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Timestamp:
11/19/08 13:48:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

Original author: visagalis
Date: 2008-11-14 17:03:03-06:00

Files:
1 modified

Legend:

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  • trunk/src/game/BattleGroundEY.cpp

    r102 r230  
    575575        obj->Delete(); 
    576576    else 
    577         sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID()); 
     577        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID())); 
    578578 
    579579    SetDroppedFlagGUID(0); 
     
    770770    sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId); 
    771771    if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team)) 
    772         sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId); 
     772        sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u", 
     773            Point, Team, m_CapturingPointTypes[Point].GraveYardId); 
    773774 
    774775    UpdatePointsIcons(Team, Point);