Changeset 111 for trunk/src/game/Group.h

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Timestamp:
11/19/08 13:37:03 (17 years ago)
Author:
yumileroy
Message:

[svn] * Fixed xp calculation for low level characters when grouped with a higher level player. Patch provided by Reiner030.
* Fixed positive spells being not resistable when cast on hostile units. Patch provided by QAston.
* Fixed compile warnings in gcc. Patch provided by WarHead?.

Original author: w12x
Date: 2008-10-26 11:50:07-05:00

Files:
1 modified

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  • trunk/src/game/Group.h

    r102 r111  
    218218        GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); } 
    219219        uint32 GetMembersCount() const { return m_memberSlots.size(); } 
    220         void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level); 
     220        void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level); 
    221221        uint8  GetMemberGroup(uint64 guid) const 
    222222        {