Changeset 9 for trunk/src/game/BattleGroundNA.h
- Timestamp:
- 11/19/08 13:22:41 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/BattleGroundNA.h
r2 r9 27 27 BG_NA_OBJECT_DOOR_3 = 2, 28 28 BG_NA_OBJECT_DOOR_4 = 3, 29 BG_NA_OBJECT_MAX = 4 29 BG_NA_OBJECT_BUFF_1 = 4, 30 BG_NA_OBJECT_BUFF_2 = 5, 31 BG_NA_OBJECT_MAX = 6 30 32 }; 31 33 … … 35 37 BG_NA_OBJECT_TYPE_DOOR_2 = 183980, 36 38 BG_NA_OBJECT_TYPE_DOOR_3 = 183977, 37 BG_NA_OBJECT_TYPE_DOOR_4 = 183979 39 BG_NA_OBJECT_TYPE_DOOR_4 = 183979, 40 BG_NA_OBJECT_TYPE_BUFF_1 = 184663, 41 BG_NA_OBJECT_TYPE_BUFF_2 = 184664 38 42 }; 39 43 … … 62 66 bool SetupBattleGround(); 63 67 virtual void ResetBGSubclass(); 68 virtual void FillInitialWorldStates(WorldPacket &d); 64 69 void HandleKillPlayer(Player* player, Player *killer); 65 66 private: 67 uint32 m_TeamKills[2]; // count of kills for each team 70 bool HandlePlayerUnderMap(Player * plr); 68 71 }; 69 72 #endif