Changeset 143 for trunk/src/game/TargetedMovementGenerator.cpp
- Timestamp:
- 11/19/08 13:40:10 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/TargetedMovementGenerator.cpp
r141 r143 165 165 i_destinationHolder.ResetUpdate(50); 166 166 167 float dist = owner.Get FloatValue(UNIT_FIELD_COMBATREACH) + i_target.getTarget()->GetFloatValue(UNIT_FIELD_COMBATREACH) + sWorld.getRate(RATE_TARGET_POS_RECALCULATION_RANGE);167 float dist = owner.GetCombatReach() + i_target.getTarget()->GetCombatReach() + sWorld.getRate(RATE_TARGET_POS_RECALCULATION_RANGE); 168 168 169 169 //More distance let have better performance, less distance let have more sensitive reaction at target move.