1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef _VMAPMANAGER_H |
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22 | #define _VMAPMANAGER_H |
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23 | |
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24 | // load our modified version first !! |
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25 | #include "AABSPTree.h" |
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26 | #include "ManagedModelContainer.h" |
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27 | #include "IVMapManager.h" |
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28 | #ifdef _VMAP_LOG_DEBUG |
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29 | #include "DebugCmdLogger.h" |
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30 | #endif |
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31 | #include <G3D/Table.h> |
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32 | |
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33 | //=========================================================== |
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34 | |
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35 | #define DIR_FILENAME_EXTENSION ".vmdir" |
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36 | |
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37 | #define FILENAMEBUFFER_SIZE 500 |
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38 | |
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39 | /** |
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40 | This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. |
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41 | For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. |
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42 | Each global map or instance has its own dynamic BSP-Tree. |
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43 | The loaded ModelContainers are included in one of these BSP-Trees. |
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44 | Additionally a table to match map ids and map names is used. |
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45 | */ |
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46 | |
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47 | // Create a value describing the map tile |
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48 | #define MAP_TILE_IDENT(x,y) ((x<<8) + y) |
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49 | //=========================================================== |
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50 | |
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51 | namespace VMAP |
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52 | { |
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53 | //=========================================================== |
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54 | |
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55 | class FilesInDir |
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56 | { |
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57 | private: |
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58 | int iRefCount; |
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59 | G3D::Array<std::string> iFiles; |
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60 | public: |
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61 | |
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62 | FilesInDir() { iRefCount = 0; } |
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63 | void append(const std::string& pName) { iFiles.append(pName); } |
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64 | void incRefCount() { ++iRefCount; } |
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65 | void decRefCount() { if(iRefCount > 0) --iRefCount; } |
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66 | int getRefCount() { return iRefCount; } |
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67 | const G3D::Array<std::string>& getFiles() const { return iFiles; } |
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68 | }; |
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69 | |
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70 | //=========================================================== |
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71 | //=========================================================== |
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72 | //=========================================================== |
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73 | //=========================================================== |
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74 | |
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75 | class MapTree |
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76 | { |
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77 | private: |
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78 | G3D::AABSPTree<ModelContainer *> *iTree; |
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79 | |
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80 | // Key: filename, value ModelContainer |
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81 | G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer; |
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82 | |
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83 | // Key: dir file name, value FilesInDir |
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84 | G3D::Table<std::string, FilesInDir> iLoadedDirFiles; |
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85 | |
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86 | // Store all the map tile idents that are loaded for that map |
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87 | // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed |
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88 | G3D::Table<unsigned int, bool> iLoadedMapTiles; |
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89 | std::string iBasePath; |
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90 | |
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91 | private: |
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92 | float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit); |
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93 | bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); } |
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94 | void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); } |
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95 | void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); } |
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96 | bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); } |
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97 | bool containsLoadedMapTile(unsigned int pTileIdent) { return(iLoadedMapTiles.containsKey(pTileIdent)); } |
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98 | public: |
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99 | ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); } |
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100 | const bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); } |
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101 | FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); } |
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102 | public: |
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103 | MapTree(const char *pBasePath); |
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104 | ~MapTree(); |
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105 | |
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106 | bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2); |
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107 | bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist); |
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108 | float getHeight(const G3D::Vector3& pPos); |
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109 | |
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110 | bool PrepareTree(); |
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111 | bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent); |
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112 | void addModelContainer(const std::string& pName, ManagedModelContainer *pMc); |
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113 | void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false); |
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114 | |
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115 | void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); } |
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116 | const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); } |
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117 | size_t size() { return(iTree->size()); } |
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118 | }; |
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119 | |
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120 | //=========================================================== |
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121 | class MapIdNames |
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122 | { |
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123 | public: |
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124 | std::string iDirName; |
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125 | std::string iMapGroupName; |
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126 | }; |
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127 | |
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128 | //=========================================================== |
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129 | class VMapManager : public IVMapManager |
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130 | { |
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131 | private: |
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132 | // Tree to check collision |
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133 | G3D::Table<unsigned int , MapTree *> iInstanceMapTrees; |
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134 | G3D::Table<unsigned int , bool> iMapsSplitIntoTiles; |
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135 | G3D::Table<unsigned int , bool> iIgnoreMapIds; |
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136 | |
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137 | #ifdef _VMAP_LOG_DEBUG |
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138 | CommandFileRW iCommandLogger; |
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139 | #endif |
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140 | private: |
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141 | bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false); |
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142 | void _unloadMap(unsigned int pMapId, int x, int y); |
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143 | bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad); |
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144 | |
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145 | public: |
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146 | // public for debug |
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147 | G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; |
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148 | G3D::Vector3 convertPositionToTrinityRep(float x, float y, float z) const; |
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149 | std::string getDirFileName(unsigned int pMapId) const; |
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150 | std::string getDirFileName(unsigned int pMapId, int x, int y) const; |
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151 | MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); } |
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152 | public: |
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153 | VMapManager(); |
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154 | ~VMapManager(void); |
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155 | |
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156 | int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); |
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157 | |
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158 | bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); |
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159 | |
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160 | void unloadMap(unsigned int pMapId, int x, int y); |
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161 | void unloadMap(unsigned int pMapId); |
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162 | |
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163 | bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; |
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164 | /** |
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165 | fill the hit pos and return true, if an object was hit |
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166 | */ |
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167 | bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); |
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168 | float getHeight(unsigned int pMapId, float x, float y, float z); |
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169 | |
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170 | bool processCommand(char *pCommand); // for debug and extensions |
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171 | |
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172 | void preventMapsFromBeingUsed(const char* pMapIdString); |
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173 | }; |
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174 | } |
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175 | #endif |
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