Show
Ignore:
Timestamp:
11/19/08 13:40:10 (17 years ago)
Author:
yumileroy
Message:

[svn] Check creature combat reach when loading db. This should fix the bug that finding random contact point causes crash.

Original author: megamage
Date: 2008-11-01 16:53:16-05:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/Unit.cpp

    r142 r143  
    406406{ 
    407407    assert(pVictim); 
    408     float reach = GetFloatValue(UNIT_FIELD_COMBATREACH); 
    409     if( reach <= 0.0f ) 
    410         reach = 1.0f; 
    411     return IsWithinDistInMap(pVictim, reach); 
     408    return IsWithinDistInMap(pVictim, GetCombatReach()); 
    412409} 
    413410 
     
    421418    float distsq = dx*dx + dy*dy + dz*dz; 
    422419    //not sure here, or combatreach + combatreach? 
    423     float sizefactor = GetFloatValue(UNIT_FIELD_COMBATREACH) + obj->GetFloatValue(UNIT_FIELD_COMBATREACH); 
     420    float sizefactor = GetCombatReach() + obj->GetCombatReach(); 
    424421    float maxdist = dist2compare + sizefactor; 
    425422 
     
    431428        uint32 attacker_number = getAttackers().size(); 
    432429    if(attacker_number > 0) --attacker_number; 
    433         GetNearPoint(obj,x,y,z,obj->GetFloatValue(UNIT_FIELD_COMBATREACH),distance2dMin+(distance2dMax-distance2dMin)*rand_norm() 
    434         , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / GetFloatValue(UNIT_FIELD_COMBATREACH) / 3 : 0)); 
     430        GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() 
     431        , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / GetCombatReach() / 3 : 0)); 
    435432} 
    436433