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Timestamp:
11/19/08 13:51:49 (17 years ago)
Author:
yumileroy
Message:

Finally properly fix phased game event saving.

Original author: w12x
Date: 2008-11-19 10:50:34+01:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/GameEvent.cpp

    r242 r259  
    15041504    CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); 
    15051505    if(mGameEvent[event_id].nextstart) 
    1506         CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); 
     1506        CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart)); 
    15071507    else 
    15081508        CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);