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Timestamp:
11/19/08 13:40:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

Original author: KingPin?
Date: 2008-11-02 16:53:46-06:00

Files:
1 modified

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Removed
  • trunk/src/game/Level2.cpp

    r132 r149  
    19551955    if(num > 0) 
    19561956    { 
    1957         QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC LIMIT %d,1",num-1); 
     1957        QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1); 
    19581958 
    19591959        if(!result) 
     
    20672067    if(num > 0) 
    20682068    { 
    2069         QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket LIMIT %i",num); 
    2070  
    2071         if(!result || uint64(num) > result->GetRowCount()) 
     2069        QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1); 
     2070 
     2071        if(!result) 
    20722072        { 
    20732073            PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); 
     
    20762076            return false; 
    20772077        } 
    2078  
    2079         for(int i = 1; i < num; ++i) 
    2080             result->NextRow(); 
    20812078 
    20822079        Field* fields = result->Fetch();