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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/GMTicketHandler.cpp

    r263 r272  
    1111 * This program is distributed in the hope that it will be useful, 
    1212 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
    1414 * GNU General Public License for more details. 
    1515 * 
    1616 * You should have received a copy of the GNU General Public License 
    1717 * along with this program; if not, write to the Free Software 
    18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
     18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
    1919 */ 
    2020 
     
    6767    recv_data >> ticketText; 
    6868 
     69    CharacterDatabase.escape_string(ticketText); 
     70 
    6971    if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) 
    7072        ticket->SetText(ticketText.c_str()); 
     
    104106    sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2); 
    105107 
    106     if(ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) 
     108    CharacterDatabase.escape_string(ticketText); 
     109 
     110    if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) 
    107111    { 
    108112        WorldPacket data( SMSG_GMTICKET_CREATE, 4 );