1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | /** \file |
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22 | \ingroup Trinityd |
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23 | */ |
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24 | |
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25 | #include "WorldSocketMgr.h" |
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26 | #include "Common.h" |
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27 | #include "World.h" |
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28 | #include "WorldRunnable.h" |
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29 | #include "Timer.h" |
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30 | #include "ObjectAccessor.h" |
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31 | #include "MapManager.h" |
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32 | |
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33 | #include "Database/DatabaseEnv.h" |
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34 | |
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35 | #ifdef WIN32 |
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36 | #define WORLD_SLEEP_CONST 50 |
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37 | #else |
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38 | #define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] |
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39 | #endif |
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40 | |
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41 | /// Heartbeat for the World |
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42 | void WorldRunnable::run() |
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43 | { |
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44 | ///- Init new SQL thread for the world database |
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45 | WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) |
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46 | sWorld.InitResultQueue(); |
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47 | |
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48 | uint32 realCurrTime = 0; |
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49 | uint32 realPrevTime = getMSTime(); |
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50 | |
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51 | uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST |
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52 | |
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53 | ///- While we have not World::m_stopEvent, update the world |
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54 | while (!World::IsStopped()) |
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55 | { |
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56 | ++World::m_worldLoopCounter; |
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57 | realCurrTime = getMSTime(); |
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58 | |
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59 | uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); |
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60 | |
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61 | sWorld.Update( diff ); |
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62 | realPrevTime = realCurrTime; |
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63 | |
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64 | // diff (D0) include time of previous sleep (d0) + tick time (t0) |
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65 | // we want that next d1 + t1 == WORLD_SLEEP_CONST |
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66 | // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement |
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67 | // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 |
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68 | if (diff <= WORLD_SLEEP_CONST+prevSleepTime) |
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69 | { |
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70 | prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; |
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71 | ZThread::Thread::sleep(prevSleepTime); |
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72 | } |
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73 | else |
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74 | prevSleepTime = 0; |
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75 | } |
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76 | |
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77 | sWorld.KickAllQueued(); // kick all queued players (and prevent its login at kick in game players) |
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78 | sWorld.KickAll(); // save and kick all players |
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79 | sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call |
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80 | |
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81 | sWorldSocketMgr->StopNetwork(); |
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82 | |
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83 | MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) |
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84 | |
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85 | ///- End the database thread |
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86 | WorldDatabase.ThreadEnd(); // free mySQL thread resources |
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87 | } |
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