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Timestamp:
11/19/08 13:49:31 (17 years ago)
Author:
yumileroy
Message:

[svn] DynamicObject? should only be visible for caster if it is not in distance. However, I do not think this will fix the bug that dynamic object update freezes the server.

Original author: megamage
Date: 2008-11-15 11:56:59-06:00

Files:
1 modified

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  • trunk/src/trinitycore/WorldRunnable.cpp

    r102 r237  
    1111 * This program is distributed in the hope that it will be useful, 
    1212 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1414 * GNU General Public License for more details. 
    1515 * 
    1616 * You should have received a copy of the GNU General Public License 
    1717 * along with this program; if not, write to the Free Software 
    18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
     18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
    1919 */ 
    2020 
     
    7878    sWorld.KickAll();                                       // save and kick all players 
    7979    sWorld.UpdateSessions( 1 );                             // real players unload required UpdateSessions call 
    80      
     80 
    8181    sWorldSocketMgr->StopNetwork(); 
    8282