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Timestamp:
11/19/08 13:42:01 (17 years ago)
Author:
yumileroy
Message:

[svn] Remove a hack on triggered spell target selection.
Some minor fixes.

Original author: megamage
Date: 2008-11-04 10:33:02-06:00

Files:
1 modified

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Removed
  • trunk/src/game/SpellAuras.cpp

    r161 r162  
    18811881        } 
    18821882    } 
    1883     // All ok cast by default case 
     1883    m_target->CastSpell(target, triggredSpellInfo, true, 0, this, originalCasterGUID); 
     1884    /*// All ok cast by default case 
    18841885    Spell *spell = new Spell(m_target, triggredSpellInfo, true, originalCasterGUID ); 
    18851886 
     
    18911892        targets.setDestination(dynObj->GetPositionX(),dynObj->GetPositionY(),dynObj->GetPositionZ()); 
    18921893 
    1893     spell->prepare(&targets, this); 
     1894    spell->prepare(&targets, this);*/ 
    18941895} 
    18951896