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Timestamp:
11/22/08 01:55:16 (17 years ago)
Author:
yumileroy
Message:

*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.

Original author: megamage
Date: 2008-11-21 19:45:49-06:00

Files:
1 modified

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Added
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  • trunk/src/game/Creature.h

    r279 r283  
    461461        bool AIM_Initialize(); 
    462462        void InitPossessedAI(); 
    463         void DisablePossessedAI(); 
     463        void DeletePossessedAI(); 
    464464 
    465465        void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); 
     
    612612 
    613613        uint32 GetGlobalCooldown() const { return m_GlobalCooldown; } 
    614  
    615614    protected: 
    616615        bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL); 
     
    661660        float CombatStartY; 
    662661        float CombatStartZ; 
     662 
    663663    private: 
    664664        GridReference<Creature> m_gridRef;