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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

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  • trunk/src/game/GridStates.cpp

    r268 r272  
    1111 * This program is distributed in the hope that it will be useful, 
    1212 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
    1414 * GNU General Public License for more details. 
    1515 * 
    1616 * You should have received a copy of the GNU General Public License 
    1717 * along with this program; if not, write to the Free Software 
    18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
     18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
    1919 */ 
    2020 
     
    3737    if( info.getTimeTracker().Passed() ) 
    3838    { 
    39         if( grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y) ) 
     39        if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, m.GetId(), m.GetInstanceId()) ) 
    4040        { 
    4141            ObjectGridStoper stoper(grid); 
     
    5151 
    5252void 
    53 IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const 
     53IdleState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &) const 
    5454{ 
    5555    m.ResetGridExpiry(grid);