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Timestamp:
11/19/08 13:47:48 (17 years ago)
Author:
yumileroy
Message:

[svn] Fix a bug that players cannot hear others talking.
Provide script support for type 10 gameobject.
Add some missing script sql.

Original author: megamage
Date: 2008-11-12 16:21:08-06:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/Player.cpp

    r215 r221  
    52825282} 
    52835283 
    5284 void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only, bool to_possessor) 
     5284void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor, bool own_team_only) 
    52855285{ 
    52865286    MapManager::Instance().GetMap(GetMapId(), this)->MessageDistBroadcast(this, data, dist, self, to_possessor, own_team_only); 
     
    86238623    return false; 
    86248624} 
    8625  
    86268625 
    86278626bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const 
     
    1660616605 
    1660716606    // prevent stealth flight 
    16608     RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); 
     16607    //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); 
    1660916608 
    1661016609    WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);