Changeset 279 for trunk/src/game/Item.cpp
- Timestamp:
- 11/22/08 00:36:22 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/Item.cpp
r272 r279 11 11 * This program is distributed in the hope that it will be useful, 12 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 14 * GNU General Public License for more details. 15 15 * 16 16 * You should have received a copy of the GNU General Public License 17 17 * along with this program; if not, write to the Free Software 18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 19 19 */ 20 20 … … 180 180 return true; 181 181 case ITEM_SUBCLASS_SOUL_CONTAINER: 182 if(!(pProto->BagFamily & BAG_FAMILY_MASK_S HARDS))182 if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS)) 183 183 return false; 184 184 return true; … … 248 248 Object::_Create( guidlow, 0, HIGHGUID_ITEM ); 249 249 250 Set UInt32Value(OBJECT_FIELD_ENTRY,itemid);250 SetEntry(itemid); 251 251 SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); 252 252 … … 430 430 ItemPrototype const *Item::GetProto() const 431 431 { 432 return objmgr.GetItemPrototype(Get UInt32Value(OBJECT_FIELD_ENTRY));432 return objmgr.GetItemPrototype(GetEntry()); 433 433 } 434 434 … … 763 763 { 764 764 // Better lost small time at check in comparison lost time at item save to DB. 765 if( GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)==id && 766 GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration && 767 GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET)==charges ) 765 if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) 768 766 return; 769 767 … … 776 774 void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) 777 775 { 778 if(Get UInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration)776 if(GetEnchantmentDuration(slot) == duration) 779 777 return; 780 778 … … 785 783 void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) 786 784 { 785 if(GetEnchantmentCharges(slot) == charges) 786 return; 787 787 788 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); 788 789 SetState(ITEM_CHANGED); … … 791 792 void Item::ClearEnchantment(EnchantmentSlot slot) 792 793 { 793 if(!Get UInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET))794 return; 795 796 for( int x=0;x<3;x++)797 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0);794 if(!GetEnchantmentId(slot)) 795 return; 796 797 for(uint8 x = 0; x < 3; ++x) 798 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0); 798 799 SetState(ITEM_CHANGED); 799 800 }