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Timestamp:
11/19/08 13:48:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

Original author: visagalis
Date: 2008-11-14 17:03:03-06:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/Level2.cpp

    r207 r230  
    28232823    uint32 Maxpoint; 
    28242824 
    2825     sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u", lowguid); 
    2826  
    2827     sLog.outDebug("DEBUG: HandleWpShowCommand: Habe creature: %ld", target ); 
    2828  
    2829     sLog.outDebug("DEBUG: HandleWpShowCommand: wpshow - show: %s", show_str); 
    2830     //PSendSysMessage("wpshow - show: %s", show); 
     2825    sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str); 
    28312826 
    28322827    // Show info for the selected waypoint 
     
    28492844        QueryResult *result = 
    28502845            WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u", 
    2851             target->GetGUID() ); 
     2846            target->GetGUIDLow() ); 
    28522847        if(!result) 
    28532848        {