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Timestamp:
11/19/08 13:38:14 (17 years ago)
Author:
yumileroy
Message:

[svn] Fix a compile error about M_PI_2.
Update Felmyst script to test new setActive function.
Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way).
(some unfinished unused content included, just ignore them, will finish them later)

Original author: megamage
Date: 2008-10-27 10:57:53-05:00

Files:
1 modified

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  • trunk/src/game/Object.cpp

    r120 r122  
    15381538        if (angle_offset_ratio < 0.05) angle_offset_ratio = 0.05; 
    15391539        // angle to face `obj` to `this`plus a random angle offset(from -90 degree to 90 degree)*angle_offset_ratio using distance from distance2dMin to distance2dMax includes size of `obj` 
    1540         GetNearPoint(obj,x,y,z,object_size,distance2dMin+(distance2dMax-distance2dMin)*rand_norm(), GetAngle( obj ) + (M_PI_2 - M_PI * rand_norm()) * angle_offset_ratio); 
    1541 } 
     1540        GetNearPoint(obj,x,y,z,object_size,distance2dMin+(distance2dMax-distance2dMin)*rand_norm(), GetAngle( obj ) + (M_PI/2 - M_PI * rand_norm()) * angle_offset_ratio); 
     1541}