[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Player.h" |
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| 22 | #include "BattleGround.h" |
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| 23 | #include "BattleGroundAV.h" |
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| 24 | #include "Creature.h" |
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[283] | 25 | #include "Chat.h" |
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| 26 | #include "Object.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "ObjectAccessor.h" |
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[2] | 29 | #include "MapManager.h" |
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| 30 | #include "Language.h" |
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[283] | 31 | #include "SpellAuras.h" |
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| 32 | #include "Formulas.h" |
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[2] | 33 | |
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| 34 | BattleGroundAV::BattleGroundAV() |
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| 35 | { |
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| 36 | |
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[283] | 37 | m_BgObjects.resize(BG_AV_OBJECT_MAX); |
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| 38 | m_BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX); |
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[2] | 39 | } |
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| 40 | |
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| 41 | BattleGroundAV::~BattleGroundAV() |
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| 42 | { |
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[283] | 43 | } |
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[2] | 44 | |
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[283] | 45 | const uint16 BattleGroundAV::GetBonusHonor(uint8 kills) //TODO: move this function to Battleground.cpp (needs to find a way to get m_MaxLevel) |
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| 46 | { |
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| 47 | return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills); |
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[2] | 48 | } |
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| 49 | |
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[283] | 50 | void BattleGroundAV::HandleKillPlayer(Player *player, Player *killer) |
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| 51 | { |
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| 52 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 53 | return; |
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| 54 | |
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| 55 | BattleGround::HandleKillPlayer(player, killer); |
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| 56 | UpdateScore(player->GetTeam(),-1); |
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| 57 | } |
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| 58 | |
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| 59 | void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer) |
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| 60 | { |
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| 61 | sLog.outDebug("bg_av HandleKillUnit %i",unit->GetEntry()); |
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| 62 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 63 | return; |
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| 64 | uint32 entry = unit->GetEntry(); |
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| 65 | if(entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0]) |
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| 66 | { |
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| 67 | CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss |
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| 68 | RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE); |
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| 69 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE); |
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| 70 | EndBattleGround(HORDE); |
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| 71 | } |
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| 72 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0] ) |
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| 73 | { |
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| 74 | CastSpellOnTeam(23658,ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss |
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| 75 | RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE); |
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| 76 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE); |
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| 77 | EndBattleGround(ALLIANCE); |
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| 78 | } |
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| 79 | else if(entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0]) |
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| 80 | { |
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| 81 | if(!m_CaptainAlive[0]) |
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| 82 | { |
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| 83 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
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| 84 | return; |
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| 85 | } |
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| 86 | m_CaptainAlive[0]=false; |
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| 87 | RewardReputationToTeam(729,BG_AV_REP_CAPTAIN,HORDE); |
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| 88 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE); |
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| 89 | UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN); |
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| 90 | //spawn destroyed aura |
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| 91 | for(uint8 i=0; i<=9; i++) |
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| 92 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY); |
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| 93 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
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| 94 | if(creature) |
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| 95 | YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL); |
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| 96 | |
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| 97 | } |
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| 98 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0] ) |
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| 99 | { |
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| 100 | if(!m_CaptainAlive[1]) |
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| 101 | { |
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| 102 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
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| 103 | return; |
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| 104 | } |
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| 105 | m_CaptainAlive[1]=false; |
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| 106 | RewardReputationToTeam(730,BG_AV_REP_CAPTAIN,ALLIANCE); |
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| 107 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE); |
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| 108 | UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN); |
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| 109 | //spawn destroyed aura |
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| 110 | for(uint8 i=0; i<=9; i++) |
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| 111 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY); |
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| 112 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
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| 113 | if(creature) |
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| 114 | YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL); |
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| 115 | } |
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| 116 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0]) |
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| 117 | ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam()); |
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| 118 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0]) |
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| 119 | ChangeMineOwner(AV_SOUTH_MINE,killer->GetTeam()); |
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| 120 | } |
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| 121 | |
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| 122 | void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player) |
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| 123 | { |
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| 124 | if (GetStatus() != STATUS_IN_PROGRESS) |
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| 125 | return;//maybe we should log this, cause this must be a cheater or a big bug |
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| 126 | uint8 team = GetTeamIndexByTeamId(player->GetTeam()); |
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| 127 | //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor |
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| 128 | sLog.outError("BG_AV Quest %i completed",questid); |
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| 129 | switch(questid) |
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| 130 | { |
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| 131 | case AV_QUEST_A_SCRAPS1: |
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| 132 | case AV_QUEST_A_SCRAPS2: |
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| 133 | case AV_QUEST_H_SCRAPS1: |
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| 134 | case AV_QUEST_H_SCRAPS2: |
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| 135 | m_Team_QuestStatus[team][0]+=20; |
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| 136 | if(m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25,50,75 turn ins |
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| 137 | { |
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| 138 | sLog.outDebug("BG_AV Quest %i completed starting with unit upgrading..",questid); |
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| 139 | for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
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| 140 | if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED) |
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| 141 | { |
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| 142 | DePopulateNode(i); |
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| 143 | PopulateNode(i); |
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| 144 | //maybe this is bad, because it will instantly respawn all creatures on every grave.. |
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| 145 | } |
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| 146 | } |
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| 147 | break; |
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| 148 | case AV_QUEST_A_COMMANDER1: |
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| 149 | case AV_QUEST_H_COMMANDER1: |
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| 150 | m_Team_QuestStatus[team][1]++; |
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| 151 | RewardReputationToTeam(team,1,player->GetTeam()); |
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| 152 | if(m_Team_QuestStatus[team][1] == 30) |
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| 153 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 154 | break; |
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| 155 | case AV_QUEST_A_COMMANDER2: |
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| 156 | case AV_QUEST_H_COMMANDER2: |
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| 157 | m_Team_QuestStatus[team][2]++; |
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| 158 | RewardReputationToTeam(team,1,player->GetTeam()); |
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| 159 | if(m_Team_QuestStatus[team][2] == 60) |
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| 160 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 161 | break; |
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| 162 | case AV_QUEST_A_COMMANDER3: |
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| 163 | case AV_QUEST_H_COMMANDER3: |
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| 164 | m_Team_QuestStatus[team][3]++; |
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| 165 | RewardReputationToTeam(team,1,player->GetTeam()); |
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| 166 | if(m_Team_QuestStatus[team][1] == 120) |
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| 167 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 168 | break; |
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| 169 | case AV_QUEST_A_BOSS1: |
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| 170 | case AV_QUEST_H_BOSS1: |
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| 171 | m_Team_QuestStatus[team][4] += 9; //you can turn in 10 or 1 item.. |
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| 172 | case AV_QUEST_A_BOSS2: |
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| 173 | case AV_QUEST_H_BOSS2: |
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| 174 | m_Team_QuestStatus[team][4]++; |
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| 175 | if(m_Team_QuestStatus[team][4] >= 200) |
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| 176 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 177 | break; |
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| 178 | case AV_QUEST_A_NEAR_MINE: |
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| 179 | case AV_QUEST_H_NEAR_MINE: |
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| 180 | m_Team_QuestStatus[team][5]++; |
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| 181 | if(m_Team_QuestStatus[team][5] == 28) |
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| 182 | { |
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| 183 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 184 | if(m_Team_QuestStatus[team][6] == 7) |
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| 185 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
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| 186 | } |
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| 187 | break; |
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| 188 | case AV_QUEST_A_OTHER_MINE: |
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| 189 | case AV_QUEST_H_OTHER_MINE: |
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| 190 | m_Team_QuestStatus[team][6]++; |
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| 191 | if(m_Team_QuestStatus[team][6] == 7) |
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| 192 | { |
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| 193 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 194 | if(m_Team_QuestStatus[team][5] == 20) |
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| 195 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
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| 196 | } |
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| 197 | break; |
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| 198 | case AV_QUEST_A_RIDER_HIDE: |
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| 199 | case AV_QUEST_H_RIDER_HIDE: |
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| 200 | m_Team_QuestStatus[team][7]++; |
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| 201 | if(m_Team_QuestStatus[team][7] == 25) |
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| 202 | { |
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| 203 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 204 | if(m_Team_QuestStatus[team][8] == 25) |
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| 205 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
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| 206 | } |
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| 207 | break; |
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| 208 | case AV_QUEST_A_RIDER_TAME: |
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| 209 | case AV_QUEST_H_RIDER_TAME: |
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| 210 | m_Team_QuestStatus[team][8]++; |
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| 211 | if(m_Team_QuestStatus[team][8] == 25) |
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| 212 | { |
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| 213 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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| 214 | if(m_Team_QuestStatus[team][7] == 25) |
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| 215 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
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| 216 | } |
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| 217 | break; |
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| 218 | default: |
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| 219 | sLog.outDebug("BG_AV Quest %i completed but is not interesting at all",questid); |
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| 220 | return; //was no interesting quest at all |
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| 221 | break; |
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| 222 | } |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | void BattleGroundAV::UpdateScore(uint16 team, int16 points ) |
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| 227 | { //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive |
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| 228 | assert( team == ALLIANCE || team == HORDE); |
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| 229 | uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde |
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| 230 | m_Team_Scores[teamindex] += points; |
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| 231 | |
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| 232 | UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); |
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| 233 | if( points < 0) |
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| 234 | { |
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| 235 | if( m_Team_Scores[teamindex] < 1) |
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| 236 | { |
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| 237 | m_Team_Scores[teamindex]=0; |
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| 238 | EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE)); |
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| 239 | } |
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| 240 | else if(!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) |
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| 241 | { |
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| 242 | SendMessageToAll(GetTrinityString((teamindex==BG_TEAM_HORDE)?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE)); |
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| 243 | PlaySoundToAll(AV_SOUND_NEAR_VICTORY); |
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| 244 | m_IsInformedNearVictory[teamindex] = true; |
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| 245 | } |
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| 246 | } |
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| 247 | } |
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| 248 | |
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| 249 | Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) |
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| 250 | { |
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| 251 | uint32 level; |
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| 252 | bool isStatic=false; |
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| 253 | Creature* creature = NULL; |
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| 254 | assert(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX); |
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| 255 | if(type>=AV_CPLACE_MAX) //static |
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| 256 | { |
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| 257 | type-=AV_CPLACE_MAX; |
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| 258 | cinfoid=int(BG_AV_StaticCreaturePos[type][4]); |
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| 259 | creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],(type+AV_CPLACE_MAX),BG_AV_StaticCreatureInfo[cinfoid][1],BG_AV_StaticCreaturePos[type][0],BG_AV_StaticCreaturePos[type][1],BG_AV_StaticCreaturePos[type][2],BG_AV_StaticCreaturePos[type][3]); |
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| 260 | level = ( BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3] ) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2],BG_AV_StaticCreatureInfo[cinfoid][3]); |
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| 261 | isStatic=true; |
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| 262 | } |
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| 263 | else |
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| 264 | { |
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| 265 | creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],type,BG_AV_CreatureInfo[cinfoid][1],BG_AV_CreaturePos[type][0],BG_AV_CreaturePos[type][1],BG_AV_CreaturePos[type][2],BG_AV_CreaturePos[type][3]); |
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| 266 | level = ( BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3] ) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2],BG_AV_CreatureInfo[cinfoid][3]); |
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| 267 | } |
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| 268 | if(!creature) |
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| 269 | return NULL; |
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| 270 | if(creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0]) |
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| 271 | creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders |
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| 272 | |
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| 273 | if((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) || |
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| 274 | (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3)))) |
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| 275 | { |
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| 276 | if(!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) |
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| 277 | || (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3))) |
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| 278 | { |
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| 279 | CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow()); |
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| 280 | data.spawndist = 5; |
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| 281 | } |
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| 282 | //else spawndist will be 15, so creatures move maximum=10 |
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| 283 | creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); |
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| 284 | creature->GetMotionMaster()->Initialize(); |
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| 285 | creature->setDeathState(JUST_DIED); |
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| 286 | creature->Respawn(); |
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| 287 | //TODO: find a way to add a motionmaster without killing the creature (i |
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| 288 | //just copied this code from a gm-command |
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| 289 | } |
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| 290 | |
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| 291 | if(level != 0) |
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| 292 | level += m_MaxLevel-60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike |
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| 293 | creature->SetLevel(level); |
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| 294 | return creature; |
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| 295 | } |
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| 296 | |
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[2] | 297 | void BattleGroundAV::Update(time_t diff) |
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| 298 | { |
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| 299 | BattleGround::Update(diff); |
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[283] | 300 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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| 301 | { |
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| 302 | ModifyStartDelayTime(diff); |
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| 303 | |
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| 304 | if (!(m_Events & 0x01)) |
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| 305 | { |
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| 306 | m_Events |= 0x01; |
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| 307 | |
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| 308 | #ifdef ARENA_PATCH |
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| 309 | if(!SetupBattleGround()) |
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| 310 | { |
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| 311 | EndNow(); |
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| 312 | return; |
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| 313 | } |
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| 314 | #endif |
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| 315 | |
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| 316 | uint16 i; |
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| 317 | sLog.outDebug("Alterac Valley: entering state STATUS_WAIT_JOIN ..."); |
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| 318 | // Initial Nodes |
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| 319 | for(i = 0; i < BG_AV_OBJECT_MAX; i++) |
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| 320 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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| 321 | for(i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){ |
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| 322 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY); |
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| 323 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 324 | } |
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| 325 | for(i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++) |
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| 326 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 327 | for(i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){ |
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| 328 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 329 | if(i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT) |
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| 330 | SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY); |
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| 331 | } |
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| 332 | for(i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2) |
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| 333 | { |
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| 334 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag |
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| 335 | SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura |
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| 336 | } |
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| 337 | for(i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2) |
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| 338 | { |
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| 339 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag |
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| 340 | SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura |
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| 341 | } |
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| 342 | //snowfall and the doors |
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| 343 | for(i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++) |
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| 344 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 345 | SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY); |
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| 346 | |
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| 347 | //creatures |
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| 348 | sLog.outDebug("BG_AV start poputlating nodes"); |
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| 349 | for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i ) |
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| 350 | { |
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| 351 | if(m_Nodes[i].Owner) |
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| 352 | PopulateNode(i); |
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| 353 | } |
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| 354 | //all creatures which don't get despawned through the script are static |
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| 355 | sLog.outDebug("BG_AV: start spawning static creatures"); |
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| 356 | for(i=0; i < AV_STATICCPLACE_MAX; i++ ) |
---|
| 357 | AddAVCreature(0,i+AV_CPLACE_MAX); |
---|
| 358 | //mainspiritguides: |
---|
| 359 | sLog.outDebug("BG_AV: start spawning spiritguides creatures"); |
---|
| 360 | AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE); |
---|
| 361 | AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE); |
---|
| 362 | //spawn the marshals (those who get deleted, if a tower gets destroyed) |
---|
| 363 | sLog.outDebug("BG_AV: start spawning marshal creatures"); |
---|
| 364 | for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++) |
---|
| 365 | AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH)); |
---|
| 366 | |
---|
| 367 | AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD); |
---|
| 368 | DoorClose(BG_AV_OBJECT_DOOR_A); |
---|
| 369 | DoorClose(BG_AV_OBJECT_DOOR_H); |
---|
| 370 | |
---|
| 371 | SetStartDelayTime(START_DELAY0); |
---|
| 372 | } |
---|
| 373 | // After 1 minute, warning is signalled |
---|
| 374 | else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) |
---|
| 375 | { |
---|
| 376 | m_Events |= 0x04; |
---|
| 377 | SendMessageToAll(GetTrinityString(LANG_BG_AV_ONEMINTOSTART)); |
---|
| 378 | } |
---|
| 379 | // After 1,5 minute, warning is signalled |
---|
| 380 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) |
---|
| 381 | { |
---|
| 382 | m_Events |= 0x08; |
---|
| 383 | SendMessageToAll(GetTrinityString(LANG_BG_AV_HALFMINTOSTART)); |
---|
| 384 | } |
---|
| 385 | // After 2 minutes, gates OPEN ! x) |
---|
| 386 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
---|
| 387 | { |
---|
| 388 | UpdateWorldState(AV_SHOW_H_SCORE, 1); |
---|
| 389 | UpdateWorldState(AV_SHOW_A_SCORE, 1); |
---|
| 390 | m_Events |= 0x10; |
---|
| 391 | |
---|
| 392 | SendMessageToAll(GetTrinityString(LANG_BG_AV_STARTED)); |
---|
| 393 | PlaySoundToAll(SOUND_BG_START); |
---|
| 394 | SetStatus(STATUS_IN_PROGRESS); |
---|
| 395 | |
---|
| 396 | sLog.outDebug("BG_AV: start spawning mine stuff"); |
---|
| 397 | for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX;i++) |
---|
| 398 | SpawnBGObject(i,RESPAWN_IMMEDIATELY); |
---|
| 399 | for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX;i++) |
---|
| 400 | SpawnBGObject(i,RESPAWN_IMMEDIATELY); |
---|
| 401 | for(uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population |
---|
| 402 | ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true); |
---|
| 403 | DoorOpen(BG_AV_OBJECT_DOOR_H); |
---|
| 404 | DoorOpen(BG_AV_OBJECT_DOOR_A); |
---|
| 405 | |
---|
| 406 | |
---|
| 407 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
---|
| 408 | if(Player* plr = objmgr.GetPlayer(itr->first)) |
---|
| 409 | plr->RemoveAurasDueToSpell(SPELL_PREPARATION); |
---|
| 410 | } |
---|
| 411 | } |
---|
| 412 | else if(GetStatus() == STATUS_IN_PROGRESS) |
---|
| 413 | { |
---|
| 414 | for(uint8 i=0; i<=1;i++)//0=alliance, 1=horde |
---|
| 415 | { |
---|
| 416 | if(!m_CaptainAlive[i]) |
---|
| 417 | continue; |
---|
| 418 | if(m_CaptainBuffTimer[i] > diff) |
---|
| 419 | m_CaptainBuffTimer[i] -= diff; |
---|
| 420 | else |
---|
| 421 | { |
---|
| 422 | if(i==0) |
---|
| 423 | { |
---|
| 424 | CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE); |
---|
| 425 | Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61); |
---|
| 426 | if(creature) |
---|
| 427 | YellToAll(creature,LANG_BG_AV_A_CAPTAIN_BUFF,LANG_COMMON); |
---|
| 428 | } |
---|
| 429 | else |
---|
| 430 | { |
---|
| 431 | CastSpellOnTeam(AV_BUFF_H_CAPTAIN,HORDE); |
---|
| 432 | Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); //TODO: make the captains a dynamic creature |
---|
| 433 | if(creature) |
---|
| 434 | YellToAll(creature,LANG_BG_AV_H_CAPTAIN_BUFF,LANG_ORCISH); |
---|
| 435 | } |
---|
| 436 | m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times |
---|
| 437 | } |
---|
| 438 | } |
---|
| 439 | //add points from mine owning, and look if he neutral team wanrts to reclaim the mine |
---|
| 440 | m_Mine_Timer -=diff; |
---|
| 441 | for(uint8 mine=0; mine <2; mine++) |
---|
| 442 | { |
---|
| 443 | if(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE) |
---|
| 444 | { |
---|
| 445 | if( m_Mine_Timer <= 0) |
---|
| 446 | UpdateScore(m_Mine_Owner[mine],1); |
---|
| 447 | |
---|
| 448 | if(m_Mine_Reclaim_Timer[mine] > diff) |
---|
| 449 | m_Mine_Reclaim_Timer[mine] -= diff; |
---|
| 450 | else{ //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0 |
---|
| 451 | ChangeMineOwner(mine,AV_NEUTRAL_TEAM); |
---|
| 452 | } |
---|
| 453 | } |
---|
| 454 | } |
---|
| 455 | if( m_Mine_Timer <= 0) |
---|
| 456 | m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines |
---|
| 457 | |
---|
| 458 | //looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team |
---|
| 459 | for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) |
---|
| 460 | if(m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this |
---|
| 461 | { |
---|
| 462 | if(m_Nodes[i].Timer > diff) |
---|
| 463 | m_Nodes[i].Timer -= diff; |
---|
| 464 | else |
---|
| 465 | EventPlayerDestroyedPoint( i); |
---|
| 466 | } |
---|
| 467 | } |
---|
[2] | 468 | } |
---|
| 469 | |
---|
| 470 | void BattleGroundAV::AddPlayer(Player *plr) |
---|
| 471 | { |
---|
| 472 | BattleGround::AddPlayer(plr); |
---|
| 473 | //create score and add it to map, default values are set in constructor |
---|
| 474 | BattleGroundAVScore* sc = new BattleGroundAVScore; |
---|
[283] | 475 | m_PlayerScores[plr->GetGUID()] = sc; |
---|
| 476 | if(m_MaxLevel==0) |
---|
| 477 | m_MaxLevel=(plr->getLevel()%10 == 0)? plr->getLevel() : (plr->getLevel()-(plr->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. |
---|
[2] | 478 | |
---|
| 479 | } |
---|
| 480 | |
---|
[283] | 481 | void BattleGroundAV::EndBattleGround(uint32 winner) |
---|
[2] | 482 | { |
---|
[283] | 483 | //calculate bonuskills for both teams: |
---|
| 484 | //first towers: |
---|
| 485 | uint8 kills[2]={0,0}; //0=ally 1=horde |
---|
| 486 | uint8 rep[2]={0,0}; //0=ally 1=horde |
---|
| 487 | for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) |
---|
| 488 | { |
---|
| 489 | if(m_Nodes[i].State == POINT_CONTROLED) |
---|
| 490 | { |
---|
| 491 | if(m_Nodes[i].Owner == ALLIANCE) |
---|
| 492 | { |
---|
| 493 | rep[0] += BG_AV_REP_SURVIVING_TOWER; |
---|
| 494 | kills[0] += BG_AV_KILL_SURVIVING_TOWER; |
---|
| 495 | } |
---|
| 496 | else |
---|
| 497 | { |
---|
| 498 | rep[0] += BG_AV_KILL_SURVIVING_TOWER; |
---|
| 499 | kills[1] += BG_AV_KILL_SURVIVING_TOWER; |
---|
| 500 | } |
---|
| 501 | } |
---|
| 502 | } |
---|
[2] | 503 | |
---|
[283] | 504 | for(int i=0; i<=1; i++) //0=ally 1=horde |
---|
| 505 | { |
---|
| 506 | if(m_CaptainAlive[i]) |
---|
| 507 | { |
---|
| 508 | kills[i] += BG_AV_KILL_SURVIVING_CAPTAIN; |
---|
| 509 | rep[i] += BG_AV_REP_SURVIVING_CAPTAIN; |
---|
| 510 | } |
---|
| 511 | if(rep[i] != 0) |
---|
| 512 | RewardReputationToTeam((i == 0)?730:729,rep[i],(i == 0)?ALLIANCE:HORDE); |
---|
| 513 | if(kills[i] != 0) |
---|
| 514 | RewardHonorToTeam(GetBonusHonor(kills[i]),(i == 0)?ALLIANCE:HORDE); |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | //TODO add enterevademode for all attacking creatures |
---|
| 518 | BattleGround::EndBattleGround(winner); |
---|
[2] | 519 | } |
---|
| 520 | |
---|
[283] | 521 | void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/) |
---|
| 522 | { |
---|
| 523 | if(!plr) |
---|
| 524 | { |
---|
| 525 | sLog.outError("bg_AV no player at remove"); |
---|
| 526 | return; |
---|
| 527 | } |
---|
| 528 | //TODO search more buffs |
---|
| 529 | plr->RemoveAurasDueToSpell(AV_BUFF_ARMOR); |
---|
| 530 | plr->RemoveAurasDueToSpell(AV_BUFF_A_CAPTAIN); |
---|
| 531 | plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN); |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | |
---|
[2] | 535 | void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) |
---|
| 536 | { |
---|
| 537 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
---|
| 538 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 539 | return; |
---|
| 540 | |
---|
| 541 | uint32 SpellId = 0; |
---|
| 542 | switch(Trigger) |
---|
| 543 | { |
---|
| 544 | case 95: |
---|
[283] | 545 | case 2608: |
---|
| 546 | if(Source->GetTeam() != ALLIANCE) |
---|
| 547 | Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); |
---|
| 548 | else |
---|
| 549 | Source->LeaveBattleground(); |
---|
| 550 | break; |
---|
[2] | 551 | case 2606: |
---|
[283] | 552 | if(Source->GetTeam() != HORDE) |
---|
| 553 | Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); |
---|
| 554 | else |
---|
| 555 | Source->LeaveBattleground(); |
---|
| 556 | break; |
---|
[2] | 557 | case 3326: |
---|
| 558 | case 3327: |
---|
| 559 | case 3328: |
---|
| 560 | case 3329: |
---|
| 561 | case 3330: |
---|
| 562 | case 3331: |
---|
[283] | 563 | //Source->Unmount(); |
---|
[2] | 564 | break; |
---|
| 565 | default: |
---|
[283] | 566 | sLog.outDebug("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 567 | // Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
[2] | 568 | break; |
---|
| 569 | } |
---|
| 570 | |
---|
| 571 | if(SpellId) |
---|
| 572 | Source->CastSpell(Source, SpellId, true); |
---|
| 573 | } |
---|
| 574 | |
---|
| 575 | void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) |
---|
| 576 | { |
---|
| 577 | |
---|
| 578 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
| 579 | |
---|
| 580 | if(itr == m_PlayerScores.end()) // player not found... |
---|
| 581 | return; |
---|
| 582 | |
---|
| 583 | switch(type) |
---|
| 584 | { |
---|
| 585 | case SCORE_GRAVEYARDS_ASSAULTED: |
---|
| 586 | ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value; |
---|
| 587 | break; |
---|
| 588 | case SCORE_GRAVEYARDS_DEFENDED: |
---|
| 589 | ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value; |
---|
| 590 | break; |
---|
| 591 | case SCORE_TOWERS_ASSAULTED: |
---|
| 592 | ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value; |
---|
| 593 | break; |
---|
| 594 | case SCORE_TOWERS_DEFENDED: |
---|
| 595 | ((BattleGroundAVScore*)itr->second)->TowersDefended += value; |
---|
| 596 | break; |
---|
| 597 | case SCORE_MINES_CAPTURED: |
---|
| 598 | ((BattleGroundAVScore*)itr->second)->MinesCaptured += value; |
---|
| 599 | break; |
---|
| 600 | case SCORE_LEADERS_KILLED: |
---|
| 601 | ((BattleGroundAVScore*)itr->second)->LeadersKilled += value; |
---|
| 602 | break; |
---|
| 603 | case SCORE_SECONDARY_OBJECTIVES: |
---|
| 604 | ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value; |
---|
| 605 | break; |
---|
| 606 | default: |
---|
| 607 | BattleGround::UpdatePlayerScore(Source,type,value); |
---|
| 608 | break; |
---|
| 609 | } |
---|
| 610 | } |
---|
[283] | 611 | |
---|
| 612 | |
---|
| 613 | |
---|
| 614 | void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) |
---|
| 615 | { |
---|
| 616 | |
---|
| 617 | uint32 object = GetObjectThroughNode(node); |
---|
| 618 | sLog.outDebug("bg_av: player destroyed point node %i object %i",node,object); |
---|
| 619 | |
---|
| 620 | //despawn banner |
---|
| 621 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
---|
| 622 | DestroyNode(node); |
---|
| 623 | UpdateNodeWorldState(node); |
---|
| 624 | |
---|
| 625 | uint32 owner = m_Nodes[node].Owner; |
---|
| 626 | if( IsTower(node) ) |
---|
| 627 | { |
---|
| 628 | uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH; |
---|
| 629 | //despawn marshal |
---|
| 630 | if(m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp]) |
---|
| 631 | DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
---|
| 632 | else |
---|
| 633 | sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
---|
| 634 | //spawn destroyed aura |
---|
| 635 | for(uint8 i=0; i<=9; i++) |
---|
| 636 | SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY); |
---|
| 637 | |
---|
| 638 | UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); |
---|
| 639 | RewardReputationToTeam((owner == ALLIANCE)?730:729,BG_AV_REP_TOWER,owner); |
---|
| 640 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER),owner); |
---|
| 641 | |
---|
| 642 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
---|
| 643 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
---|
| 644 | } |
---|
| 645 | else |
---|
| 646 | { |
---|
| 647 | if( owner == ALLIANCE ) |
---|
| 648 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
---|
| 649 | else |
---|
| 650 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
---|
| 651 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
---|
| 652 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_IMMEDIATELY); |
---|
| 653 | PopulateNode(node); |
---|
| 654 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
---|
| 655 | { |
---|
| 656 | for(uint8 i = 0; i < 4; i++) |
---|
| 657 | { |
---|
| 658 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
---|
| 659 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY); |
---|
| 660 | } |
---|
| 661 | } |
---|
| 662 | } |
---|
| 663 | //send a nice message to all :) |
---|
| 664 | char buf[256]; |
---|
| 665 | if(IsTower(node)) |
---|
| 666 | sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE) ); |
---|
| 667 | else |
---|
| 668 | sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE) ); |
---|
| 669 | |
---|
| 670 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
| 671 | if(creature) |
---|
| 672 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) |
---|
| 676 | { //mine=0 northmine mine=1 southmin |
---|
| 677 | //changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them |
---|
| 678 | assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); |
---|
| 679 | if(team != ALLIANCE && team != HORDE) |
---|
| 680 | team = AV_NEUTRAL_TEAM; |
---|
| 681 | else |
---|
| 682 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
---|
| 683 | |
---|
| 684 | if(m_Mine_Owner[mine] == team && !initial) |
---|
| 685 | return; |
---|
| 686 | m_Mine_PrevOwner[mine] = m_Mine_Owner[mine]; |
---|
| 687 | m_Mine_Owner[mine] = team; |
---|
| 688 | |
---|
| 689 | if(!initial) |
---|
| 690 | { |
---|
| 691 | sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine); |
---|
| 692 | if(mine==AV_SOUTH_MINE) |
---|
| 693 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
---|
| 694 | if( m_BgCreatures[i] ) |
---|
| 695 | DelCreature(i); //TODO just set the respawntime to 999999 |
---|
| 696 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) |
---|
| 697 | if( m_BgCreatures[i] ) |
---|
| 698 | DelCreature(i); //TODO here also |
---|
| 699 | } |
---|
| 700 | SendMineWorldStates(mine); |
---|
| 701 | |
---|
| 702 | sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine); |
---|
| 703 | uint16 miner; |
---|
| 704 | //also neutral team exists.. after a big time, the neutral team tries to conquer the mine |
---|
| 705 | if(mine==AV_NORTH_MINE) |
---|
| 706 | { |
---|
| 707 | if(team == ALLIANCE) |
---|
| 708 | miner = AV_NPC_N_MINE_A_1; |
---|
| 709 | else if (team == HORDE) |
---|
| 710 | miner = AV_NPC_N_MINE_H_1; |
---|
| 711 | else |
---|
| 712 | miner = AV_NPC_N_MINE_N_1; |
---|
| 713 | } |
---|
| 714 | else |
---|
| 715 | { |
---|
| 716 | uint16 cinfo; |
---|
| 717 | if(team == ALLIANCE) |
---|
| 718 | miner = AV_NPC_S_MINE_A_1; |
---|
| 719 | else if (team == HORDE) |
---|
| 720 | miner = AV_NPC_S_MINE_H_1; |
---|
| 721 | else |
---|
| 722 | miner = AV_NPC_S_MINE_N_1; |
---|
| 723 | //vermin |
---|
| 724 | sLog.outDebug("spawning vermin"); |
---|
| 725 | if(team == ALLIANCE) |
---|
| 726 | cinfo = AV_NPC_S_MINE_A_3; |
---|
| 727 | else if (team == HORDE) |
---|
| 728 | cinfo = AV_NPC_S_MINE_H_3; |
---|
| 729 | else |
---|
| 730 | cinfo = AV_NPC_S_MINE_N_S; |
---|
| 731 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
---|
| 732 | AddAVCreature(cinfo,i); |
---|
| 733 | } |
---|
| 734 | for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) |
---|
| 735 | AddAVCreature(miner,i); |
---|
| 736 | //the next chooses randomly between 2 cretures |
---|
| 737 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) |
---|
| 738 | AddAVCreature(miner+(urand(1,2)),i); |
---|
| 739 | AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); |
---|
| 740 | //because the gameobjects in this mine have changed, update all surrounding players: |
---|
| 741 | // for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) |
---|
| 742 | // { |
---|
| 743 | //TODO: add gameobject-update code |
---|
| 744 | // } |
---|
| 745 | if(team == ALLIANCE || team == HORDE) |
---|
| 746 | { |
---|
| 747 | m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER; |
---|
| 748 | char buf[256]; |
---|
| 749 | sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
---|
| 750 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
| 751 | if(creature) |
---|
| 752 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
| 753 | } |
---|
| 754 | else |
---|
| 755 | { |
---|
| 756 | if(mine==AV_SOUTH_MINE) //i think this gets called all the time |
---|
| 757 | { |
---|
| 758 | Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3); |
---|
| 759 | YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL); |
---|
| 760 | } |
---|
| 761 | } |
---|
| 762 | return; |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team) |
---|
| 766 | { |
---|
| 767 | if(GOId == BG_AV_OBJECTID_MINE_N) |
---|
| 768 | return (m_Mine_Owner[AV_NORTH_MINE]==team); |
---|
| 769 | if(GOId == BG_AV_OBJECTID_MINE_S) |
---|
| 770 | return (m_Mine_Owner[AV_SOUTH_MINE]==team); |
---|
| 771 | return true; //cause it's no mine'object it is ok if this is true |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | void BattleGroundAV::PopulateNode(BG_AV_Nodes node) |
---|
| 775 | { |
---|
| 776 | uint32 owner = m_Nodes[node].Owner; |
---|
| 777 | assert(owner); |
---|
| 778 | |
---|
| 779 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
---|
| 780 | uint32 creatureid; |
---|
| 781 | if(IsTower(node)) |
---|
| 782 | creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE; |
---|
| 783 | else |
---|
| 784 | { |
---|
| 785 | uint8 team2 = GetTeamIndexByTeamId(owner); |
---|
| 786 | if (m_Team_QuestStatus[team2][0] < 500 ) |
---|
| 787 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0; |
---|
| 788 | else if ( m_Team_QuestStatus[team2][0] < 1000 ) |
---|
| 789 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1; |
---|
| 790 | else if ( m_Team_QuestStatus[team2][0] < 1500 ) |
---|
| 791 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2; |
---|
| 792 | else |
---|
| 793 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3; |
---|
| 794 | //spiritguide |
---|
| 795 | if( m_BgCreatures[node] ) |
---|
| 796 | DelCreature(node); |
---|
| 797 | if( !AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) |
---|
| 798 | sLog.outError("AV: couldn't spawn spiritguide at node %i",node); |
---|
| 799 | |
---|
| 800 | } |
---|
| 801 | for(uint8 i=0; i<4; i++) |
---|
| 802 | { |
---|
| 803 | Creature* cr = AddAVCreature(creatureid,c_place+i); |
---|
| 804 | } |
---|
| 805 | } |
---|
| 806 | void BattleGroundAV::DePopulateNode(BG_AV_Nodes node) |
---|
| 807 | { |
---|
| 808 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
---|
| 809 | for(uint8 i=0; i<4; i++) |
---|
| 810 | if( m_BgCreatures[c_place+i] ) |
---|
| 811 | DelCreature(c_place+i); |
---|
| 812 | //spiritguide |
---|
| 813 | if( !IsTower(node) && m_BgCreatures[node] ) |
---|
| 814 | DelCreature(node); |
---|
| 815 | } |
---|
| 816 | |
---|
| 817 | |
---|
| 818 | const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object) |
---|
| 819 | { |
---|
| 820 | sLog.outDebug("bg_AV getnodethroughobject %i",object); |
---|
| 821 | if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ) |
---|
| 822 | return BG_AV_Nodes(object); |
---|
| 823 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT ) |
---|
| 824 | return BG_AV_Nodes(object - 11); |
---|
| 825 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER ) |
---|
| 826 | return BG_AV_Nodes(object - 7); |
---|
| 827 | if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER ) |
---|
| 828 | return BG_AV_Nodes(object -22); |
---|
| 829 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT ) |
---|
| 830 | return BG_AV_Nodes(object - 33); |
---|
| 831 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ) |
---|
| 832 | return BG_AV_Nodes(object - 29); |
---|
| 833 | if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE ) |
---|
| 834 | return BG_AV_NODES_SNOWFALL_GRAVE; |
---|
| 835 | sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :("); |
---|
| 836 | assert(false); |
---|
| 837 | return BG_AV_Nodes(0); |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node) |
---|
| 841 | { //this function is the counterpart to GetNodeThroughObject() |
---|
| 842 | sLog.outDebug("bg_AV GetObjectThroughNode %i",node); |
---|
| 843 | if( m_Nodes[node].Owner == ALLIANCE ) |
---|
| 844 | { |
---|
| 845 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
---|
| 846 | { |
---|
| 847 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
| 848 | return node+11; |
---|
| 849 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
---|
| 850 | return node+7; |
---|
| 851 | } |
---|
| 852 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
---|
| 853 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
---|
| 854 | return node; |
---|
| 855 | } |
---|
| 856 | else if ( m_Nodes[node].Owner == HORDE ) |
---|
| 857 | { |
---|
| 858 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
---|
| 859 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
---|
| 860 | return node+22; |
---|
| 861 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
---|
| 862 | { |
---|
| 863 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
| 864 | return node+33; |
---|
| 865 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
---|
| 866 | return node+29; |
---|
| 867 | } |
---|
| 868 | } |
---|
| 869 | else if ( m_Nodes[node].Owner == AV_NEUTRAL_TEAM ) |
---|
| 870 | return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; |
---|
| 871 | sLog.outError("BattleGroundAV: Error! GetPlaceNode couldn't resolve node %i",node); |
---|
| 872 | assert(false); |
---|
| 873 | return 0; |
---|
| 874 | } |
---|
| 875 | |
---|
| 876 | |
---|
| 877 | //called when using banner |
---|
| 878 | |
---|
| 879 | void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) |
---|
| 880 | { |
---|
| 881 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 882 | return; |
---|
| 883 | int32 object = GetObjectType(target_obj->GetGUID()); |
---|
| 884 | sLog.outDebug("BG_AV using gameobject %i with type %i",target_obj->GetEntry(),object); |
---|
| 885 | if(object < 0) |
---|
| 886 | return; |
---|
| 887 | switch(target_obj->GetEntry()) |
---|
| 888 | { |
---|
| 889 | case BG_AV_OBJECTID_BANNER_A: |
---|
| 890 | case BG_AV_OBJECTID_BANNER_A_B: |
---|
| 891 | case BG_AV_OBJECTID_BANNER_H: |
---|
| 892 | case BG_AV_OBJECTID_BANNER_H_B: |
---|
| 893 | case BG_AV_OBJECTID_BANNER_SNOWFALL_N: |
---|
| 894 | EventPlayerAssaultsPoint(source, object); |
---|
| 895 | break; |
---|
| 896 | case BG_AV_OBJECTID_BANNER_CONT_A: |
---|
| 897 | case BG_AV_OBJECTID_BANNER_CONT_A_B: |
---|
| 898 | case BG_AV_OBJECTID_BANNER_CONT_H: |
---|
| 899 | case BG_AV_OBJECTID_BANNER_CONT_H_B: |
---|
| 900 | EventPlayerDefendsPoint(source, object); |
---|
| 901 | break; |
---|
| 902 | default: |
---|
| 903 | break; |
---|
| 904 | } |
---|
| 905 | } |
---|
| 906 | |
---|
| 907 | void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) |
---|
| 908 | { |
---|
| 909 | assert(GetStatus() == STATUS_IN_PROGRESS); |
---|
| 910 | BG_AV_Nodes node = GetNodeThroughObject(object); |
---|
| 911 | |
---|
| 912 | uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner |
---|
| 913 | uint32 team = player->GetTeam(); |
---|
| 914 | |
---|
| 915 | if(owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED) |
---|
| 916 | return; |
---|
| 917 | if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) |
---|
| 918 | { //until snowfall doesn't belong to anyone it is better handled in assault-code |
---|
| 919 | assert(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave |
---|
| 920 | EventPlayerAssaultsPoint(player,object); |
---|
| 921 | return; |
---|
| 922 | } |
---|
| 923 | sLog.outDebug("player defends point object: %i node: %i",object,node); |
---|
| 924 | if(m_Nodes[node].PrevOwner != team) |
---|
| 925 | { |
---|
| 926 | sLog.outError("BG_AV: player defends point which doesn't belong to his team %i",node); |
---|
| 927 | return; |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | |
---|
| 931 | //spawn new go :) |
---|
| 932 | if(m_Nodes[node].Owner == ALLIANCE) |
---|
| 933 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner |
---|
| 934 | else |
---|
| 935 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); //spawn alliance banner |
---|
| 936 | |
---|
| 937 | if(!IsTower(node)) |
---|
| 938 | { |
---|
| 939 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
---|
| 940 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node,RESPAWN_IMMEDIATELY); |
---|
| 941 | } |
---|
| 942 | // despawn old go |
---|
| 943 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
---|
| 944 | |
---|
| 945 | DefendNode(node,team); |
---|
| 946 | PopulateNode(node); |
---|
| 947 | UpdateNodeWorldState(node); |
---|
| 948 | |
---|
| 949 | if(IsTower(node)) |
---|
| 950 | { |
---|
| 951 | //spawn big flag+aura on top of tower |
---|
| 952 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 953 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 954 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 955 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 956 | } |
---|
| 957 | else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
---|
| 958 | { |
---|
| 959 | for(uint8 i = 0; i < 4; i++) |
---|
| 960 | { |
---|
| 961 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
---|
| 962 | SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); |
---|
| 963 | } |
---|
| 964 | } |
---|
| 965 | //send a nice message to all :) |
---|
| 966 | char buf[256]; |
---|
| 967 | sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
---|
| 968 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
| 969 | if(creature) |
---|
| 970 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
| 971 | //update the statistic for the defending player |
---|
| 972 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1); |
---|
| 973 | if(IsTower(node)) |
---|
| 974 | PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND); |
---|
| 975 | else |
---|
| 976 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
---|
| 977 | } |
---|
| 978 | |
---|
| 979 | void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) |
---|
| 980 | { |
---|
| 981 | assert(GetStatus() == STATUS_IN_PROGRESS); |
---|
| 982 | |
---|
| 983 | BG_AV_Nodes node = GetNodeThroughObject(object); |
---|
| 984 | uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner |
---|
| 985 | uint32 team = player->GetTeam(); |
---|
| 986 | sLog.outDebug("bg_av: player assaults point object %i node %i",object,node); |
---|
| 987 | if(owner == team || team == m_Nodes[node].TotalOwner) |
---|
| 988 | return; //surely a gm used this object |
---|
| 989 | |
---|
| 990 | |
---|
| 991 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff |
---|
| 992 | { |
---|
| 993 | if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping |
---|
| 994 | { |
---|
| 995 | assert(owner == AV_NEUTRAL_TEAM && m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM); |
---|
| 996 | if( team == ALLIANCE ) |
---|
| 997 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
---|
| 998 | else |
---|
| 999 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
---|
| 1000 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
---|
| 1001 | } |
---|
| 1002 | else if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) //recapping, when no team owns this node realy |
---|
| 1003 | { |
---|
| 1004 | assert(m_Nodes[node].State != POINT_CONTROLED); |
---|
| 1005 | if(team == ALLIANCE) |
---|
| 1006 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
---|
| 1007 | else |
---|
| 1008 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
---|
| 1009 | } |
---|
| 1010 | //eyecandy |
---|
| 1011 | uint32 spawn,despawn; |
---|
| 1012 | if(team == ALLIANCE) |
---|
| 1013 | { |
---|
| 1014 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H; |
---|
| 1015 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PA; |
---|
| 1016 | } |
---|
| 1017 | else |
---|
| 1018 | { |
---|
| 1019 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A; |
---|
| 1020 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH; |
---|
| 1021 | } |
---|
| 1022 | for(uint8 i = 0; i < 4; i++) |
---|
| 1023 | { |
---|
| 1024 | SpawnBGObject(despawn+i,RESPAWN_ONE_DAY); |
---|
| 1025 | SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY); |
---|
| 1026 | } |
---|
| 1027 | } |
---|
| 1028 | |
---|
| 1029 | //if snowfall gots capped it can be handled like all other graveyards |
---|
| 1030 | if( m_Nodes[node].TotalOwner != AV_NEUTRAL_TEAM) |
---|
| 1031 | { |
---|
| 1032 | assert(m_Nodes[node].Owner != AV_NEUTRAL_TEAM); |
---|
| 1033 | if(team == ALLIANCE) |
---|
| 1034 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); |
---|
| 1035 | else |
---|
| 1036 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); |
---|
| 1037 | if(IsTower(node)) |
---|
| 1038 | { //spawning/despawning of bigflag+aura |
---|
| 1039 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 1040 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 1041 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 1042 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
| 1043 | } |
---|
| 1044 | else |
---|
| 1045 | { |
---|
| 1046 | //spawning/despawning of aura |
---|
| 1047 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
---|
| 1048 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_ONE_DAY); //teeamaura despawn |
---|
| 1049 | // Those who are waiting to resurrect at this object are taken to the closest own object's graveyard |
---|
| 1050 | std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; |
---|
| 1051 | if( !ghost_list.empty() ) |
---|
| 1052 | { |
---|
| 1053 | Player *plr; |
---|
| 1054 | WorldSafeLocsEntry const *ClosestGrave = NULL; |
---|
| 1055 | for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) |
---|
| 1056 | { |
---|
| 1057 | plr = objmgr.GetPlayer(*ghost_list.begin()); |
---|
| 1058 | if( !plr ) |
---|
| 1059 | continue; |
---|
| 1060 | if(!ClosestGrave) |
---|
| 1061 | ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team); |
---|
| 1062 | else |
---|
| 1063 | plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); |
---|
| 1064 | } |
---|
| 1065 | m_ReviveQueue[m_BgCreatures[node]].clear(); |
---|
| 1066 | } |
---|
| 1067 | } |
---|
| 1068 | DePopulateNode(node); |
---|
| 1069 | } |
---|
| 1070 | |
---|
| 1071 | SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner |
---|
| 1072 | AssaultNode(node,team); |
---|
| 1073 | UpdateNodeWorldState(node); |
---|
| 1074 | |
---|
| 1075 | //send a nice message to all :) |
---|
| 1076 | char buf[256]; |
---|
| 1077 | sprintf(buf, ( IsTower(node) ) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE )); |
---|
| 1078 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
| 1079 | if(creature) |
---|
| 1080 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
| 1081 | //update the statistic for the assaulting player |
---|
| 1082 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1); |
---|
| 1083 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS); |
---|
| 1084 | } |
---|
| 1085 | |
---|
| 1086 | void BattleGroundAV::FillInitialWorldStates(WorldPacket& data) |
---|
| 1087 | { |
---|
| 1088 | bool stateok; |
---|
| 1089 | //graveyards |
---|
| 1090 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++) |
---|
| 1091 | { |
---|
| 1092 | for (uint8 j =1; j <= 3; j+=2) |
---|
| 1093 | {//j=1=assaulted j=3=controled |
---|
| 1094 | stateok = (m_Nodes[i].State == j); |
---|
| 1095 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
---|
| 1096 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
---|
| 1097 | } |
---|
| 1098 | } |
---|
| 1099 | |
---|
| 1100 | //towers |
---|
| 1101 | for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++) |
---|
| 1102 | for (uint8 j =1; j <= 3; j+=2) |
---|
| 1103 | {//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll |
---|
| 1104 | stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3)); |
---|
| 1105 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
---|
| 1106 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
---|
| 1107 | } |
---|
| 1108 | if(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM) //cause neutral teams aren't handled generic |
---|
| 1109 | data << uint32(AV_SNOWFALL_N) << uint32(1); |
---|
| 1110 | data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]); |
---|
| 1111 | data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]); |
---|
| 1112 | if(GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed |
---|
| 1113 | data << uint32(AV_SHOW_A_SCORE) << uint32(1); |
---|
| 1114 | data << uint32(AV_SHOW_H_SCORE) << uint32(1); |
---|
| 1115 | } |
---|
| 1116 | else |
---|
| 1117 | { |
---|
| 1118 | data << uint32(AV_SHOW_A_SCORE) << uint32(0); |
---|
| 1119 | data << uint32(AV_SHOW_H_SCORE) << uint32(0); |
---|
| 1120 | } |
---|
| 1121 | SendMineWorldStates(AV_NORTH_MINE); |
---|
| 1122 | SendMineWorldStates(AV_SOUTH_MINE); |
---|
| 1123 | } |
---|
| 1124 | |
---|
| 1125 | const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used for node worldstates and returns values which fit good into the worldstatesarray |
---|
| 1126 | { |
---|
| 1127 | //neutral stuff cant get handled (currently its only snowfall) |
---|
| 1128 | assert(team != AV_NEUTRAL_TEAM); |
---|
| 1129 | //a_c a_a h_c h_a the positions in worldstate-array |
---|
| 1130 | if(team == ALLIANCE) |
---|
| 1131 | { |
---|
| 1132 | if(state==POINT_CONTROLED || state==POINT_DESTROYED) |
---|
| 1133 | return 0; |
---|
| 1134 | if(state==POINT_ASSAULTED) |
---|
| 1135 | return 1; |
---|
| 1136 | } |
---|
| 1137 | if(team == HORDE) |
---|
| 1138 | { |
---|
| 1139 | if(state==POINT_DESTROYED || state==POINT_CONTROLED) |
---|
| 1140 | return 2; |
---|
| 1141 | if(state==POINT_ASSAULTED) |
---|
| 1142 | return 3; |
---|
| 1143 | } |
---|
| 1144 | sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team); |
---|
| 1145 | return 5; //this will crash the game, but i want to know if something is wrong here |
---|
| 1146 | } |
---|
| 1147 | |
---|
| 1148 | void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node) |
---|
| 1149 | { |
---|
| 1150 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State,m_Nodes[node].Owner)],1); |
---|
| 1151 | if(m_Nodes[node].PrevOwner == AV_NEUTRAL_TEAM) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node |
---|
| 1152 | UpdateWorldState(AV_SNOWFALL_N,0); |
---|
| 1153 | else |
---|
| 1154 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState,m_Nodes[node].PrevOwner)],0); |
---|
| 1155 | } |
---|
| 1156 | |
---|
| 1157 | void BattleGroundAV::SendMineWorldStates(uint32 mine) |
---|
| 1158 | { |
---|
| 1159 | assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE); |
---|
| 1160 | // currently i'm sure, that this works (: |
---|
| 1161 | // assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM); |
---|
| 1162 | // assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM); |
---|
| 1163 | |
---|
| 1164 | uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array |
---|
| 1165 | mine2 = (mine==AV_NORTH_MINE)?0:1; |
---|
| 1166 | if(m_Mine_PrevOwner[mine] == ALLIANCE) |
---|
| 1167 | prevowner = 0; |
---|
| 1168 | else if(m_Mine_PrevOwner[mine] == HORDE) |
---|
| 1169 | prevowner = 2; |
---|
| 1170 | else |
---|
| 1171 | prevowner = 1; |
---|
| 1172 | if(m_Mine_Owner[mine] == ALLIANCE) |
---|
| 1173 | owner = 0; |
---|
| 1174 | else if(m_Mine_Owner[mine] == HORDE) |
---|
| 1175 | owner = 2; |
---|
| 1176 | else |
---|
| 1177 | owner = 1; |
---|
| 1178 | |
---|
| 1179 | UpdateWorldState(BG_AV_MineWorldStates[mine2][owner],1); |
---|
| 1180 | if( prevowner != owner) |
---|
| 1181 | UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0); |
---|
| 1182 | } |
---|
| 1183 | |
---|
| 1184 | |
---|
| 1185 | WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team) |
---|
| 1186 | { |
---|
| 1187 | WorldSafeLocsEntry const* good_entry = NULL; |
---|
| 1188 | if( GetStatus() == STATUS_IN_PROGRESS) |
---|
| 1189 | { |
---|
| 1190 | // Is there any occupied node for this team? |
---|
| 1191 | float mindist = 9999999.0f; |
---|
| 1192 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
---|
| 1193 | { |
---|
| 1194 | if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED) |
---|
| 1195 | continue; |
---|
| 1196 | WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] ); |
---|
| 1197 | if( !entry ) |
---|
| 1198 | continue; |
---|
| 1199 | float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); |
---|
| 1200 | if( mindist > dist ) |
---|
| 1201 | { |
---|
| 1202 | mindist = dist; |
---|
| 1203 | good_entry = entry; |
---|
| 1204 | } |
---|
| 1205 | } |
---|
| 1206 | } |
---|
| 1207 | // If not, place ghost on starting location |
---|
| 1208 | if( !good_entry ) |
---|
| 1209 | good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] ); |
---|
| 1210 | |
---|
| 1211 | return good_entry; |
---|
| 1212 | } |
---|
| 1213 | |
---|
| 1214 | |
---|
| 1215 | bool BattleGroundAV::SetupBattleGround() |
---|
| 1216 | { |
---|
| 1217 | // Create starting objects |
---|
| 1218 | if( |
---|
| 1219 | // alliance gates |
---|
| 1220 | !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0],BG_AV_DoorPositons[0][1],BG_AV_DoorPositons[0][2],BG_AV_DoorPositons[0][3],0,0,sin(BG_AV_DoorPositons[0][3]/2),cos(BG_AV_DoorPositons[0][3]/2),RESPAWN_IMMEDIATELY) |
---|
| 1221 | // horde gates |
---|
| 1222 | || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0],BG_AV_DoorPositons[1][1],BG_AV_DoorPositons[1][2],BG_AV_DoorPositons[1][3],0,0,sin(BG_AV_DoorPositons[1][3]/2),cos(BG_AV_DoorPositons[1][3]/2),RESPAWN_IMMEDIATELY)) |
---|
| 1223 | { |
---|
| 1224 | sLog.outErrorDb("BatteGroundAV: Failed to spawn some object BattleGround not created!1"); |
---|
| 1225 | return false; |
---|
| 1226 | } |
---|
| 1227 | |
---|
| 1228 | //spawn node-objects |
---|
| 1229 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i) |
---|
| 1230 | { |
---|
| 1231 | if( i <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
| 1232 | { |
---|
| 1233 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1234 | || !AddObject(i+11,BG_AV_OBJECTID_BANNER_CONT_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1235 | || !AddObject(i+33,BG_AV_OBJECTID_BANNER_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1236 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1237 | //aura |
---|
| 1238 | || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1239 | || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1240 | || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1241 | { |
---|
| 1242 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!2"); |
---|
| 1243 | return false; |
---|
| 1244 | } |
---|
| 1245 | } |
---|
| 1246 | else //towers |
---|
| 1247 | { |
---|
| 1248 | if( i <= BG_AV_NODES_STONEHEART_BUNKER ) //alliance towers |
---|
| 1249 | { |
---|
| 1250 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1251 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1252 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1253 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1254 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1255 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PH,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1256 | { |
---|
| 1257 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!3"); |
---|
| 1258 | return false; |
---|
| 1259 | } |
---|
| 1260 | } |
---|
| 1261 | else //horde towers |
---|
| 1262 | { |
---|
| 1263 | if( !AddObject(i+7,BG_AV_OBJECTID_BANNER_CONT_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1264 | || !AddObject(i+29,BG_AV_OBJECTID_BANNER_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
| 1265 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1266 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1267 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PA,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
| 1268 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1269 | { |
---|
| 1270 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!4"); |
---|
| 1271 | return false; |
---|
| 1272 | } |
---|
| 1273 | } |
---|
| 1274 | for(uint8 j=0; j<=9; j++) //burning aura |
---|
| 1275 | { |
---|
| 1276 | if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1277 | { |
---|
| 1278 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!5.%i",i); |
---|
| 1279 | return false; |
---|
| 1280 | } |
---|
| 1281 | } |
---|
| 1282 | } |
---|
| 1283 | } |
---|
| 1284 | for(uint8 i=0;i<2;i++) //burning aura for buildings |
---|
| 1285 | { |
---|
| 1286 | for(uint8 j=0; j<=9; j++) |
---|
| 1287 | { |
---|
| 1288 | if(j<5) |
---|
| 1289 | { |
---|
| 1290 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_SMOKE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1291 | { |
---|
| 1292 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!6.%i",i); |
---|
| 1293 | return false; |
---|
| 1294 | } |
---|
| 1295 | } |
---|
| 1296 | else |
---|
| 1297 | { |
---|
| 1298 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1299 | { |
---|
| 1300 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!7.%i",i); |
---|
| 1301 | return false; |
---|
| 1302 | } |
---|
| 1303 | } |
---|
| 1304 | } |
---|
| 1305 | } |
---|
| 1306 | for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++) |
---|
| 1307 | { |
---|
| 1308 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1309 | { |
---|
| 1310 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.5.%i",i); |
---|
| 1311 | return false; |
---|
| 1312 | } |
---|
| 1313 | } |
---|
| 1314 | for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++) |
---|
| 1315 | { |
---|
| 1316 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
---|
| 1317 | { |
---|
| 1318 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.6.%i",i); |
---|
| 1319 | return false; |
---|
| 1320 | } |
---|
| 1321 | } |
---|
| 1322 | |
---|
| 1323 | if(!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N ,BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3],0,0,sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) |
---|
| 1324 | { |
---|
| 1325 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8"); |
---|
| 1326 | return false; |
---|
| 1327 | } |
---|
| 1328 | for(uint8 i = 0; i < 4; i++) |
---|
| 1329 | { |
---|
| 1330 | if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
| 1331 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
| 1332 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
| 1333 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) |
---|
| 1334 | { |
---|
| 1335 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!9.%i",i); |
---|
| 1336 | return false; |
---|
| 1337 | } |
---|
| 1338 | } |
---|
| 1339 | return true; |
---|
| 1340 | } |
---|
| 1341 | |
---|
| 1342 | const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node) |
---|
| 1343 | { |
---|
| 1344 | switch (node) |
---|
| 1345 | { |
---|
| 1346 | case BG_AV_NODES_FIRSTAID_STATION: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORM_AID); |
---|
| 1347 | case BG_AV_NODES_DUNBALDAR_SOUTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_S); |
---|
| 1348 | case BG_AV_NODES_DUNBALDAR_NORTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_N); |
---|
| 1349 | case BG_AV_NODES_STORMPIKE_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORMPIKE); |
---|
| 1350 | case BG_AV_NODES_ICEWING_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICEWING); |
---|
| 1351 | case BG_AV_NODES_STONEHEART_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STONE); |
---|
| 1352 | case BG_AV_NODES_STONEHEART_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_STONE); |
---|
| 1353 | case BG_AV_NODES_SNOWFALL_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_SNOW); |
---|
| 1354 | case BG_AV_NODES_ICEBLOOD_TOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICE); |
---|
| 1355 | case BG_AV_NODES_ICEBLOOD_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_ICE); |
---|
| 1356 | case BG_AV_NODES_TOWER_POINT: return GetTrinityString(LANG_BG_AV_NODE_TOWER_POINT); |
---|
| 1357 | case BG_AV_NODES_FROSTWOLF_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST); |
---|
| 1358 | case BG_AV_NODES_FROSTWOLF_ETOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_E); |
---|
| 1359 | case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W); |
---|
| 1360 | case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT); |
---|
| 1361 | default: |
---|
| 1362 | { |
---|
| 1363 | sLog.outError("tried to get name for node %u%",node); |
---|
| 1364 | return "Unknown"; |
---|
| 1365 | break; |
---|
| 1366 | } |
---|
| 1367 | } |
---|
| 1368 | } |
---|
| 1369 | |
---|
| 1370 | void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) |
---|
| 1371 | { |
---|
| 1372 | assert(m_Nodes[node].TotalOwner != team); |
---|
| 1373 | assert(m_Nodes[node].Owner != team); |
---|
| 1374 | assert(m_Nodes[node].State != POINT_DESTROYED); |
---|
| 1375 | assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner ); //only assault an assaulted node if no totalowner exists |
---|
| 1376 | //the timer gets another time, if the previous owner was 0==Neutral |
---|
| 1377 | m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; |
---|
| 1378 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
| 1379 | m_Nodes[node].Owner = team; |
---|
| 1380 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
| 1381 | m_Nodes[node].State = POINT_ASSAULTED; |
---|
| 1382 | } |
---|
| 1383 | |
---|
| 1384 | void BattleGroundAV::DestroyNode(BG_AV_Nodes node) |
---|
| 1385 | { |
---|
| 1386 | assert(m_Nodes[node].State == POINT_ASSAULTED); |
---|
| 1387 | |
---|
| 1388 | m_Nodes[node].TotalOwner = m_Nodes[node].Owner; |
---|
| 1389 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
| 1390 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
| 1391 | m_Nodes[node].State = (m_Nodes[node].Tower)? POINT_DESTROYED : POINT_CONTROLED; |
---|
| 1392 | m_Nodes[node].Timer = 0; |
---|
| 1393 | } |
---|
| 1394 | |
---|
| 1395 | void BattleGroundAV::InitNode(BG_AV_Nodes node, uint16 team, bool tower) |
---|
| 1396 | { |
---|
| 1397 | m_Nodes[node].TotalOwner = team; |
---|
| 1398 | m_Nodes[node].Owner = team; |
---|
| 1399 | m_Nodes[node].PrevOwner = 0; |
---|
| 1400 | m_Nodes[node].State = POINT_CONTROLED; |
---|
| 1401 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
| 1402 | m_Nodes[node].State = POINT_CONTROLED; |
---|
| 1403 | m_Nodes[node].Timer = 0; |
---|
| 1404 | m_Nodes[node].Tower = tower; |
---|
| 1405 | } |
---|
| 1406 | |
---|
| 1407 | void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team) |
---|
| 1408 | { |
---|
| 1409 | assert(m_Nodes[node].TotalOwner == team); |
---|
| 1410 | assert(m_Nodes[node].Owner != team); |
---|
| 1411 | assert(m_Nodes[node].State != POINT_CONTROLED && m_Nodes[node].State != POINT_DESTROYED); |
---|
| 1412 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
| 1413 | m_Nodes[node].Owner = team; |
---|
| 1414 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
| 1415 | m_Nodes[node].State = POINT_CONTROLED; |
---|
| 1416 | m_Nodes[node].Timer = 0; |
---|
| 1417 | } |
---|
| 1418 | |
---|
| 1419 | void BattleGroundAV::ResetBGSubclass() |
---|
| 1420 | { |
---|
| 1421 | m_MaxLevel=0; |
---|
| 1422 | for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south |
---|
| 1423 | { |
---|
| 1424 | for(uint8 j=0; j<9; j++) |
---|
| 1425 | m_Team_QuestStatus[i][j]=0; |
---|
| 1426 | m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS; |
---|
| 1427 | m_IsInformedNearVictory[i]=false; |
---|
| 1428 | m_CaptainAlive[i] = true; |
---|
| 1429 | m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times |
---|
| 1430 | m_Mine_Owner[i] = AV_NEUTRAL_TEAM; |
---|
| 1431 | m_Mine_PrevOwner[i] = m_Mine_Owner[i]; |
---|
| 1432 | } |
---|
| 1433 | for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves |
---|
| 1434 | InitNode(i,ALLIANCE,false); |
---|
| 1435 | for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers |
---|
| 1436 | InitNode(i,ALLIANCE,true); |
---|
| 1437 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves |
---|
| 1438 | InitNode(i,HORDE,false); |
---|
| 1439 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers |
---|
| 1440 | InitNode(i,HORDE,true); |
---|
| 1441 | InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner |
---|
| 1442 | |
---|
| 1443 | m_Mine_Timer=AV_MINE_TICK_TIMER; |
---|
| 1444 | for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) |
---|
| 1445 | if(m_BgCreatures[i]) |
---|
| 1446 | DelCreature(i); |
---|
| 1447 | |
---|
| 1448 | } |
---|
| 1449 | |
---|