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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

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  • trunk/src/bindings/scripts/include/sc_creature.h

    r257 r272  
    147147    //Teleports a player without dropping threat (only teleports to same map) 
    148148    void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o); 
    149     void DoTeleportAll(float x, float y, float z, float o); 
    150149 
    151150    //Returns friendly unit with the most amount of hp missing from max hp