| 17 | |
| 18 | void SummonList::Despawn(Creature *summon) |
| 19 | { |
| 20 | uint64 guid = summon->GetGUID(); |
| 21 | for(iterator i = begin(); i != end(); ++i) |
| 22 | { |
| 23 | if(*i == guid) |
| 24 | { |
| 25 | erase(i); |
| 26 | return; |
| 27 | } |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | void SummonList::DespawnEntry(uint32 entry) |
| 32 | { |
| 33 | for(iterator i = begin(); i != end(); ++i) |
| 34 | { |
| 35 | if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) |
| 36 | { |
| 37 | if(summon->GetEntry() == entry) |
| 38 | { |
| 39 | summon->setDeathState(JUST_DIED); |
| 40 | summon->RemoveCorpse(); |
| 41 | i = erase(i); |
| 42 | --i; |
| 43 | } |
| 44 | } |
| 45 | else |
| 46 | { |
| 47 | i = erase(i); |
| 48 | --i; |
| 49 | } |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | void SummonList::DespawnAll() |
| 54 | { |
| 55 | for(iterator i = begin(); i != end(); ++i) |
| 56 | { |
| 57 | if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) |
| 58 | { |
| 59 | summon->setDeathState(JUST_DIED); |
| 60 | summon->RemoveCorpse(); |
| 61 | } |
| 62 | } |
| 63 | clear(); |
| 64 | } |