Changeset 28 for trunk/src/game/RandomMovementGenerator.cpp
- Timestamp:
- 11/19/08 13:24:39 (17 years ago)
- Files:
-
- 1 modified
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trunk/src/game/RandomMovementGenerator.cpp
r26 r28 127 127 RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff) 128 128 { 129 if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUN DED | UNIT_STAT_DISTRACTED))129 if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) 130 130 { 131 131 i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer