast) |
---|
238 | { |
---|
239 | if(intersect(pRay, pMaxDist)) |
---|
240 | { |
---|
241 | NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles()); |
---|
242 | IntersectionCallBack<TriangleBox> intersectCallback; |
---|
243 | getTreeNode(0).intersectRay(pRay, intersectCallback, pMaxDist, vna, pStopAtFirstHit, false); |
---|
244 | } |
---|
245 | } |
---|
246 | //========================================================== |
---|
247 | |
---|
248 | } |
---|