Changeset 229 for trunk/src/game/GuardAI.cpp
- Timestamp:
- 11/19/08 13:48:34 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/GuardAI.cpp
r186 r229 46 46 if( !i_creature.getVictim() && i_creature.canAttack(u) && 47 47 ( u->IsHostileToPlayers() || i_creature.IsHostileTo(u) /*|| u->getVictim() && i_creature.IsFriendlyTo(u->getVictim())*/ ) && 48 u->isInAccess ablePlaceFor(&i_creature))48 u->isInAccessiblePlaceFor(&i_creature)) 49 49 { 50 50 float attackRadius = i_creature.GetAttackDistance(u);