Changeset 18 for trunk/src/game/WaypointMovementGenerator.cpp
- Timestamp:
- 11/19/08 13:23:29 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/WaypointMovementGenerator.cpp
r6 r18 113 113 creature.addUnitState(UNIT_STAT_ROAMING); 114 114 if (creature.canFly()) 115 creature. SetUnitMovementFlags(MOVEMENTFLAG_FLYING2);115 creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); 116 116 const WaypointNode &node = i_path->at(i_currentNode); 117 117 i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z); … … 177 177 creature.addUnitState(UNIT_STAT_ROAMING); 178 178 if (creature.canFly()) 179 creature. SetUnitMovementFlags(MOVEMENTFLAG_FLYING2);179 creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); 180 180 const WaypointNode &node = i_path->at(i_currentNode); 181 181 i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);