Changeset 229 for trunk/src/game/AggressorAI.cpp
- Timestamp:
- 11/19/08 13:48:34 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
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trunk/src/game/AggressorAI.cpp
r186 r229 52 52 if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) && 53 53 ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) && 54 u->isInAccess ablePlaceFor(&i_creature) )54 u->isInAccessiblePlaceFor(&i_creature) ) 55 55 { 56 56 float attackRadius = i_creature.GetAttackDistance(u);