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Timestamp:
11/19/08 13:40:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

Original author: KingPin?
Date: 2008-11-02 16:53:46-06:00

Files:
1 modified

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  • trunk/src/game/ScriptCalls.cpp

    r102 r149  
    2525#include "Platform/Define.h" 
    2626#include "ScriptCalls.h" 
     27#include "World.h" 
    2728 
    2829ScriptsSet Script=NULL; 
     
    5859    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         )) 
    5960        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         )) 
     61                ||!(testScript->ScriptsVersion      =(scriptCallScriptsVersion      )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion"      )) 
    6062        ||!(testScript->GossipHello         =(scriptCallGossipHello         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         )) 
    6163        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      )) 
     
    9496    Script->ScriptsInit(); 
    9597 
     98        sWorld.SetScriptsVersion(Script->ScriptsVersion()); 
     99 
    96100    return true; 
    97101}