Changeset 44 for trunk/src/framework/GameSystem/Grid.h
- Timestamp:
- 11/19/08 13:27:40 (17 years ago)
- Files:
-
- 1 modified
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trunk/src/framework/GameSystem/Grid.h
r2 r44 1 1 /* 2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> 2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> 3 * 4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> 3 5 * 4 6 * This program is free software; you can redistribute it and/or modify … … 9 11 * This program is distributed in the hope that it will be useful, 10 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 14 * GNU General Public License for more details. 13 15 * 14 16 * You should have received a copy of the GNU General Public License 15 17 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 19 */ 18 20 19 #ifndef MANGOS_GRID_H20 #define MANGOS_GRID_H21 #ifndef TRINITY_GRID_H 22 #define TRINITY_GRID_H 21 23 22 24 /* 23 25 @class Grid 24 Grid is a logical segment of the game world represented inside MaNGOS.26 Grid is a logical segment of the game world represented inside TrinIty. 25 27 Grid is bind at compile time to a particular type of object which 26 28 we call it the object of interested. There are many types of loader, … … 44 46 class WORLD_OBJECT_TYPES, 45 47 class GRID_OBJECT_TYPES, 46 class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT>48 class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> 47 49 > 48 class MANGOS_DLL_DECL Grid50 class TRINITY_DLL_DECL Grid 49 51 { 50 52 // allows the GridLoader to access its internals