Changeset 268 for trunk/src/game/ObjectAccessor.h
- Timestamp:
- 11/21/08 21:45:30 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
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trunk/src/game/ObjectAccessor.h
r257 r268 195 195 Corpse* ConvertCorpseForPlayer(uint64 player_guid); 196 196 197 bool ActiveObjectsNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;198 199 197 static void UpdateObject(Object* obj, Player* exceptPlayer); 200 198 static void _buildUpdateObject(Object* obj, UpdateDataMapType &); … … 202 200 static void UpdateObjectVisibility(WorldObject* obj); 203 201 static void UpdateVisibilityForPlayer(Player* player); 204 205 void AddActiveObject(WorldObject*);206 void RemoveActiveObject(WorldObject*);207 202 private: 208 203 struct WorldObjectChangeAccumulator … … 229 224 void _update(void); 230 225 std::set<Object *> i_objects; 231 std::set<WorldObject *> i_activeobjects;232 226 LockType i_playerGuard; 233 227 LockType i_updateGuard;