Changeset 28 for trunk/src/game/SpellEffects.cpp
- Timestamp:
- 11/19/08 13:24:39 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/SpellEffects.cpp
r18 r28 1466 1466 return; 1467 1467 1468 if( !unitTarget->hasUnitState(UNIT_STAT_STUN DED) && m_caster->GetTypeId()==TYPEID_PLAYER)1468 if( !unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId()==TYPEID_PLAYER) 1469 1469 { 1470 1470 // decreased damage (/2) for non-stunned target. … … 3402 3402 3403 3403 // target must be OK to do this 3404 if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUN DED | UNIT_STAT_FLEEING ) )3404 if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING ) ) 3405 3405 return; 3406 3406