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Timestamp:
11/19/08 13:48:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

Original author: visagalis
Date: 2008-11-14 17:03:03-06:00

Files:
1 modified

Legend:

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  • trunk/src/game/Level3.cpp

    r229 r230  
    35813581    } 
    35823582 
    3583     if(graveyard->map_id != areaEntry->mapid && g_team != 0) 
    3584     { 
    3585         SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); 
    3586         SetSentErrorMessage(true); 
    3587         return false; 
    3588     } 
    3589  
    35903583    if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) 
    35913584        PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);