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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

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Unmodified
Added
Removed
  • trunk/src/game/BattleGround.h

    r257 r272  
    1111 * This program is distributed in the hope that it will be useful, 
    1212 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
    1414 * GNU General Public License for more details. 
    1515 * 
    1616 * You should have received a copy of the GNU General Public License 
    1717 * along with this program; if not, write to the Free Software 
    18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
     18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
    1919 */ 
    2020 
     
    9696    RESPAWN_ONE_DAY                 = 86400,                // secs 
    9797    RESPAWN_IMMEDIATELY             = 0,                    // secs 
    98     BUFF_RESPAWN_TIME               = 180,                  // secs 
    99     BG_HONOR_SCORE_TICKS            = 330                   // points 
     98    BUFF_RESPAWN_TIME               = 180                  // secs 
    10099}; 
    101100 
     
    435434 
    436435        virtual void AddPlayer(Player *plr);                // must be implemented in BG subclass 
     436 
    437437        virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); 
    438438                                                            // can be extended in in BG subclass