- Timestamp:
- 11/19/08 13:38:43 (17 years ago)
- Location:
- trunk
- Files:
-
- 1 added
- 1 removed
- 4 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/Chat.cpp
r112 r128 796 796 continue; 797 797 798 (list += "\n ") += table[i].Name; 798 if(m_session) 799 list += "\n "; 800 else 801 list += "\n\r "; 802 803 list += table[i].Name; 804 799 805 if(table[i].ChildCommands) 800 806 list += " ..."; -
trunk/src/game/Player.cpp
r120 r128 434 434 CleanupsBeforeDelete(); 435 435 436 if(m_uint32Values) // only for fully created Object 437 { 438 sSocialMgr.RemovePlayerSocial(GetGUIDLow()); 439 } 436 //m_social = NULL; 440 437 441 438 // Note: buy back item already deleted from DB when player was saved -
trunk/src/game/SpellEffects.cpp
r126 r128 4899 4899 4900 4900 // caster or target already have requested duel 4901 if( caster->duel || target->duel || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )4901 if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) ) 4902 4902 return; 4903 4903 -
trunk/src/game/WorldSession.cpp
r112 r128 386 386 _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data 387 387 388 sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ()); 388 389 delete _player; 389 390 _player = NULL;