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Timestamp:
11/19/08 13:39:38 (17 years ago)
Author:
yumileroy
Message:

[svn] Enable linked spells: cast spells/remove auras when spells casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql.
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)

Original author: megamage
Date: 2008-10-30 11:32:10-05:00

Files:
1 modified

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  • trunk/src/game/World.cpp

    r122 r138  
    10971097    spellmgr.LoadSpellExtraAttr(); 
    10981098 
     1099    sLog.outString( "Loading linked spells..." ); 
     1100    spellmgr.LoadSpellLinked(); 
     1101 
    10991102    sLog.outString( "Loading player Create Info & Level Stats..." ); 
    11001103    objmgr.LoadPlayerInfo();