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Timestamp:
11/19/08 13:43:15 (17 years ago)
Author:
yumileroy
Message:

[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess? script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

Original author: gvcoman
Date: 2008-11-05 20:51:05-06:00

Files:
1 modified

Legend:

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Added
Removed
  • trunk/src/game/CreatureAI.h

    r130 r174  
    122122        // Called at waypoint reached or point movement finished 
    123123        virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} 
     124 
     125        // Called when AI is temporarily replaced or put back when possess is applied or removed 
     126        virtual void OnPossess(bool apply) {} 
    124127}; 
    125128