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Timestamp:
11/19/08 13:42:33 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded?
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.

** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.

Original author: KingPin?
Date: 2008-11-05 09:22:56-06:00

Files:
1 modified

Legend:

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Added
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  • trunk/src/game/SpellEffects.cpp

    r162 r168  
    55565556    int32 targetLevel = creature->getLevel(); 
    55575557 
    5558     uint32 skill; 
    5559     if(creature->GetCreatureInfo()->flag1 & 256) 
    5560         skill = SKILL_HERBALISM;                            // special case 
    5561     else if(creature->GetCreatureInfo()->flag1 & 512) 
    5562         skill = SKILL_MINING;                               // special case 
    5563     else 
    5564         skill = SKILL_SKINNING;                             // normal case 
     5558    uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();  
    55655559 
    55665560    ((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING);