143 | | void MessageBroadcast(Player *, WorldPacket *, bool to_self); |
144 | | void MessageBroadcast(WorldObject *, WorldPacket *); |
145 | | void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false); |
146 | | void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist); |
| 143 | void MessageBroadcast(Player *, WorldPacket *, bool to_self, bool to_possessor); |
| 144 | void MessageBroadcast(WorldObject *, WorldPacket *, bool to_possessor); |
| 145 | void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool to_possessor, bool own_team_only = false); |
| 146 | void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist, bool to_possessor); |