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Timestamp:
11/19/08 13:43:15 (17 years ago)
Author:
yumileroy
Message:

[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess? script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

Original author: gvcoman
Date: 2008-11-05 20:51:05-06:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/WorldSession.h

    r173 r174  
    3232struct AuctionEntry; 
    3333struct DeclinedName; 
     34struct MovementInfo; 
    3435 
    3536class Creature; 
     
    318319 
    319320        void HandleMovementOpcodes(WorldPacket& recvPacket); 
     321        void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags); 
    320322        void HandleSetActiveMoverOpcode(WorldPacket &recv_data); 
    321323        void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);