Changeset 44 for trunk/src/game/ObjectAccessor.cpp
- Timestamp:
- 11/19/08 13:27:40 (17 years ago)
- Files:
-
- 1 modified
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- Unmodified
- Added
- Removed
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trunk/src/game/ObjectAccessor.cpp
r2 r44 1 1 /* 2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> 2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> 3 * 4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> 3 5 * 4 6 * This program is free software; you can redistribute it and/or modify … … 9 11 * This program is distributed in the hope that it will be useful, 10 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 14 * GNU General Public License for more details. 13 15 * 14 16 * You should have received a copy of the GNU General Public License 15 17 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 19 */ 18 20 … … 40 42 #include <cmath> 41 43 42 #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>44 #define CLASS_LOCK Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> 43 45 INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); 44 46 INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex); 45 47 46 namespace MaNGOS47 { 48 49 struct MANGOS_DLL_DECL BuildUpdateForPlayer48 namespace Trinity 49 { 50 51 struct TRINITY_DLL_DECL BuildUpdateForPlayer 50 52 { 51 53 Player &i_player; … … 353 355 ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players) 354 356 { 355 CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());357 CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); 356 358 Cell cell(p); 357 359 cell.data.Part.reserved = ALL_DISTRICT; … … 393 395 394 396 // build mapid*cellid -> guid_set map 395 CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());397 CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); 396 398 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; 397 399 … … 412 414 413 415 // build mapid*cellid -> guid_set map 414 CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());416 CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); 415 417 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; 416 418 … … 522 524 Map *map; 523 525 524 MaNGOS::ObjectUpdater updater(diff);526 Trinity::ObjectUpdater updater(diff); 525 527 // for creature 526 TypeContainerVisitor< MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);528 TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater); 527 529 // for pets 528 TypeContainerVisitor< MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);530 TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater); 529 531 530 532 for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter) … … 538 540 map = MapManager::Instance().GetMap((*iter).first, player); 539 541 540 CellPair standing_cell( MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()));542 CellPair standing_cell(Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY())); 541 543 542 544 // Check for correctness of standing_cell, it also avoids problems with update_cell … … 591 593 continue; 592 594 593 CellPair p = MaNGOS::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY());595 CellPair p = Trinity::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY()); 594 596 if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && 595 597 (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) … … 611 613 ObjectAccessor::UpdateObjectVisibility(WorldObject *obj) 612 614 { 613 CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());615 CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); 614 616 Cell cell(p); 615 617 … … 619 621 void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) 620 622 { 621 CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());623 CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); 622 624 Cell cell(p); 623 625 Map* m = MapManager::Instance().GetMap(player->GetMapId(),player);